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Thread: Character Statistics.

  1. #301
    Warlord of Your Mom Character Statistics. ultima_trev's Avatar
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    TORHECH BIGAROH (pronounced Toe-resh)

    Basics
    Specie: Elf (Drow)
    Gender: Female
    Age: 166 (in the RPB, currently she is long dead)
    Eyes: Yellow
    Hair: Lavender
    Flesthone: Tan
    Height: 5 feet, 5.94 inches
    Weight: 114.87 lbs
    Build: slender/voluptuous frame, somewhat busty
    Allignment: Nuetral
    Occupation: General of the Drow

    Equipment
    Weapon: broadsword
    Armor: Unknown, she was last seen not wearing anything at all


    Abilities
    Magic: mid to high level fire, lightning, levitation, holy and darkness elementals

    Bio
    An indirect ancestor to Valok Bigaroh, whom eventually became the god of Elves (at least in the novel I am writing). She has two younger brothers, who both serve as colonels in the Drow military:

    Klug, the middle child, is a being of pure evil. He possesses power similar to the original Dark Knights of Arcanium.

    Valentino, the youngest. He is much more pure than the other Drow. He is a direct descendent of Valok Bigaroh, and is a loving family man. Later killed by his brother.

    To this day, her fate is unknown. We do know that she was murdered, but we cannot determine if it was Klug to deal the finishing blow.

    Edit...

    KLUG BIGAROH

    Specie: Elf (Drow)
    Gender: Male
    Age: 162
    Eyes: Red
    Hair: White
    Flesthone: Neon Blue
    Height: 6 feet, 3.32 inches
    Weight: 303.54 lbs
    Build: large frame, extremely jacked
    Allignment: Pure evil
    Occupation: Emperor of planet Arcanium

    Equipment
    Weapon: Faust
    Armor: a whole lot of it.

    See idential armor here: http:http://www.geocities.com/ultima_trev...nightvalok.jpg

    Abilities
    Anything Torhech can do, and then some - minus the holy elemental attack

    Bio
    The first full fledged dark night to grace the Elven kind in ten millenniums, he is a being of true evil. He killed his brother Klug and enslaved an entire civilization, before settling on a new planet, which he name Arcanium.
    Last edited by ultima_trev; 06-19-2005 at 02:45 PM.

  2. #302
    Princess Sugarsprinkles Quistis's Avatar
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    posting the stat of my one-time RPB character


    Name: Eressea Kilriel
    Age : 18
    Race: elf
    Height: 5'2"
    Weight: 100 pounds
    Built: slender
    Eyes: green
    Hair: Dark brown hair that goes town to the middle of her back. Random braids at the front

    Weapons: 2 short swords and a bow (bow is not used for battle)

    Magic: basic elemental to extreme light and dark magic
    Special Skills: superhuman agility, speed and senses

    Appearance: http://gw.tr0n.org/poklici/ranger_female.jpg

    Pet: Devor - a magical healing wolf (not used for actual battle of course)

    Background:
    A half Drow who used to serve as rookie scout Ranger for the Mysidonites until she found out that they betrayed her. The elders lied to her about the fact that she was indeed a half Drow and decided to dispose of her once they thought their job against the Drows was done after Klug's carnage. She is now seen to have align herself with the Drow general Torhech.

  3. #303
    Shadow Hunter
    Guest
    Name: sylvanus
    Age: 19
    Height: 5'10
    Weight: 162 Lbs
    Eyes: brown
    Hair: spikey, Black
    skin: caucasion
    Armor: none
    Weapon: use's a sword (Katana)which had a 7 inch handle, with a 24 inch blade made of mythril
    Physical description: has a medium build
    clothing: wear's an outfit similar to cloud strife's but in black and has a insignia of a dragon on his back.
    Class: Mercenary
    Race: Human
    Gender: male
    Magic: Meteor, fire, ice, water, thunder, wind, and gravity (the magic levels range from 1-3)
    Technques: X slash, omni slash, thrust, magic sword ( empowers sword using a magic element), nightsever, and dimension slash, will aqquire more technques in the future you will just have to wait and see them for yourself.
    Last edited by Shadow Hunter; 07-07-2005 at 07:15 PM.

