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  1. #1
    Wullfe Legendz
    Guest

    Thumbs up The Legendary Wullfe

    Name: Wullfe Legendz
    Age: 17
    Height: 5' 11"
    Weight: 170 lbs.
    Gender: Male
    Race: Demi Human: Part human being, part Legend
    Hair: The exact color and style as Squalls hair from Final Fantasy VIII
    Eyes: Left eye: Wine Red; Right eye: Silver Grey

    Outfits:

    # I) Loose blue pants, with a blue jacket bordered by white and a white T shirt underneath. The word, “Sadistic” is tattoed on the back of the jacket, as if written by blood. He carries his serrated broadsword "Torture" in a slim black case.

    # II) Tattered midnight blue cape, hiding his person, only his steel tipped boots are visible. The collar is wrapped around his nose and mouth, like a scarf, hiding the bottom half of his face. Underneath the cape, a tight dark blue body suit which stretches over his feet, and ends at his knuckles. Black gloves that start at his wrists and end at his knuckles. Silver gauntlets covering his forearms, from his wrist to his elbows. Black boots, with silver steel tips. Two silver bone like protrusions from his back. These items allow him to manipulate gravity in his immediate vicinity however he wishes. He can decrease the pull of gravity on his person, to jump to incredible heights, or increase gravity on anyone within arms reach of him.

    # III) White robe, belted at the waist with a black sash, and wooden sandals. He only wears this outfit on “Laundry Day”, when all of his other clothes are being washed.

    Special Abilities:

    # I) “Dark Heritage; Unleashed”: Randomly rearranges all the digits of Wullfes’ statistics. Statistics such as health, Strength, level, offense and defense. The effect lasts until the end of one battle. Unless used at the beginning of the battle. Then it simply summons his armor. This multiplies his powers ten fold. Once initiated Wullfe himself is physically transformed. Whatever he was wearing before changes into shining blue armor, bordered by white. His sword grows longer, larger and deadlier and rests upon his back wrapped up by a red cape. Once he draws "Torture" The cape unfurls.

    # II) “Lightning”: Casts medium lightning elemental damage on any number of targets. Wullfe chooses whom to hit, and how many times. He can keep up a steady barrage of lightning bolts, if he so feels. Of course, he can’t keep it up for the entirety of the battle, but he can go for a good five minutes or fifteen turns.

    # III) Insanity Drive: Automatically kicks in when Wullfes current HP drops below one quarter of his maximum HP. This ability triples all of Wullfes abilities, such as strength and speed every two turns.

    # IV) Summon Deep Spawn: Due to a tooth hanging around his neck, Wullfe can summon a Deep Spawn. This Deep Spawn can be used for various purposes, such as travel and battle. The Deep Spawn is a formidable opponent, with skin tougher than steel and strength that rivals that of one hundred whales. It also has a few hidden powers that are revealed in times of crisis. It looks like this:
    http://www.planetsmilies.com/smilies/sign/1/sign20.gif
    http://mi.wizards.com/global/images/...deep_spawn.jpg

    When the Legend blood was exposed in him, Wullfe had the capability to perform the following abilities. The only restriction on the following abilities is that they can only be utilized when he summons, “The Legendary Wullfe”.

    # V) Summon: Wullfe can summon his guardian Legend, “The Legendary Wullfe”. “The Legendary Wullfe” is the god of all lightning & beasts. He can change his size at will, from being as small as a regular wolf, to being as large as a planet. He can aid Wullfe in battle, with his sharp claws, vicious fangs and overwhelming size. He can also utilize Wullfes "Sigma Theory" Ability “The Legendary Wullfe” looks like the wolf in this picture:

    http://img.photobucket.com/albums/v2...lfe/Fou-lu.jpg

    # VI) Chaos Control: Permanently transports all battlers to the “Thunder Plains”. Any and all realm changes hereon in will not take effect. This positively charged atmosphere is mightily favourable to Wullfe, slowly but steadily healing his health and increasing all of his abilities.

    # VII) Genesis: Draws power from the spirits, the heavens, hell, imagination, Darkness, The Twilight Realm, all realms, each and every known source. The sources of power for this attack keep increasing all the time, as a new thought or being or world comes into existence. He draws energy from everything except his opponent/s. After drawing the energy for a significant amount of time, Wullfe can then release the energy any way he sees fit, to cause colossal non~elemental damage. Wullfe can either pick off one opponent with the expelled energy, or all targets.

