Tribes



Humans

Humans have the greatest range of Jobs to choose from, having access to a total of eleven jobs. Humans are the standard, well rounded, generic, nonchalant Tribe of this game. They are guarded by the Totema Mateus the Corrupt Emperor, who they are able to summon in battle to cause heavy damage to all enemies.

Job Requirements
Soldier Initial
Paladin 2x Soldier A-Abilities
Fighter 2x Soldier A-Abilities
Thief Initial
Ninja 2x Thief A-Abilities
White Mage Initial
Black Mage Initial
Illusionist 3x White Mage and 5x Black Mage A-Abilities
Blue Mage 1x White Mage and 1x Black Mage A-Abilities
Archer Initial
Hunter 2x Archer A-Abilities



Bangaa

Essentially a race of lizard men. They're rude, jingoistic, powerful... but just a tad slow. This Tribe has the smallest variety of Jobs, only seven. However, the Jobs available to Bangaa are exclusive to their race. The Bangaa's superior physical strength make them more suited to attacking, hence warrior-type jobs are their specialty; but they can also become Bishops and Templars, which are low-level magic using Jobs. Their Totema is Adrammelech the Spirit God of Wrath, who will cause massive damage to all enemies once summoned.

Job Requirements
Warrior Initial
Dragoon 2x Warrior A-Abilities
Defender 2x Warrior A-Abilities
Gladiator 2x Warrior A-Abilities
White Monk Initial
Bishop 2x White Monk A-Abilities
Templar 2x White Monk A-Abilities



Nu Mou

Strange, seemingly fragile creatures. They are telepathic and can manipulate the flow of life, which allows them to both Control and Morph into the form of Monsters. Their supernatural powers make them perfect for the Mage-type Jobs, which is why the majority of the eight Jobs they can use are very magic-based. They can also summon Ultima the Fallen Angel, who blasts the field with white light which causes MP damage to all enemies.

Job Requirements
White Mage Initial
Black Mage Initial
Illusionist 3x White Mage and 5x Black Mage A-Abilities
Time Mage 5x Black Mage A-Abilities
Alchemist 3x White Mage and 5x Black Mage A-Abilities
Beastmaster Initial
Morpher 5x Beastmaster A-Abilities
Sage 3x White Mage and 2x Beastmaster A-Abilities



Viera

A beautiful, noble, completely female Tribe. Also known as the "bunny chicks", their superior height and athletic ability make them great Archers, Snipers and Assassins. The Viera's are also able to communicate with the dead even better than John Edward's can, which opens them up to a variety of magicks which only they can use (Spirit, Red & Summon Magic). Also, the Totema Exodus the Spectral Tree of Judgement, will appear at their beckon call, and will suck the MP from all enemies.

Job Requirements
White Mage Initial
Fencer Initial
Elementalist 1x White Mage and 1x Fencer A-Abilities
Red Mage 1x Fencer A-Ability
Summoner 2x White Mage and 2x Elementalist A-Abilities
Assassin 2x Elementalist and 1x Sniper A-Abilities
Archer Initial
Sniper 2x Archer A-Abilities



Moogles

The cute little mole-bats that have been a staple Final Fantasy race since Final Fantasy III. They're super cute, mischievous, and end every sentence with an honorific KUPO! They are also very intelligent and dexterous, so are most suited to jobs which are magical or require dexterity. They are guarded by a Totema called Famfrit the Dark Cloud. Once summoned, Famfrit will blast the entire battle area with laser blasts, dealing lots of HP damage to all enemy units.

Job Requirements
Black Mage Initial
Time Mage 5x Black Mage A-Abilities
Animist Initial
Mog Knight 1x Animist A-Ability
Gunner 1x Animist A-Ability
Thief Initial
Juggler 2x Thief A-Abilities
Gadgeteer 2x Thief A-Abilities