  4. #304
    Name: Mitsuru Sumari
    Nickname(s): Mitsu
    Sex: Male
    Sexual Preference: Heterosexual
    Nationality: Dolonovian
    Birthday: February 13, 1985
    Skin tone: Light tan
    Body type: Average
    Eyes: Brown (has blue contacts)
    Hair: Black (has short blonde streaks)
    Height: 163cm (5ft 4in)
    Weight: 59kg (130lbs)
    Alignment: Neutral

    Appearance: Alex's attire is a school black school dress coat with slight rips and tears on the sleeves and down near the abdomen. He usually wears a band t-shirt underneath, although he has different coloered mesh shirts. There are different pins and patched of different bands attached on. His pants are black with minor rips and tears on the legs and on the knees. (He had another pair of these except they're blue). He has a pair of completely black converse, he also has another pair of shoes which are a pair of black, leather boots with skull buckles and prints of an anarchy sign on the bottom of the shoes.
    Around his neck he has a necklace with the same sign of one of his favorite bands.
    On both of his hands he has black and red jelly bracelets covering just a little bit under his elbow. Although on his right arm he has a black studded bracelet with the insignia of a shattered smile.
    All of his fingernails are painted black and are probably chipped, since he barely never uses the remover.
    Also he has a black choker with a black and pink guitar pick super-glued onto it. He has a black and pink tie with two pins of his two favorite bands near the bottom.

    Fighting Style: When he was just a mere child his father taught his the style of defensive fighting.
    His father told him to focus on the air while he was about to get attacked and when his opponent's move was finished then he would counter using unbelievable brute force.
    His training took nearly seven years to complete, but before his training was completely over his father quit on him, and Mitsu was outraged.
    When waking up one morning Mitsu attacked his father and performed a majority of skills on him including cutting on four of his fingers with just one block, which moved the punch away from his face.
    While his father had been brutally beaten and nearly dead, Mitsu pulled a gun on his father and pulled the trigger releasing three bullets into his father's head, his brains splattering against the floor.
    Mistu still adds to this style, yet he has never tried magic other than closing his eyes and creating a from of energy he thinks that magic is for the fighters who could never look up to anyone or anything.

    Weaponry
    Goose Spear - Although being uncovered at an archaelogical dig in the easters ruins of Dolonovia his once before leader decided to steal it from the dig. Once, Sitsu found out about this he caught up with him and beat him to death with his bare fists. While taking the spear back to the dig he took it to his apartment and repaired thus using it now as a weapon. This special spear got its name from its offensive side which opens up to reveal a leather whip with pieces of shards attached to them, it also got its name from being dug up where a lake once stood.

    357. Tag Magnum - A clever weapon Mitsu put together put together after killing his recent leader. He had found the plans inside his desk messily hidden under files and documents. Although Mitsu messed up the plans and loaded too many bullets the first time he shot, nearly blowing his arm off, he decided to make some minor adjustments so that the gun would be able to shoot three bullets at a time. The gun kicks more when loaded with three bullets and is extremely dangerous to shoot, yet Mitsu takes the chance anyway

    Sources of Energy
    Energy Focuses - In this so called form of 'magic' Mitsu closes his eyes (even during the battlefield) and concentrates for however long it takes him to receive energy. Then, once he is satisfied with the energy drawn he pulls his hands apart and a small (or large) ball of energy is floating in air.
    Once he blows on it, the ball will exploding leaving a trace of dust around him and for just enough time to make his attack. Another time he can release two more balls and break one of them at a time which will allow him to either switch positions of the opponents (example - 1 attack 2 and switch 2 will be attacking 1 now) or either to throw his opponent's weapon to the other side of the arena.
    Last edited by Anidral Or'dan; 04-29-2005 at 06:47 PM. Reason: I got to take away my signature

