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  1. #1
    Permanently banned TFF of Europe darkViVi's Avatar
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    HEEY!!

    Everybody needs that panda picture, it's teH RULEZ OMGZ!!
    OK I'm joking.

    BTW, I am from Norway too. And yeah it is pretty damn hot..
    *turns on fan*

    Oh and Akira, my opinion is that Civ IV sucks and that their zooming attempt was some wierd stuff basically. Never played the full game though but it sure as hell looked... strange o_O

    Try out the demo before you buy it, mkay?

    Oh and EDIT:

    Sorry Winter I didn't see your posts...
    Quote Originally Posted by Winter
    In fact, now that I think about the TvP game some more why did you put down 4 gateways when you were going for "fast" carriers? And trying to go carriers off two bases is very risky as you are hoping your opponent doesn't attack you while you tech up, make ~8-10 carriers and build interceptors. Not to mention going to at least 2-2 upgrades for the carriers and increasing carrier capacity.
    Yeah, I was kinda hoping you wouldn't attack me But I'm more used to fastest and stuff, though I have practiced more on BGH and maps like that lately YAY me.

    Also 4 gateways is because of Toss' slow production and at some point I am gonna need some Zlots or Dgoons, carriers or not.
    Carrier capasity is cheap and I go that when the becon is finished so I pretty much have that upgrade done when building the fleet.

    But as I said I have played on Hunters and stuff like that and what happens usually is that people with one base attacks my expansions in full force driving me back to my main, before I can complete my hatchery. Yeah, I am usually Zerg on maps like that.
    EDIT: Unrelated to weather, darkViVi, when playing non-money maps you don't need to drop 4 gateways really early on like I saw you did in the TvP game we played. You can't make use out of all 4 at once so it's better to just go gate -> core -> gate and efficiently make units from those two while constantly making probes. Do not cease probe production at any point until it gets to the late game.
    I know I can't use them all in the beginning, but I don't like Protoss slow warping, on maps like Fastest it's ok because you can fill up your base with as many gateways you'd like. I know my non-moneymap strategy sucks... I need to look up on it and I am. If you are available at some point let's try a PvP and I can save the replay to see how you are building with Protoss on perhaps Luna, I think that would be helpful.
    Last edited by darkViVi; 07-19-2006 at 09:06 AM.

  2. #2
    Quote Originally Posted by Gollum
    Yeah, I was kinda hoping you wouldn't attack me But I'm more used to fastest and stuff, though I have practiced more on BGH and maps like that lately YAY me.
    BGH doesn't have any cliffs, does it? I don't like the infinte resources you get in your main base, pretty much reducing the need to expand although you will have to build outside of your main eventually due to space. Try out some non-money maps.

    Quote Originally Posted by Gollum
    Also 4 gateways is because of Toss' slow production and at some point I am gonna need some Zlots or Dgoons, carriers or not.
    Yes, at some point. But not right at the start. If you think you're going to need them soon then get them. For fast carriers you only needed 1 gateway, so your 3 extra cost you 450 minerals which could've gotten you up the tech tree faster.

    Quote Originally Posted by Gollum
    But as I said I have played on Hunters and stuff like that and what happens usually is that people with one base attacks my expansions in full force driving me back to my main, before I can complete my hatchery. Yeah, I am usually Zerg on maps like that.
    Are you expanding too fast? Or do you mean you have trouble holding off an attack when you fast expand? Here's a quick summary:

    ZvT - Terran usually won't move out until he has ~12M&M with a firebat or two. When you see that you'll pretty much have to put down some sunkens.
    ZvZ - I am terrible at this matchup. I'm pretty sure Relm is much better at this than me. If you ever see her online, which I haven't recently, ask her how to play this. All I can say is generally 9 pool>12 hatch>12 pool>9 pool. But then there are opening builds which are like 9 gas (fast mutalisks) and I don't know how that fits into things.
    ZvP - I almost always go 12 hatch at my natural expansion, and if Protoss comes with zealots then I bring 3 drones to my natural and start morphing them into sunkens, while I have my 6 zerglings harassing the zealots. If a sunken is morphing and about to die then cancel it. As long as you get one sunken colony up you should be fine. Many Protoss players I play like to send a corsair after this.

    Quote Originally Posted by Gollum
    If you are available at some point let's try a PvP and I can save the replay to see how you are building with Protoss on perhaps Luna, I think that would be helpful.
    Protoss is my weakest race. Also, different matchups have different opening builds. But I'm free quite a lot of the time so if you ever see me on MSN then I'll probably be able to play.

    EDIT: It's so ****ing hot right now I'm afraid some components in my computer will overheat and stop working properly. My laptop feels very hot at the moment. And it's barely cooling down at night times either. Sleeping is awfully hard.

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