Fusing Spells

You can fuse spells to make more powerful ones. To fuse spells, go to the command list, and arrange two or three of your spells together so that they are next to each other. Then the spells will automatically be fused, otherwise, you can manually fuse the spells by selecting the magicite and selecting Fuse. Note that Slow and Holy are two spells that are dependent on the arrangement of the two adjoining magicites.

In multiplayer games, you fuse spells by having two players overlap their targeting rings, and releasing them together. (Within one thirds to two thirds of a second the first player releases his button)


Gravity: (Fire/Thunder/Blizzard + Fire/Thunder/Blizzard)
If you fuse any two different magicite above together, you can get to use the Gravity Spell. Whenever you find flying enemies, you will find them to be taking only 1 HP of damage per hit regardless of how hard you hit them. To make them more vulnerable, perform the Gravity Spell on them and they can be dragged onto the ground. Therefore, they will be helpless as they sit on the ground, allowing you to hit them until they die. Besides, there are just some enemies that are made of stone, like Stone Hedgehogs, Stone Sahagins or Stone Scorpions, those cannot be damaged by normal spells, but they are vulnerable to gravity in the respect that one spell can take half their total HP off them.


Slow: (Life + Fire/Thunder/Blizzard)
This spell slows the enemies down, rendering them less agile than before. This is not a very significant spell, no, not at all. If an enemy is attempting to use Slow on your character, you should see a blue targeting ring on the ground with some 0s and 1s spinning inside.


Slowga: (3 players, Life + Fire/Thunder/Blizzard + Fire/Thunder/Blizzard)
This is one slow move that can appeal to the masses. This move has a wider radius than slow, and can slow down more enemies at once that way. To perform this spell, When Player 1 has cast Life, Players 2 and 3 must cast their respective spells between 1/3 to 2/3 of a second after Player 1 has released his A button. Then watch as the masses all slow down! If an enemy is attempting to use Slowga on your character, you should see a blue targeting ring on the ground with some 0s and 1s spinning inside.


Holy: (Fire/Thunder/Blizzard + Life)
Sometimes, you will face enemies that are invisible, like Ghosts and Dark Hedgehogs. If you attempt to attack them by any physical means, you can only deal one HP damage per hit. This is not the way to deal with things eh? This is what holy is for. Once you use Holy on an invisible enemy, not only they will be damaged, they will also become visible and solid, hence they will not be much more vulnerable to your physical attacks than ever before. This move also deals a considerable damage to other enemies too. Some bosses are just invisible, and this is just the spell you need to help defeat them.


Holyra: (3 Players, Fire/Thunder/Blizzard + Life + Life)
This is yet another enhanced version of Holy. It has a larger area effect than holy alone. To cast this spell in multiplayer, player 1 must cast Holy, then Players 2 and 3 must cast Life between 1/3 to 2/3 seconds after Player 1 has released the A button. Then watch and be amazed as all the demons become visible once more!


Fira: (Fire + Fire)
If you fuse two Fire Magicites together, you get to use an enhanced version of Fire. This move will send a wider fiery blast at your enemies, and a ring of fire will spin around the central blast zone, and it is capable of dealing multiple hits on the enemy. If an enemy is attempting to use Fira on you, you should find an orange red burning targeting ring on the ground.


Firaga: (Fire + Fire + Fire)
This is the ultimate Fire spell. If you fuse three Fire Magicites together, you get to use the strongest version of Fire. This move has a long charge time, but is still worthwhile to use. Once released, we get to see a very large pulse of fire swelling up, and then, a large firestorm will engulf all the enemies unlucky enough to be in the blast zone. If an enemy is attempting to use Firaga on you, you should find an orange red burning targeting ring on the ground.


Thundara: (Thunder + Thunder)
If you fuse two Thunder Magicites together, you get to use an enhanced version of Thunder. This move will send a wider electric blast at your enemies, and a ring of lightning will spin around the central blast zone, and it is capable of dealing multiple hits on the enemy. If an enemy is attempting to use Thundara on you, you should see a targeting ring with electrical jolts on it.


Thundaga: (Thunder + Thunder + Thunder)
This is the ultimate Thunder spell. If you fuse three Thunder Magicites together, you get to use the strongest version of Thunder. This move has a long charge time, but is still worthwhile to use. Once released, we get to see a very large ball of electricity charging up, and then a very large electromagnetic pulse will be let out, giving anyone caught within its radius a serious electric shock. If an enemy is attempting to use Thundaga on you, you should see a targeting ring with electrical jolts on it.


Blizzara: (Blizzard + Blizzard)
If you fuse two Blizzard Magicites together, you get to use an enhanced version of Blizzard. This move will send a wider blast of ice at your enemies, and a ring of two icicles will spin around the central blast zone, and it is capable of dealing multiple hits on the enemy, freezing them all in at once. If an enemy is attempting to use Blizzara on you, you should find a light blue targeting ring on the ground.


Blizzaga: (Blizzard + Blizzard + Blizzard)
This is the ultimate Blizzard spell. If you fuse three Blizzard Magicites together, you get to use the strongest version of Blizzard. This move has a long charge time, but is still worthwhile to use. Once released, we get to see a very large snow flake like thing swelling out, and then a very large cold blast coupled with a crashing sound will be released, freezing a very large group of enemies at once. Lovely. This has got to be my favorite spell of all times. If an enemy is attempting to use Blizzaga on you, you should find a light blue targeting ring on the ground.


Curaga: (2 players, Cure + Cure):
Once, I was playing as very tough Boss Fight with my friend, and we were both getting bashed hard. Therefore, I asked my friend to cure himself. I myself used cure, and by some coincidence, our target rings overlapped, and then a very large healing wave came out, healing both of us to full strength at once. This is how Curaga works. This may not be worthwhile in the dungeons, but however, when used in bossed fights, it can certainly be a big life saver to all of you out there.


Clearaga: (2 Players, Clear + Clear)
So, are both of you feeling down? Do both of you feel ill, then no fear, Clearaga is here! To cast Clearaga, have two players perform clear at once, and let the two target rings overlap. Then watch and smile as all of you get sweet, sweet, relief.


Full Life: (2 Players, Life + Life)
Normally, only 4 hearts can be restored when you use life, but when 2 players overlap their Life target rings, an even more powerful version of Life will be available. This trick can fully restore a fallen character's health while bring him back to life.


Haste: (Life + Cure + Cure)
This has got to be one obscure spell. After all, who would have thought of aligning Life and 2 Cures in a roll? Anyway, by trial and error, I discovered this neat move. Once executed on yourself or a friend, the affected player will have a positive status change called Haste. This allows them to move and attack much faster than before!


Hastaga: (4 players, Life + Cure + Cure + Cure)
This is the wide ranged version of Haste. This has got to be one of the most complex moves in Final Fantasy: Crystal Chronicles as 4 players are needed, while Player 1 is casting Life, Players 2,3 and 4 must overlap their targeting rings with Player 1's and release the A button 1/3 to 2/3 seconds after Player 1. Then enjoy the ride as you all go insanely fast!


Stop: (Life + Fire/Thunder/Blizzard + Fire/Thunder/Blizzard)
This is yet another effective fused spell. IF you fuse Life, one of Fire/Thunder/Blizzard with another different magicite of the three, you get to use the Stop spell. This stops the enemy, rendering them into a paralysis. When in paralysis, the affected enemy cannot move for a longer time than when frozen or in shock. This is particularly effective against those stronger enemies, and once stopping them. Feel free to beat the life out of them. If an enemy is attempting to use Stop on your character, you should see a yellow targeting ring on the ground with some 0s and 1s spinning inside.