    # VIII) Apocalypse: On the eternal night of apocalypse, along with the aid of “The Legendary Wullfe”, Wullfe faced death and won. Due to his life experiences with his legend summon, he can utilize the energy of the “Apocalypse”. This removes any defensive mechanisms and magicks from his opponents, permanent or otherwise.

    # IX) Sigma Theory: Allows Wullfe to copy and use any attack from any character on these battle forums. Every time he uses this ability, he can use one ability from any character, but only one. If he uses the ability once more, he can choose a different ability to employ.

    Properties:

    Wullfe can absorb any and all forms of electricity, including lightning.

    Through years of training and battle, as well as his inhuman blood, Wullfes skin is tough enough to resist much stress and damage.

    Through years of training and battle, as well as his inhuman blood, Wullfe has become stronger and faster than any regular human being, and most other warriors.

    Equipment:

    # I) “Torture”: A serrated broad-sword held together by magic. It adds much strength, and for every opponent Wullfe defeats while having it equipped it gains another strength point.

    # II) “Masamune”: Sephiroths katana. Has the longest reach of any known sword, and can be considered one of the most deadly weapons ever. Its magical properties allow it to elongate or shorten depending on what Wullfe wants.

    # III) “Tri-Dar”: A silver shoulder pad with three medium spikes on his right shoulder. Absorbs Fire and Ice.

    Here's a pic of his shoulder pad, the "Tri-Dar"

    http://img.photobucket.com/albums/v2...lfe/TriDar.jpg

    # IV) A tooth strung on a chain hanging around his neck. This is used to summon a Deep Spawn.

    Detail: Looks exactly like Squall from Final Fantasy VIII aside from the eye color the height the scar running across his forehead and their respective outfits. Wulfles' body is covered in light scars and he has a tattoo of a blue and white wolf head above his heart.

    He looks like this, aside from the scar:

    http://img.photobucket.com/albums/v2...llLeonhart.jpg

    Background: Wullfes’ name is pronounced as “Wolf”. He’s been an orphan for as long as he can remember. He’s not very social and he prefers the serenity of solitude to the cheerfulness of company. He hasn’t had any friends and people have always mistreated him and taken advantage of him. He had a rough upbringing growing up alone and stresses his own strength over everything else. To him, humans only understand strenght, so he aims to unite all humans under his rule. He views power as strength. He started the Jin-Zoh Brigade. In english that loosely translates into the Wolf Brigade. It's a group of knights. Together their powers are unmatched and unsurpassed. Wullfe is the leader of the Jin-Zoh Brigade.
    Last edited by LocoColt04; 09-09-2005 at 02:17 PM. Reason: remember, no sigs in this forum

  2. #2
    The Old Skool Warrior Character Statistics. LocoColt04's Avatar
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    Read this, and then read this. Now, the tournament stuff doesn't apply to non-tournament fights, but that's a little clue as to what godmodding is.

    Your character is heavily moddish. I'd highly suggest changing it, or you're going to find yourself getting into all kinds of issues, and lots of your threads will likely be closed.

    The following is a list of everything which should be changed:


    Special Abilities:

    # I) “Dark Heritage; Unleashed”: Randomly rearranges all the digits of Wullfes’ statistics. Statistics such as health, Strength, level, offense and defense. The effect lasts until the end of one battle. Unless used at the beginning of the battle. Then it simply summons his armor. This multiplies his powers ten fold. Once initiated Wullfe himself is physically transformed. Whatever he was wearing before changes into shining blue armor, bordered by white. His sword grows longer, larger and deadlier and rests upon his back wrapped up by a red cape. Once he draws "Torture" The cape unfurls.

    There are no numerical stats for characters here. This is useless.


    # II) “Lightning”: Casts medium lightning elemental damage on any number of targets. Wullfe chooses whom to hit, and how many times. He can keep up a steady barrage of lightning bolts, if he so feels. Of course, he can’t keep it up for the entirety of the battle, but he can go for a good five minutes or fifteen turns.

    Unless the opponent is allowed to attack between bolts, this is a blatant godmod. Plus, if all you're doing for fifteen posts is attacking with the same bolt of lightning, that's boring.