  5. #305
    Sephirot
    Guest
    NAME: Diaz ¨The Lucifer¨ Cross

    RACE: Half Demon

    AGE: 78

    WEAPON: Two-Handed Katana (muramasa), Cards

    HEIGHT: 7'0"

    WIEGHT: 210

    HAIR COLOR: Silver

    EYE COLOR: Light Red

    CLASS: Blademaster

    ARMOR: N/A

    CLOTHES: Long coat, Black pants and leather boots
    Acsesoriesentagram Amulet

    ATTACKS: Red Slash: sends a little Red air wave that cuts trough anything
    Kozukawith cards)

    MAGIC: doesn't trust magic

    LIMIT: Bushido Bizen Den: in this move (for a moment) Diaz moves so fast that the enemies eyes cant follow him. Diaz randomly slashes the enemies but he is so fast that the cuts appears afterwards

    LIKESlaying cards, training.
    DISLIKES:being disturbed while training.

    PERSONALITY: Always stays calm. doesn't really care about other peoples broblems

    BIO: After Diaz was born he was abonded because he was only a half breed. somehow he managed to survive. when he got older he started to train himself.. last couple of years he has been travelling all around the world and trying to gain power
    Last edited by Sephirot; 07-10-2005 at 12:29 PM.

  6. #306
    アズテオル Character Statistics. Azuteor's Avatar
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    Holding down the low end.
    Age
    32
    Posts
    1,089
    Name: Chaos
    Lvl: 56
    Age: 21
    Weapon: spear - Ivaldi
    - Attacks in a four hit combo
    - Fire based + Holy
    - Attack +53 Vit + 25 Defense +12 Speed +2
    Armor: N/A
    Accessory: Immortal Rosary
    - gives the wearer to block Dark based attacks
    - Magic +2
    Class: Arcane
    - Angelic like warriors specializing in spears
    Status>>
    Attack 255
    Defense 150
    Vitality +27 ( phys/mag damage - vitality = total damage )
    Speed 98
    Magic 122

    Weaknesses>>>

    Fire 1 earth 2 light 2 gravity 4
    Water 2 wind 3 dark 0 physical 6

    Strong 1 -10 Weak

  7. #307
    Rufus Shinra
    Guest
    Name: Zyklon (The Virus)
    Age: Mid 30's
    Race: Human/Vampire
    Weapon: Katana, Trusty Short Wooden Pole
    Height: 7'1''
    Weight: 295
    Hair Colour: Black & Dark Blue Streaks
    Eye Colour: Navy Blue
    Class: Assassin
    Clothes: A long darkened coat with a pattern on the back with a dragon included. Baggy dark pants with belt. Leather cheap looking work boots.

    Magic: Magic isn't needed in my profession.
    Attacks: Chaos Wave - Dark spirits trapped within the blade come out and are forced to attack the enemy.

    Strengths: Ability to handle a sword with great skill.
    Weakness: Permanant injury to neck.

    Likes: Being Alone & Silence.
    Dislikes: Noise, Crowds & Idiots.
    Personality: Constant sad look on his face, the sort of person who yo don't what to be angry. Will work for the right price.

    Bio: Born being the outcast of the family, because of his vampire looks and powers he was banished from his home and forced to live in the wilderness. Living in the wild gave him battle talents and skills. He is always travelling, town to town for the purpose of knowledge and power. Zyklon hopes he will be will be able to go back to his homeland without being hassled about his powers. Gain a permanant neck injury when as a boy he was walking in long grass and fell into a hole, this a weakness in battle. He was given the nickname 'The Virus' when before he was banished a huge warg attacked his village and dived to try and rid of Zyklon when a grey light shimmered from his hand and litrally extracted the warg's flesh into him until the warg was nothing. That was how he was banished because the people were frightened of his power.

