Quite true, it seems as though they are blinded by the negatives that forget the positive or view the game as entirely as negative.
Very nice point.
What voices did you find to be "not the greatest"? This is out of curiousity
It was not a dig at Dragon Age. If you look in the sentence where I "coughed" you will see "gambits" and "tactics"; "tactics" are the "gambits" of Dragon Age. That "cough" was to show the influence and impact of Final Fantasy XII that was all.
I ask: do you know how hard it is for a sequel's story to be as good as the original? Expectations should be set lower because it was a sequel and it was not a full effort from Square. Being that it was not a full effort from Square, why have high expectations?
As Unknown Entity said, Square is offering their earlier works to the new generation so that may experience the games and become a bigger fan of the series. I also think with the increase in development time for games, let alone a Final Fantasy, Square needs to get some revenue. It is unfortunate and sad that it takes longer for the next Final Fantasy game to come out, though Final Fantasy XIV will be out late 2010 so we will have had two Final Fantasies released in one year, but I'd rather wait longer than Square to go under and there be no new Final Fantasies.
What parts did you like?
All the previous FFs can be summed up to be generic, however in each game, FF XII included, there is a lot more to the story.
And other FFs could have been the story to any other RPG and other RPG could have been a FF story. But, when you turn FF XII's story into "basically it is ..." then yes it would appear to be like a story from another RPG as other Final Fantasies could be.
While FFT's story was original not translated well, from what I gathered the story was greatly liked.
And the characters of the other Final Fantasies can be just as generic. The FF XII characters had depth, but they didn't take as many lines as past games did in creating that depth. Final Fantasy XII used less lines and less words however, what you got out of their lines was more than what was said on a scale never before done in Final Fantasy. It took the player to think about what the characters words meant, it was not spoonfed. Also, not only did they use less lines to convey their characters, but with body language/facial experessions as well.
Dr. Cid, Gabranth, or Ashe were not interesting? (To name a few)
It is not difficult to complete the License Board, but how often has it been hard to "break" the system or to become "beast" in any other Final Fantasy game?
I know you haven't forgotten about farming for loot to gain weapons via the Bazaar. Also, what level did you complete the License Board? I am around level 65 and none of my license boards are complete, though I probably could complete it with the excess license points I accumulated.
And there a few Final Fantasies where the characters are distinctively different. Most Final Fantasy games have allowed for loads of character customization, Final Fantasy XII is not different yet garners more heat.
When I go to the Final Fantasy VI gamefaqs boards I see plenty of topics or posts about the best set-up for a party, for getting the most out of the characters with great detail about what is best. In Final Fantasy XII, the characters do have grades in the stats, yet I see nothing of the same for FF XII as in FF VI, for example. The same thing can be done for Final Fantasy XII, the best tank, the best damage dealer, mage, etc., but it has not been done on the same scale. But why is there hate on FF XII and not on the other games? It's because it is a blind hatred toward the game because of the change, not on the quality of change which is good.
And setting up your gambits is optionally and how many you set-up is optional as well. Are you telling me you don't like being able to have an option to turn off the gambits? Would you have preferred that you had to use gambits for all the characters? Unlike past Final Fantasy games where if you didn't like the battle system you couldn't change it much - in Final Fantasy XII you could change it more than any prior game. The developers did not limit the player, appreciate their genius to allow such an option.
Keyword: could. You realize this, yet still try to penalize the battle system regardless. The option to turn the gambits on or off nulls that point. Thought is still required because you have to set-up your gambits to the situation which changes as many have said that during the tough fights they had to change their gambits. So, you don't like any AI system in a RPG? The gambits gave control to the player like never before. Square said, "We won't make pre-rendered tactics, but we will allow the player to create their own system, to try and figure out the best set-up". There have been bad AI systems in RPGs before, why players would hate having control like never before bewilders me; do players not like having control?
I did not add this response to my previous post because I did not want to have this overlooked as I find it to be quite a great point against the quote about.
It does appear that children read less and less, I was not one of them, however if you played Final Fantasy XII - if you listened or read - you would know that Final Fantasy XII is the best game for young minds. I had recently started FF VI up again, though I may hold off on it for a while, but it amused me how basic the vocabulary was in the game and it is the same throughout the series - except for Final Fantasy XII. For any young mind there are more words that they would have to look up than in any previous Final Fantasy. The sentence structures in the past games were also simplistic, yet take a look at Final Fantasy XII and you will have to stop to think about what the character said because of the complex sentence structure and the fact that there was more in the sentence than what was just said - something not done by past Final Fantasy games. In the end, Final Fantasy XII is great for kids as it teaches them BIG words and involves critical thinking.
P.S. There are also subtitles availabe so they could read it as well.
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