    # III) Insanity Drive: Automatically kicks in when Wullfes current HP drops below one quarter of his maximum HP. This ability triples all of Wullfes abilities, such as strength and speed every two turns.

    DEFINITELY not allowed.


    # IV) Summon Deep Spawn: Due to a tooth hanging around his neck, Wullfe can summon a Deep Spawn. This Deep Spawn can be used for various purposes, such as travel and battle. The Deep Spawn is a formidable opponent, with skin tougher than steel and strength that rivals that of one hundred whales. It also has a few hidden powers that are revealed in times of crisis. It looks like this:
    http://www.planetsmilies.com/smilies/sign/1/sign20.gif
    http://mi.wizards.com/global/images/...deep_spawn.jpg

    When the Legend blood was exposed in him, Wullfe had the capability to perform the following abilities. The only restriction on the following abilities is that they can only be utilized when he summons, “The Legendary Wullfe”.

    Summons turn the fight into a two-on-one. Up to the opponent whether he wants to deal with it or not. Slightly moddish.

    # V) Summon: Wullfe can summon his guardian Legend, “The Legendary Wullfe”. “The Legendary Wullfe” is the god of all lightning & beasts. He can change his size at will, from being as small as a regular wolf, to being as large as a planet. He can aid Wullfe in battle, with his sharp claws, vicious fangs and overwhelming size. He can also utilize Wullfes "Sigma Theory" Ability “The Legendary Wullfe” looks like the wolf in this picture:

    http://img.photobucket.com/albums/v2...lfe/Fou-lu.jpg

    Same as above.


    # VI) Chaos Control: Permanently transports all battlers to the “Thunder Plains”. Any and all realm changes hereon in will not take effect. This positively charged atmosphere is mightily favourable to Wullfe, slowly but steadily healing his health and increasing all of his abilities.

    Can't transport yourself or your opponent. Can't recharge health.


    # VIII) Apocalypse: On the eternal night of apocalypse, along with the aid of “The Legendary Wullfe”, Wullfe faced death and won. Due to his life experiences with his legend summon, he can utilize the energy of the “Apocalypse”. This removes any defensive mechanisms and magicks from his opponents, permanent or otherwise.

    Cannot modify your opponent's character.


    # IX) Sigma Theory: Allows Wullfe to copy and use any attack from any character on these battle forums. Every time he uses this ability, he can use one ability from any character, but only one. If he uses the ability once more, he can choose a different ability to employ.

    Makes your character too "uber."




    Properties:

    Wullfe can absorb any and all forms of electricity, including lightning.

    If he regains health from it, it's a godmod.




    Equipment:

    # I) “Torture”: A serrated broad-sword held together by magic. It adds much strength, and for every opponent Wullfe defeats while having it equipped it gains another strength point.

    Again, stat numbers don't mean anything. Kind of pointless.


    # III) “Tri-Dar”: A silver shoulder pad with three medium spikes on his right shoulder. Absorbs Fire and Ice.

    Here's a pic of his shoulder pad, the "Tri-Dar"

    http://img.photobucket.com/albums/v2...lfe/TriDar.jpg

    Again, if you can absorb elements, it makes all opponents useless. Heavily moddish.

  3. #3
    Wullfe Legendz
    Guest
    Quote Originally Posted by LocoColt04
    Read this, and then read this. Now, the tournament stuff doesn't apply to non-tournament fights, but that's a little clue as to what godmodding is.

    Your character is heavily moddish. I'd highly suggest changing it, or you're going to find yourself getting into all kinds of issues, and lots of your threads will likely be closed.

    The following is a list of everything which should be changed:


    Special Abilities:

    # I) “Dark Heritage; Unleashed”: Randomly rearranges all the digits of Wullfes’ statistics. Statistics such as health, Strength, level, offense and defense. The effect lasts until the end of one battle. Unless used at the beginning of the battle. Then it simply summons his armor. This multiplies his powers ten fold. Once initiated Wullfe himself is physically transformed. Whatever he was wearing before changes into shining blue armor, bordered by white. His sword grows longer, larger and deadlier and rests upon his back wrapped up by a red cape. Once he draws "Torture" The cape unfurls.

    There are no numerical stats for characters here. This is useless.


    Ok, you can't tell me how to judge the damage dealt to my character. If I wish to dictate his health in numerical point values, then there's no rule stating that I can't. I'm at least allowed to decide whether or not I want to judge my characters strength and defense in numerical point values, and this ability allows me to manipulate that to my advantage. So, perhaps you can't find any uses for an ability such as this, but I can, and so I'm keeping it, and plan on using it as well.

