Originally Posted by
http://wii.ign.com/articles/767/767088p1.html
Akatsuki no Megami is missing a lot of what one might expect from a next generation, or even a new generation, Fire Emblem title. Looking for Wiimote waggle or pointing controls? Look elsewhere. Says so right on the box: "The entire game is played with the Wiimote's buttons." Ironically (I'm pretty sure this is irony), Akatsuki no Megami is one of the first Japanese Wii releases to include a pamphlet warning users against waving the Wiimote around too hard (in Japan, Nintendo actually has public service commercials showing proper use of the controller).
When you first start up the game, you're told to hold the Wiimote sideways rather than pointing at the screen. While you can play the game with just the Wiimote in this fashion, I wouldn't suggest it. Wiimote play requires some confusing button combinations to get all the functionality that you can get from a Classic Controller or GameCube controller. The latter two are better options. Personally, my GameCube controllers are retired, so it's the Classic Controller for me.
Fire Emblem controls just fine the old way, so the lack of Wiimote compatibility might actually be a good thing. There's no excuse for some of the other shortcomings, though. Technically, the game doesn't appear to have changed much from Souen no Kiseki (Path of Radiance), its GameCube predecessor. It seems to be running on the same graphics engine, right down to no 16x9 support (although, to be honest, I've been staring at fattened Japanese television signals for so long that it took me a while to notice). The only technical merits are progressive and Pro Logic support, but even the GameCube title had progressive output.
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