  8. #308
    Character Statistics. Faustus's Avatar
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    Cimmeria
    Age
    35
    Posts
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    Name: Akhal Dur'mah
    Race: Protoss
    Allegience: The Dark Templar
    Class: Elite Assasin
    Skin color: Dark Blue
    Eye color: Black
    Hair: None
    Primary Weapon: Psi Sword
    Secondary Weapon: Standard issue Dark Templar Psionic Wrist Blade

    Bio: Akhal fought under Zeratul since he became a warrior and fought beside him on Auir to aid Tassadar in his fight against the Overmind. Afterward he traveled back to Shakurus and was made an elite Assasin and used to eliminate enemies of the Dark Templar. During Aldaris's rebellion he was sent by the Matriarch to eliminate many key High Templar and he accomplished this task with frightening efficiancy. After the Matriarch was revealed to be under Kerrigan's control it soon became apparent that the assasination of the Templar leaders was pointless and unnecessary. Akhal then left Shakurus to avoid the wrath of the High Templar and became a wanderer. During his long journy through the void he became even more powerful and gained greater mastery over the darker side of his powers. Recently he was found by an emmissary of the Dark Templar and welcomed back into the fold. He now stalks those foolish enough to cross the Dark Templar.

  9. #309
    Warlord of Your Mom Character Statistics. ultima_trev's Avatar
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    Name: Cadaveras Onyx
    Race: Terran (infested)
    Allegience: Zerg, under the command of the infested Edmund Duke
    Class: Ghost
    Skin color: Brown
    Eye color: Red
    Hair: Black
    Primary Weapon: Psi enhanced Zanbatoh (Stolen from a protoss corpse)
    Secondary Weapon: Standard issue Ghost Canister Rifle

    Several years after the Brood Wars, General Edmund Duke was assimilated into the Zerg network and eventually took power. Captain Cadaveras Onyx, once a loyal Terran soldier, was serving under Duke when they were ambushed by a platoon of the deadliest Zerg. However, Cadaveras did not regret becoming one with the Zerg for it gave him powers beyond Terran comprehension.

  10. #310
    DamagedEuphoria
    Guest
    will be mixing a bit of my own creativity with the already established work of my favorite author R.A Salvatore


    Name: Sean Feehan
    Age: 17 1/2
    Sex: Male
    Height: 6 foot 1
    Hair Color: Dark Blonde
    Hair Length: Short
    Skin Color: Light
    Eye Color: Light Blue
    Class: Holy Ranger
    Side: Chaotic Good
    Description: Not much is known about this young man's past, at the age 3 he apparently was brought under the tutelage of the Ni'Vialle, the elves,of the country of Plavatus. In his father's elven made chainmail , enchanted elven made longsword, a bag full of magic gemstones, and other dark powers... he seeks to find find the truth of what happened to his family and friends, and seeks to right wrongs in the world.


    NOTE: i will create a RPG ... all those wishing to participate in it will be asked to do what i request in the Registration thread i will post... there you will learn the truth about my character, his past, his future, and his destiny.

    NOTE2: You will learn my character's fighting style and more information as you fight me.... i assure you i do not make things up as i go along, to God-Mod... i play purely fair...

  11. #311
    Warlord of Your Mom Character Statistics. ultima_trev's Avatar
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    Name: High Lord Cadaveras; Celtic Berserker of Pagan Vengeance
    Gender: Male
    Age: 655
    Height: 6' 11" (210 cm)
    Weight: 379 lbs. (172 kg)
    Eyes: Yellow
    Hair: Black
    Fleshtone: Crimson

    Description
    Specie: A human assassin turned Wraith at the age of 36. Eventually exterminated by the Church of Holy Templar but remerged as a demonic berserker; the incarnation of Satan himself.

    Abilities: Blade of Icey Depths, Blade of Unholy Vengeance, and the classic dark lightning powers. Some telekinetic and psychokinetic abilities too.

    Weapon: Halberd Zanbatoh Enigman

    Strengths: eight times the strength of a fit human, though still not quite as strong as ToroMor.

    Weaknesses: None, but he is a rather large target

    Tactics: Strikes head on relentlessly. Only uses magic/psychic powers when outmatched in terms of physical strength.