    Quote Originally Posted by LocoColt04
    # II) “Lightning”: Casts medium lightning elemental damage on any number of targets. Wullfe chooses whom to hit, and how many times. He can keep up a steady barrage of lightning bolts, if he so feels. Of course, he can’t keep it up for the entirety of the battle, but he can go for a good five minutes or fifteen turns.

    Unless the opponent is allowed to attack between bolts, this is a blatant godmod. Plus, if all you're doing for fifteen posts is attacking with the same bolt of lightning, that's boring.
    Obviously the opponent is allowed to retaliate, or dodge, block or even deflect the bolts. Where did I say they weren't? So there's no god modding there, and you're argument bears no weight. Also, I'm not battling to keep you entertained, I never said my character would keep using that ability for fifteen turns, I just said he could.


    Quote Originally Posted by LocoColt04
    # III) Insanity Drive: Automatically kicks in when Wullfes current HP drops below one quarter of his maximum HP. This ability triples all of Wullfes abilities, such as strength and speed every two turns.

    DEFINITELY not allowed.
    ...Yeah, that's a very strong argument, not to mention that's some mighty powerful reasons. You can ask me to limit or change an ability, but you can't just tell me for no reason, "No, you can't use that ability, period, end of argument!" Until you clarify, I'm keeping this ability.

    Quote Originally Posted by LocoColt04
    # IV) Summon Deep Spawn: Due to a tooth hanging around his neck, Wullfe can summon a Deep Spawn. This Deep Spawn can be used for various purposes, such as travel and battle. The Deep Spawn is a formidable opponent, with skin tougher than steel and strength that rivals that of one hundred whales. It also has a few hidden powers that are revealed in times of crisis. It looks like this:
    http://www.planetsmilies.com/smilies/sign/1/sign20.gif
    http://mi.wizards.com/global/images/...deep_spawn.jpg

    When the Legend blood was exposed in him, Wullfe had the capability to perform the following abilities. The only restriction on the following abilities is that they can only be utilized when he summons, “The Legendary Wullfe”.

    Summons turn the fight into a two-on-one. Up to the opponent whether he wants to deal with it or not. Slightly moddish.
    Thank you so much, for you comments. I'll keep that in mind.

    Quote Originally Posted by LocoColt04
    # V) Summon: Wullfe can summon his guardian Legend, “The Legendary Wullfe”. “The Legendary Wullfe” is the god of all lightning & beasts. He can change his size at will, from being as small as a regular wolf, to being as large as a planet. He can aid Wullfe in battle, with his sharp claws, vicious fangs and overwhelming size. He can also utilize Wullfes "Sigma Theory" Ability “The Legendary Wullfe” looks like the wolf in this picture:

    http://img.photobucket.com/albums/v2...lfe/Fou-lu.jpg

    Same as above.
    Same as above.

    Quote Originally Posted by LocoColt04
    # VI) Chaos Control: Permanently transports all battlers to the “Thunder Plains”. Any and all realm changes hereon in will not take effect. This positively charged atmosphere is mightily favourable to Wullfe, slowly but steadily healing his health and increasing all of his abilities.

    Can't transport yourself or your opponent. Can't recharge health.
    After reading the two pages you wanted me to, I can say that you're correct, at least to a certain point. However, there's no rule saying I can't teleport my own character, but I would guess that teleporting my opponents character would have to be god modding, so I'll tweak this ability, just a tad bit.

    Quote Originally Posted by LocoColt04
    # VIII) Apocalypse: On the eternal night of apocalypse, along with the aid of “The Legendary Wullfe”, Wullfe faced death and won. Due to his life experiences with his legend summon, he can utilize the energy of the “Apocalypse”. This removes any defensive mechanisms and magicks from his opponents, permanent or otherwise.

