If you say that Final Fantasy XII did not seem to be a "fantasy" then what do you consider Final Fantasy VII and Final Fantasy VIII; regardless of your answer a fantasy is a fiction characterized by highly fanciful or supernatural elements (I used the definition that was most relevant to the series). Final Fantasy VII, Final Fantasy VIII, & Final Fantasy XII are all fantasies - there were automatic guns in Final Fantasy VII & VIII and space shuttles, missles, and a space station in FF VIII which were not in Final Fantasy XII. I'll also like to point out the various mechs/robots in Final Fantasy VII, VIII & X; Final Fantasy XII did have huge airships and fighter ships which were powered by glosair rings i.e., magic.
While I don't know about Final Fantasy VII being unique in the execution of its plot FF VIII and FF X did have uniqueness that I liked about them. There have been many war films done, yet the recently made films, in the scope of cinematography, shouldn't be discredited because the plot had been done before. Anyways there are parts of the plot that make Final Fantasy XII different from the rest.
Ivalice being a world already created was something that set Final Fantasy XII apart from its predecessors. The Ivalice shown in the FFT and Vagrant Story were set during the typical age of degression; Final Fantasy XII was set during the golden age of Ivalice. That is also unique to Final Fanatsy XII from its predecessors because most games in the main series take place during a time when their worlds were in a "dark age".
By the way, where did you stop in Final Fantasy XII?
Vaan didn't want to improve the world, he wanted to improve the lives of Dalmascans, though that was ignsificant to what he most wanted to do - to become a sky pirate for certain reasons that I shall not name for possible spoilers. For possible spoilers I won't get into this further but there is a round-about way to say that he wanted to "improve the world". How many times is the story told through the eyes of a commoner who stays a commoner throughout the story and not some legendary, super-powered, more significant or a character with a mysterious past or existence. Vaan is quite different. Penelo, along with Vaan, gave the player the commoner's view of the story and that is where I think you are making an error in judging them. They are not meant to be all important to the story, just to be the eyes for the player and that is one thing different about FF XII from other RPGs - the main character was an observer and not important to the story. It was a different kind of story-telling. Your assumption that all characters must have a certain amount of importance to the story collides with the nature of FFXII where they changed things up.
It took me around 55 hours for both playthroughs of Final Fantasy VII and my second time I did it quicker and was more powerful. The later bosses where push-overs and very easy to beat; to give you some perspective into how easy it was for me: Safer Sephiroth only had 5 or less turns against me. I did not have Knights of the Round or complex materia combos. During my second playthrough my materia kept leveling up, mastering and copied quite fast. And you don't need extra copies of materia to become a power-house - Final Fantasy VII is just that easy.
It was based off the party's level; Squall being higher would make the enemies level higher than the rest of the party. I'm not so sure about not being able to get higher level spells early in the game, also how early are you talking about too? My uncertainty on the aforementioned matter is due to the player being able to get some or all of their final weapons on Disc 2. Also, you can't get higher level spells, weapons or armour early in FF XII either and in FF VIII you can get their final weapons a lot sooner than the final weapons of FF XII. To "break" FF VIII doesn't take too long either - around 55 hours and you would have beaten the game with UBER-POWER. I don't know who is in your party, but with the proper junction set-up, Squall, Irvine, and Zell as your party you will decimate all foes except one, Omega Weapon, with just limits - they are that powerful and are able to dish out insane amounts of damage. On the subject of Omega Weapon, that dives into side-superbosses whom are found in many FF games that are there to test the players mettle and skill who have broken the game. The celestial weapons in FF X made the story bosses and some side-bosses pathetic, however the monsters in the Monster Arena, such as the Paragon would not be so susceptible to an easy defeat with just the celestial weapons- it took even more. While it takes more to defeat the optional superbosses that doesn't mean that the characters aren't broken for an overwhelming majority of the game.
The multiple characters that could do 9999 damage easily was only the tip of the iceberg. Add: auto-regen, auto-haste, some gems that protected against status-affects, auto-protect or auto-shell and you'll be pretty well set. But let me make it even more OP - equip armour that absorbs shadow damage and have Vivi cast Doomsday; Necron takes 9999 and your party is healed making you have two healers and one of them max damages Necron at the same time. As I said it is quite easy to be OP in FF IX and the other FF games but it appears you haven't been able to come across the set-up for them at all. Oh on a final note for FF IX it won't take that long to get to that set-up either: I was a higher level but I beat the game around 52 hours and only 20 minutes longer than my first time, talk about efficiency.
The celestial weapons you really need are just: Tidus, Yuna, Wakka, and Auron and with them you will crush everything and they are easy to get. The toughest maybe Tidus, but all that takes is skill to get his Sun Sigil. Training in Omega's Cave(?) makes gaining "levels" go by very quickly.
Completing the license board and getting the what is on the licenses are two totally different things. So you may have that license board completed but hardly any of the higher end materials. In the end you would still get the higher-end materials around the same time as in other FF games. In a majority of FF games your characters can be customized to do anything the player wants - you are having a hard time either accepting this or realizing this. In the previous games character "x" can do anything but may not be the best at what "x" was customed for, just like in FF XII where Penelo has the best magic power stat along with Ashe so they would be better at magic than Basch who has the lowest. Or Bash would not be the best tank because he has the lowest vitality stat. RPGs are number games I shouldn't have to repeat that. You may not be aware but how the weapons calculate damage changes from each weapon offering deeper customization (katanas factor in Magic Power so they are not to shabby for mage characters; some poles or staves, unsure, grant Magic Power and mp bonuses to the wielder to make a better mage). I suspect that you really haven't gone in-depth with the customization therefore leading you to the evalution that FF XII is bland.
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