    Biography
    Once a warrior serving in Nobunaga's secret clan, he was put to death because the ninja were no longer relevent to his cause. However, he swore unholy vengeance and when he ended up in Damnation, he seeked out means to get back home and get his revenge. The BoD offered him such in addition to a spot in their ranks.

  12. #312
    Character Statistics. Blackrose's Avatar
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    In a world of trouble and agony.
    Posts
    155
    Name: Fenris
    Age: 16
    Race: angel/animagus
    Hair: White as snow
    Eyes: They are snake eyes
    Height: 5'9
    weight: 98 lbs
    Class: Tiger Blades master

    Armor: Cloak of wespearia. A white cloak that strongly protects against phisical and magical attacks.

    Weapon: Tiger blades, assasin blades.
    Techniques/magic "Aki Masu, dance of the Phoenix Fire", "Quecho, Water Gaurdian",water, fire, ice, wind.
    Last edited by Blackrose; 08-14-2005 at 10:13 AM.

  13. #313
    Character Statistics. Akira's Avatar
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    In yo' pants, babeh!
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    Name: Akira Kurosawa the "Giroan Berserker" and Bringer of Death and Alcohol...lots of Alcohol

    Age: 22

    Hair: Moderately long black hair

    Eyes: Brown with yellow right around the pupil

    Race: Giroan

    Class: Master Swordsman and Conqueror of Giroa

    Height: 6' 8"

    Weight: 275 lbs.

    Appearance:
    Quite a tall man who's build is pretty muscular. He wears black samurai linen covered by his strong armor. He usually wears a helmet and mask that cover his face which is said to be scarred and a terrible sight for any eyewitness. His mighty sword, which he wears on the side of his hip, is never farther than 4 inches from his hand. He will also occasionally wear his mighty bow on his back.

    Weaponry:
    Jin's Revenge is a mighty katana style sword that was forged by dark magic long ago in the caves of Hotu. It consists of a masterfully smithed diamond and mythril material which still seems to take on a dark almost putrid black color. There is, however, luminescent writing on the blade which captivates any passerby to take a second look. The handle of the katana is made of the finest ivory wrapped in a brownish maroon silk to give it grip and make it almost stick to the wielders hand. It is said that the sword holds the spirit of dark demon and grants the user mystical powers. Some have even recorded the user of the sword to be possessed at times, right before a whole battlefield was drenched with the blood of a thousand men.

    Shinzui-san is a mighty bow that Akira wears on his back when going into fights. He especially likes taking this on assassination attempts and night battles. It serves as a perfect companion, for its lightweight and silent design. It is made of a tree only found in the temple areas of Giro and has a dark brown hew. The bowstrings are made of the hair of Kazoui and allow the arrow to be knocked back quite far. The bow itself is not any bigger than 2.5 feet but has tremendous power none the less.

    Background:
    Akira was a legendary warrior that stemmed from a warlike country known as Giro (GEE-RRO). He used to be an average boy in the ranks of one of the Giroan warlords but quickly distinguished himself as an extraordinary soldier and warrior. He would go on to win many battles, leading armies and sending his enemies to their awaiting doom.

    One day, at one of the army’s camps, he went to explore the surroundings and to secure the perimeter. He stumbled upon a dark cave. He could feel something very eerie coming from this place and decided to adventure further. It was dark and he could barely see anything. Then all of a sudden, a small faint glow was noticeable. Akira's curiosity got the better of him and he continued ever more. He eventually made it to a small pedestal which held up a box. There was ancient writing on the lid which was glowing faintly. Slowly opening the box, he felt the eerie feeling increase, until he saw the inside of the box. It was a finely forged sword that had a similar luminescent writing on the blade, as the box had on the lid. He picked up the mighty sword and felt an incredible strength cover his body. He started to shake erratically. He returned to the camp, hiding his new find. The next battle he was in, he pulled out the sword, which then took control of him. He had no more will and crushed his enemies with massive blows. After the battle the fellow soldiers were shocked by the power exuding from the warrior, who from that day on was referred to as the "Giroan Berserker".