    Cannot modify your opponent's character.
    Keep in mind, nowhere in my characters abilities section does it say that any of these attacks have to hit at all. If I use this ability, and my opponent decides they're ok with it, what's the problem? I'm not modifying my opponents character, I'm just changing their limits. For instance, Wullfe using "Apocalypse" on an enemy who has reflect on would be the same as Squall using dispel on an enemy who has reflect on. Essentially, dispel and "Apocalypse" are the same thing. If I were to say something like, "Wullfe uses 'Apocalypse' and it removes his opponents shield", then that would be modifying my opponent's character, and I would never do such a thing. I intend to use this attack like this, "Wullfe uses 'Apocalypse' and waits for it to wither away his opponents shield" and my opponent could say, "But the attack has no effect on the character in question and his shield holds strong." So this ability stays.

    Quote Originally Posted by LocoColt04
    # IX) Sigma Theory: Allows Wullfe to copy and use any attack from any character on these battle forums. Every time he uses this ability, he can use one ability from any character, but only one. If he uses the ability once more, he can choose a different ability to employ.

    Makes your character too "uber."
    I'm sure to you that it does, however there's no rule against it.


    Quote Originally Posted by LocoColt04
    Properties:

    Wullfe can absorb any and all forms of electricity, including lightning.

    If he regains health from it, it's a godmod.
    Actually, I know this might be a tad bit difficult for you to swallow, it's not. To quote what you say, "Curative magic is also heavily moddish." If a character would regain health due to a magick that is not curative, but destructive in nature, it's perfectly legal. Don't be miffed that I've found a way to get around a rule or two.


    Quote Originally Posted by LocoColt04
    Equipment:

    # I) “Torture”: A serrated broad-sword held together by magic. It adds much strength, and for every opponent Wullfe defeats while having it equipped it gains another strength point.

    Again, stat numbers don't mean anything. Kind of pointless.
    Again, stat numbers don't mean anything to you, but they define my character.


    Quote Originally Posted by LocoColt04
    # III) “Tri-Dar”: A silver shoulder pad with three medium spikes on his right shoulder. Absorbs Fire and Ice.

    Here's a pic of his shoulder pad, the "Tri-Dar"

    http://img.photobucket.com/albums/v2...lfe/TriDar.jpg

    Again, if you can absorb elements, it makes all opponents useless. Heavily moddish.
    Again, this doens't make my character undefeatable, or all opponents useless. If an opponent were to aim a precise attack on just the shoulder pad, they might be able to take it off, nullifying its regenerative abilities, not to mention there are more elements than just fire and ice. So this is perfectly legal.


  4. #4
    The Old Skool Warrior Character Statistics. LocoColt04's Avatar
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    Okay, so you make a valid point with the stat business. But, if I may...


    Obviously the opponent is allowed to retaliate, or dodge, block or even deflect the bolts. Where did I say they weren't? So there's no god modding there, and you're argument bears no weight. Also, I'm not battling to keep you entertained, I never said my character would keep using that ability for fifteen turns, I just said he could.
    Pardon? If you're not battling for entertainment, why are you battling? You're not in a tournament. This isn't an RPG. It's supposed to be for fun, after all. If you want to be THAT serious about RPB, join the next tournament. Just realize that your character would be disqualified before it even started as it currently stands.


    ...Yeah, that's a very strong argument, not to mention that's some mighty powerful reasons. You can ask me to limit or change an ability, but you can't just tell me for no reason, "No, you can't use that ability, period, end of argument!" Until you clarify, I'm keeping this ability.
    You really want to know why increasing your speed and strength every two turns isn't allowed? Because it makes your character ungodly powerful. If you really read those topics, you'd know that any character that is created to be "too powerful" is godlike, and therefore not allowed. I should have clarified earlier, but since I didn't, I hope this suffices for you.


    Keep in mind, nowhere in my characters abilities section does it say that any of these attacks have to hit at all. If I use this ability, and my opponent decides they're ok with it, what's the problem? I'm not modifying my opponents character, I'm just changing their limits. For instance, Wullfe using "Apocalypse" on an enemy who has reflect on would be the same as Squall using dispel on an enemy who has reflect on. Essentially, dispel and "Apocalypse" are the same thing. If I were to say something like, "Wullfe uses 'Apocalypse' and it removes his opponents shield", then that would be modifying my opponent's character, and I would never do such a thing. I intend to use this attack like this, "Wullfe uses 'Apocalypse' and waits for it to wither away his opponents shield" and my opponent could say, "But the attack has no effect on the character in question and his shield holds strong." So this ability stays.
    Okay then, just realize that no one is going to want to be hit by Apocalypse, and it's likely that you will never in your time here land that sort of attack on a person. Not impossible, just highly implausible.


