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    I also apparently just beat the demo. Just started playing and beating all the secret bosses, one by one. That last one was annoyingly long, but I did it.

    I guess that would count as the bad ending to the game? Seems overly depressing... not to mention the Game Over screen suddenly appeared.

    Good demo, Elyon. I can safely say I've done it all for this one. Can't wait for the next!
  2. View Conversation
    I was playing the demo, again, and I finally noticed that sometimes, the buffs you placed in battle stick even after its over. I still have AGI+ on everyone. Then I was thinking, is it possible for us to apply these buffs before battle? Like the Shrouds of FFXIII. Granted, this is likely a glitch, but its still an interesting idea.
  3. With a Newly spiced up channel which where empty long, I'll appear from the ashes, And becomes much cooler! Bow before my rebirth!

    *Evil Chuckle*
  4. View Conversation
    I know that, I even made it cover his chest. =w=

    Okies, I hope I'll play it soon~
  5. View Conversation
    Tempting to bite you, but I can't blame you.

    Good thing your friend doesn't really hate you. ^_^

    And the exams are already over. I'm pretty sure I got commended on most of them. ^0^

    Sprites are going well. Alther's cape could be the next horrible thing, though.
  6. View Conversation
    I always liked the concept of needing to earn your power rather than get it for free by leveling.
  7. View Conversation
    So, like the Dissidia thing? Cool. Also, like with the Overlimits in the demo, is it possible to learn spells and such from tomes and whatnot? I figured that could be something to restrict the ultimate moves until the player finds them.

    Oh... never mind, then. How's about that second idea, though?
  8. View Conversation
    O_O

    Okay, I can do this... Summon your full imaginative potential, Ralz. Summon it! <_>

    I still think it should be four. Two of them are single target, while the other two are multi-target. The first two tiers have the same damage, but different targetting, same for the other two tiers. This evens it out, I think. Besides, there're eight spell families, so I'd need 16 new names? No thanks.

    I'll do that. I'm working on an item list, too. Don't you worry, Elyon. I can handle the complicated stuff in your stead. 8)

    EDIT: Actually, five tiers if possible, but only to characters who use a specific element. I'm talking about the "hell" and "dark" tier spells. That should satisfy you, I hope.
  9. View Conversation
    Well, I made it so they don't know everything, but aren't restricted to a single selection of abilities. This way, all the characters can be more useful in situations that demand strategy. Besides, I was planning on the debuffs to characters not natural to them being learned after level 50. I wanna take the Final Fantasy XIII approach. For most of the game, they have their base abilities, but at a certain point, they break away to learn more stuff, although, in the end, they can't learn everything.

    15-20, huh? With 8 weapon types, that's about 120-160 weapons! O_o Should I go with the easy route of Weapon II, Weapon III? I doubt I can avoid copyright for something like that... But I'll sure try.

    I can make single and multi target versions of the spells. Of course, then they'll only have two tiers, instead of three. But, because of the two needs, it'll technically be four. Fortunately, this only applies to the elemental spells. I made everything else single or multi target.

    You're right. It's been a long road, and we're not finished yet!
  10. View Conversation
    Exams and school are closing in. Not to worry, I get extra points for getting commended on the last couple of tests, but I still need to study. So please don't ask about the sprites right now. ^_^;

    Also, not in a great mood today, because there was a food fight during lunch.......
  11. View Conversation
    Cracker jacks. 8(

    That's about all I had in mind. I could discuss field gameplay stuff, but we can save that for later.
  12. View Conversation
    Is it possible to have a magic berserk? Like, a character's RUN stat is boosted, but all they do is cast spells relentlessly. Like they're on permanent Spellfling mode. Is that possible? Could be interesting for something I have in mind for Krysta.

    Well, it's not permanent of course, but just generally speaking. Would it be possible to force the computer to use only spells in a character's given rune pool?
  13. View Conversation
    When I read the list, now I know why I started nerfing. These moves are just too OP. Not to mention their animations take FOREVER, so a lot less hits make a battle go quicker.

    And about Meigumi, I needed to have her focus on healing. Like you said, that's her main role. The only real opportunity you can take advantage of that is when fighting vanilla enemies. But the moves I gave her are powerful and worth it. After all, why have a bunch of useless abilities, when you can have a few great ones?

    Laevateinn's entire moveset might be changed. He's way too much like Kain. And his jump attacks will involve him only from now on.

    I'm not sure where else to take Elyon's moveset. I think I've covered a lot of ground. He takes advantage of four differing elements, has useful healing, and his attacks can pretty much work for any situation. I don't really see how he's not versatile enough... Unless you want some piercing moves, or something.

    Also, I nerfed Meigumi's Overlimits. Gift of the Goddess is WAY OP. Now, it only offers magic reflect. I would also like to add some kind of drawback to these invincibility OLs. Perhaps disable OLs of the other characters, or stun Meigumi, or something. The physical aspect is covered by Invictus, a new OL. It would have the same drawback, or maybe an even more punishing one.

    I don't think I could add more abilities, really. It seems solid to me. Alther's list might change a bit, though I kinda liked his HP sacrifice gimmick and summoning crazy powers. The gun adds a unique factor. A dark knight who uses gunz? Yes, please!

    Nova is pretty good, and I've started to add that last-turn priority you had in the demo. It COULD have a use.

    I'll show you the list I've completed thus far later. Maybe tonight if I hurry.
  14. View Conversation
    Its been a rough month to be sure, with all the depressing weather, failed end of the world predictions and seemingly endless writer's block.

    I am mainly nerfing attacks so they don't hit as much. I currently think the Overlimit system is horribly broken, so I'm nerfing it. In exchange, the charge rate should be increased, even for basic attacks. Its not a tide turner, really.

    I can come up with some more attacks for characters. For Alther, I'm not sure where else to take his moveset, except involving blasting stuff. Oh, he's carrying one gun. Julius is the one who dualwields, now. Sazh was barely able to make dual handguns work, but Alther's wielding a more personal handgun.

    When it came to the uniqueness of attacks, I was worried if they would have too many hits or just be too powerful, even more than the Overlimits, so I kinda stuck to a single formula. I suppose I could go back and rebuff the moves I nerfed. (Like, seriously, I took out half the moveset, and the ones that are still there have have the hits, if not less.)

    If you could, I'd like to hear some ideas of yours, specifically with Elyon. I could just make more attacks that tackle elemental weaknesses or are flashy.

    Of course, if it comes down to it, I can really recreate the entire list. It's not hard to start over.
  15. View Conversation
    We can't have magic toggable between single and multi target, can we? It's either one or the other.

    Just need to confirm this. Also, nerfs are happening to the Moveset already. In terms of the script, I'm just past the defeat of M and the journey to Ancient Orderos starts. I've also been creating item lists and a bestiary of sorts.

    I'll wait for the next version of the demo before finalizing anything.
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About Elyon Seraphim

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Date of Birth
August 29, 1990 (34)
About Elyon Seraphim
Biography:
I am a male human(?) being coming from the world of Tellus. While i am quite positive that i am chaotic good in both mind and soul. My flaw is that i am kind of anti-social, but i assure you that i just mean everything well, and that i like conversations and speculations, or even just mindless philosophizing.

But i digress, i am a person who is naturally good-willed.
Location:
Falling from the Sky
Interests:
Gaming
Favorite FF?:
I, IV, V and IX.
Occupation:
Laziness and Youtube.
Playstation Network ID:
Rhidlareh

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