Tribes
Humans
Humans have the greatest range of Jobs to choose from, having access to a total of eleven jobs. Humans are the standard, well rounded, generic, nonchalant Tribe of this game. They are guarded by the Totema Mateus the Corrupt Emperor, who they are able to summon in battle to cause heavy damage to all enemies.
Job | Requirements |
---|---|
Soldier | Initial |
Paladin | 2x Soldier A-Abilities |
Fighter | 2x Soldier A-Abilities |
Thief | Initial |
Ninja | 2x Thief A-Abilities |
White Mage | Initial |
Black Mage | Initial |
Illusionist | 3x White Mage and 5x Black Mage A-Abilities |
Blue Mage | 1x White Mage and 1x Black Mage A-Abilities |
Archer | Initial |
Hunter | 2x Archer A-Abilities |
Bangaa
Essentially a race of lizard men. They're rude, jingoistic, powerful... but just a tad slow. This Tribe has the smallest variety of Jobs, only seven. However, the Jobs available to Bangaa are exclusive to their race. The Bangaa's superior physical strength make them more suited to attacking, hence warrior-type jobs are their specialty; but they can also become Bishops and Templars, which are low-level magic using Jobs. Their Totema is Adrammelech the Spirit God of Wrath, who will cause massive damage to all enemies once summoned.
Job | Requirements |
---|---|
Warrior | Initial |
Dragoon | 2x Warrior A-Abilities |
Defender | 2x Warrior A-Abilities |
Gladiator | 2x Warrior A-Abilities |
White Monk | Initial |
Bishop | 2x White Monk A-Abilities |
Templar | 2x White Monk A-Abilities |
Nu Mou
Strange, seemingly fragile creatures. They are telepathic and can manipulate the flow of life, which allows them to both Control and Morph into the form of Monsters. Their supernatural powers make them perfect for the Mage-type Jobs, which is why the majority of the eight Jobs they can use are very magic-based. They can also summon Ultima the Fallen Angel, who blasts the field with white light which causes MP damage to all enemies.
Job | Requirements |
---|---|
White Mage | Initial |
Black Mage | Initial |
Illusionist | 3x White Mage and 5x Black Mage A-Abilities |
Time Mage | 5x Black Mage A-Abilities |
Alchemist | 3x White Mage and 5x Black Mage A-Abilities |
Beastmaster | Initial |
Morpher | 5x Beastmaster A-Abilities |
Sage | 3x White Mage and 2x Beastmaster A-Abilities |
Viera
A beautiful, noble, completely female Tribe. Also known as the "bunny chicks", their superior height and athletic ability make them great Archers, Snipers and Assassins. The Viera's are also able to communicate with the dead even better than John Edward's can, which opens them up to a variety of magicks which only they can use (Spirit, Red & Summon Magic). Also, the Totema Exodus the Spectral Tree of Judgement, will appear at their beckon call, and will suck the MP from all enemies.
Job | Requirements |
---|---|
White Mage | Initial |
Fencer | Initial |
Elementalist | 1x White Mage and 1x Fencer A-Abilities |
Red Mage | 1x Fencer A-Ability |
Summoner | 2x White Mage and 2x Elementalist A-Abilities |
Assassin | 2x Elementalist and 1x Sniper A-Abilities |
Archer | Initial |
Sniper | 2x Archer A-Abilities |
Moogles
The cute little mole-bats that have been a staple Final Fantasy race since Final Fantasy III. They're super cute, mischievous, and end every sentence with an honorific KUPO! They are also very intelligent and dexterous, so are most suited to jobs which are magical or require dexterity. They are guarded by a Totema called Famfrit the Dark Cloud. Once summoned, Famfrit will blast the entire battle area with laser blasts, dealing lots of HP damage to all enemy units.
Job | Requirements |
---|---|
Black Mage | Initial |
Time Mage | 5x Black Mage A-Abilities |
Animist | Initial |
Mog Knight | 1x Animist A-Ability |
Gunner | 1x Animist A-Ability |
Thief | Initial |
Juggler | 2x Thief A-Abilities |
Gadgeteer | 2x Thief A-Abilities |