    As far as the absorbing of elements goes, just don't overdo it. If every single post has you absorbing your opponents' attacks, it's likely I'll be closing your threads down. It really does, in a sense, render your opponents useless. If you choose to take full advantage of that sort of equipment (and abilities, referring to the lightning), you're modding.


    I'm sure to you that it does, however there's no rule against it.
    You're right. There's no specific rule against blue magic. But, in light of EVERYTHING ELSE you listed, it's yet another ability that makes your character too powerful. If it'd been at the top of your list, I probably would have overlooked it altogether.



    Basically, you're missing the one biggest point of all here -- your character has to have weaknesses. You don't have to necessarily post these weaknesses, but you've offered up a solution to anything an opponent could do with all of these different things your own character can do. There's too much, which is why I said he's too "uber."

  5. #5
    Wullfe Legendz
    Guest

    All right...

    So can you approve my character, as long as I continue to battle in a fair manner, and remove "Apocalypse" and "Chaos Control" and modify "Insanity Drive" to only doulbe his stats once. I think that's a fair enough compormise, trust me, you won't be dissapionted by how I battle. That's as far as I'm willing to negotiate, because I honestly believe I might've asked for too much. So now that I'm willing to modify my character, I'd like for you to approve him to be used in the TOA. I do battle, but to keep myself entertained, not others, and for the respect that it brings. Also, you really don't have to worry about Wullfe wearing the Tri Dar, I rarely if ever equip it.

  6. #6
    The Old Skool Warrior Character Statistics. LocoColt04's Avatar
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    Oh, of course. The only reason I even bring it up is because it's NOT a videogame, and people have a tendency of locking others up in impossible-to-evade situations. There's a bit of realism that exists here, and because of that, you have to take your opponents into consideration when you do this sort of thing. Like I mentioned in the Newcomers thread, communication is key. Unfortunately, communication makes little difference if you're being attacked from seven different directions. Realistically, no one can dodge that sort of thing.

    Bottom Line? This isn't the Matrix, and we're not all Neo. ^_^

  7. #7
    Wullfe Legendz
    Guest

    Thumbs up I'm glad we could...

    reach some sort of an agreement.

    Name: Wullfe Legendz
    Age: 17
    Height: 5' 11"
    Weight: 170 lbs.
    Gender: Male
    Race: Demi Human: Part human being, part Legend
    Hair: The exact color and style as Squalls hair from Final Fantasy VIII
    Eyes: Left eye: Wine Red; Right eye: Silver Grey

    Outfits:

    # I) Loose blue pants, with a blue jacket bordered by white and a white T shirt underneath. The word, “Sadistic” is tattoed on the back of the jacket, as if written by blood. He carries his serrated broadsword "Torture" in a slim black case.

    # II) Tattered midnight blue cape, hiding his person, only his steel tipped boots are visible. The collar is wrapped around his nose and mouth, like a scarf, hiding the bottom half of his face. Underneath the cape, a tight dark blue body suit which stretches over his feet, and ends at his knuckles. Black gloves that start at his wrists and end at his knuckles. Silver gauntlets covering his forearms, from his wrist to his elbows. Black boots, with silver steel tips. Two silver bone like protrusions from his back. These items allow him to manipulate gravity in his immediate vicinity however he wishes. He can decrease the pull of gravity on his person, to jump to incredible heights, or increase gravity on anyone within arms reach of him.

    # III) White robe, belted at the waist with a black sash, and wooden sandals. He only wears this outfit on “Laundry Day”, when all of his other clothes are being washed.

    Special Abilities:

    # I) “Dark Heritage; Unleashed”: Randomly rearranges all the digits of Wullfes’ statistics. Statistics such as health, Strength, level, offense and defense. The effect lasts until the end of one battle. Unless used at the beginning of the battle. Then it simply summons his armor. This multiplies his powers ten fold. Once initiated Wullfe himself is physically transformed. Whatever he was wearing before changes into shining blue armor, bordered by white. His sword grows longer, larger and deadlier and rests upon his back wrapped up by a red cape. Once he draws "Torture" The cape unfurls.

    # II) “Lightning”: Casts medium lightning elemental damage on any number of targets. Wullfe chooses whom to hit, and how many times. He can keep up a steady barrage of lightning bolts, if he so feels. Of course, he can’t keep it up for the entirety of the battle, but he can go for a good five minutes or fifteen turns.

