0. Final fantasy to me isn’t about graphics or ‘game play’ (<- not game mechanics) it’s about the storyline and imagination. FF12 seems to me to be the end result that people with little FF imagination and originality would think up. The settings, clothes and environment just seem so basic and unoriginal compared to what FF 1-10 has offered.
1. The game mechanics. Instead of picture based environment or whatever it’s called, they changed it to the typical third person camera mode. You might say what’s wrong with that and I would have to say ‘nothing’, for another RPG game, but FF should have stuck to what made it what it was. I think the previous style is what made it interesting and gave FF its unique look.
2. Battle system. What were they thinking!? Seriously. It might be enjoyable for some but for me and I’m sure most of the original (if you can say that) FF players, it was a bad decision and, in my eyes, it was what ruined the game for me. I heard that after a while of playing you could effectively make your characters run an attack sequence automatically without the need of the players interaction. What’s the point of playing then? I don’t know if this is %100 true but I do remember I could macro a lot of moves for other players. Also, starting in FFX the summoning moves. The best thing about the summoning spells was the cinematic videos that came with it. I remember when I first saw Kotrt... it went on for like 2 minutes. It was amazing... at the time
3. The Airship... Not being able to control it, why would they take that away? The world map? These are the things that started to change in FFX but these are the little quirks that made FF what it was.
4. Voice acting. This doesn’t really bother me to much but it would bother me in the slightest if they still had it silent. I’m sure kids don’t read that much these days, and it was good for me as a 10 year old. The reason for this is not that i think about it at this age, my imagination of some of the voices for FF characters were just that, they were left to my imagination and thats better than some of the wimply ass boyband voices they've give us.
5. And I’m pretty sure I know the reason for all this change. Simply it was the change in designers and management. I actually (being quite bored right now) just went to look of the credits for the FF games and I notice during the time of the game play/mechanics shift there have been a shuffle of old square employees with newer ones. So it’s not that they’ve tried something new, its that it’s there first time trying something at all and they want to make their mark on the game world.
6. I know a guy that was involved with the character dialogue of FF12 and he said a lot of theses younger game development teams are trying to hit a wide ranged target and maximise distribution. Quite simply make more money. Look at FF-X. Not once have they made a prequel to a FF game but as soon as power starts shifting hands bam! Look at Hollywood movies and how they milk films for all there worth. But what can I do about it now.
7. Sorry if I sound preachy but when it comes to this game I am quite sentimental. It just seems a independent company has been spotted by money grabbing business men who only care about one thing, marketing! And I’m quite sure that ‘most’ of the big FF 12 fans are from a younger generation... and if I’m wrong big deal, it doesn’t change that fact that FF has lost it. A little comparison in the music world - i dont know the age group of these forums but if anyone is a hiphop fan 'Original FFs' (as i put it) would be the Roots, tribe called quest, pharaoh monch etc where as FF12 is solder boy/lil wezzy
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