    # III) Insanity Drive: Automatically kicks in when Wullfes current HP drops below one quarter of his maximum HP. This ability doubles all of Wullfes abilities.

    # IV) Summon Deep Spawn: Due to a tooth hanging around his neck, Wullfe can summon a Deep Spawn. This Deep Spawn can be used for various purposes, such as travel and battle. The Deep Spawn is a formidable opponent, with skin tougher than steel and strength that rivals that of one hundred whales. It also has a few hidden powers that are revealed in times of crisis. It looks like this:
    http://www.planetsmilies.com/smilies/sign/1/sign20.gif
    http://mi.wizards.com/global/images/...deep_spawn.jpg

    When the Legend blood was exposed in him, Wullfe had the capability to perform the following abilities. The only restriction on the following abilities is that they can only be utilized when he summons, “The Legendary Wullfe”.

    # V) Summon: Wullfe can summon his guardian Legend, “The Legendary Wullfe”. “The Legendary Wullfe” is the god of all lightning & beasts. He can change his size at will, from being as small as a regular wolf, to being as large as a planet. He can aid Wullfe in battle, with his sharp claws, vicious fangs and overwhelming size. He can also utilize Wullfes "Sigma Theory" Ability “The Legendary Wullfe” looks like the wolf in this picture:

    http://img.photobucket.com/albums/v2...lfe/Fou-lu.jpg

    # VI) Genesis: Draws power from the spirits, the heavens, hell, imagination, Darkness, The Twilight Realm, all realms, each and every known source. The sources of power for this attack keep increasing all the time, as a new thought or being or world comes into existence. He draws energy from everything except his opponent/s. After drawing the energy for a significant amount of time, Wullfe can then release the energy any way he sees fit, to cause colossal non~elemental damage. Wullfe can either pick off one opponent with the expelled energy, or all targets.

    # VII) Sigma Theory: Allows Wullfe to copy and use any attack from any character on these battle forums. Every time he uses this ability, he can use one ability from any character, but only one. If he uses the ability once more, he can choose a different ability to employ.

    Properties:

    Wullfe can absorb any and all forms of electricity, including lightning.

    Through years of training and battle, as well as his inhuman blood, Wullfes skin is tough enough to resist much stress and damage.

    Through years of training and battle, as well as his inhuman blood, Wullfe has become stronger and faster than any regular human being, and most other warriors.

    Equipment:

    # I) “Torture”: A serrated broad-sword held together by magic. It adds much strength, and for every opponent Wullfe defeats while having it equipped it gains another strength point.

    # II) “Masamune”: Sephiroths katana. Has the longest reach of any known sword, and can be considered one of the most deadly weapons ever. Its magical properties allow it to elongate or shorten depending on what Wullfe wants.

    # III) “Tri-Dar”: A silver shoulder pad with three medium spikes on his right shoulder. Absorbs Fire and Ice.

    Here's a pic of his shoulder pad, the "Tri-Dar"

    http://img.photobucket.com/albums/v2...lfe/TriDar.jpg

    # IV) A tooth strung on a chain hanging around his neck. This is used to summon a Deep Spawn.

    Detail: Looks exactly like Squall from Final Fantasy VIII aside from the eye color the height the scar running across his forehead and their respective outfits. Wulfles' body is covered in light scars and he has a tattoo of a blue and white wolf head above his heart.

    He looks like this, aside from the scar:

    http://img.photobucket.com/albums/v2...llLeonhart.jpg

    Background: Wullfes’ name is pronounced as “Wolf”. He’s been an orphan for as long as he can remember. He’s not very social and he prefers the serenity of solitude to the cheerfulness of company. He hasn’t had any friends and people have always mistreated him and taken advantage of him. He had a rough upbringing growing up alone and stresses his own strength over everything else. To him, humans only understand strenght, so he aims to unite all humans under his rule. He views power as strength. He started the Jin-Zoh Brigade. In english that loosely translates into the Wolf Brigade. It's a group of knights. Together their powers are unmatched and unsurpassed. Wullfe is the leader of the Jin-Zoh Brigade.

    OOC:

    For future refrence, if anyone plans on battling me:

    ::Indicates action.::
    "Dictates speech."
    (Expresses unspoken thoughts.)

    Loco, I can't wait for the next TOA.

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