    Special Skills:
    Jin's Revival summons on the dark spirit inside the katana. The demon takes control of the swords wielder and gives him unnatural powers. The demon will occasionally take the soul of one of the wielder's enemies and rip it into the depths of the sword. This skill barely ever is useable since the sword decides when it's activated and its only used in dire moments.

    Berserker Rage: Activates the steroids in the hip bracing of Akira's armor boosting all his stats for a small duration of the battle.

    Strengths:
    He is a very intelligent strategist, who can make good decisions at crucial moments.

    Weaknesses:
    He seems to become very weak when being around holy relics and places of holy worship.

  14. #314
    Character Statistics. Mike Piatza's Avatar
    Join Date
    Aug 2005
    Location
    Italvance,Osheya
    Age
    40
    Posts
    116
    Name:Mike Piatza

    Gender:Male

    Age:20

    Height:5'9"

    Origin:Calston, Osheya

    Hair:Blonde

    Weapon:Samurai swords and shruikens

    Armor:Flat helmet like T3Yoshimitsu and other light silver armor

    Class:Samurinja or Samurai/Ninja

    Abilities:Move swiftly and produce duplicates of himself; with each clone produced the clone loses a portion of Mike's stats, for example 1st clone has half of Mike's stats, the 2nd one has 1/3 of his stats.

    Limit Break: Samurinja Wheel of Death: produces a spinning wheel out of thin air that will randomly stop on one of the 13 attacks

    Enemies:Morty,Jabu, and David Star

    Friends/Relatives:His father,Zaden Star, Sarina Torres, Justin Star, Christina Bryant, Cystrella, Sersha, Sasha, Krystal Kobal, Vex Washington

    History: After his college was destroyed by a behemoth, Mike ventures out to the mountains to find out how the behemoth came all the way to the college. After sneaking into a hidden base of a corporation whose leader is bent on capturing the biblical oracles of Osheya and use their powers to destroy the world.
    Last edited by Mike Piatza; 10-01-2006 at 01:23 PM.

  15. #315
    Character Statistics. Daddy's Avatar
    Join Date
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    Location
    I am head of Banners too
    Age
    35
    Posts
    579
    I thought I'd use some other guy's post as a template.

    Name: Jack (i 'spose)

    Age: 34

    Hair: Short brown hair (thick hair is useless)

    Eyes: Brown

    Race: Human

    Class: Samurai

    Height: 5' 9"

    Weight: 195 lbs.

    Appearance:
    Jack usually wears a jet black karate gi with a hakama over the pants (yes, it seems a little odd, but he can switch between a hakama and normal pants without much effort). He does, however, possess Yoroi. It is used during times of major conflict, which could be often. If he is travelling to train at a location, it isn't odd for him to be carring his training belt slung over his shoulder, tied in a knot around the aforementioned black gi.

    Weaponry:
    Jack uses a katana measuring 28.9" on the blade blade, 11" for the tsuka. The ito is black silk, traditionally wrapped around the tsuka. The tsuba is adorned by two dragons swirling around the centre, heightened by the beautiful detail on the dragons in it's paint and crafting.

    The kashira is a dome-type, with a dragon of similar design from the tsuka. It is, however, unpainted. The Menuki
    are of hawk feathers in a 'cross' arrangement, slightly heavier than normal (heavier metal, but not larger. This helps bring the blade's center of gravity back towards the handle slightly, without losing grip).

    The blade itself is made from Swedish powdered steel. This blade can cut, bend and generally take a beating without losing shape or sharpness from long periods of use.

    Background:
    Jack likes travelling. He travels a lot. The end. (If you hadn't guess, Jack doesn't really have a history. You can read it from his travels in any posts I make)

    Special Skills:
    The later stages of kata in Kenjutsu focus on assassinations. As a result, Jack is especially proficient at just that.

    Strengths:
    Kenjutsu is not Jack's only forte. As a Samurai, Jack must be ready for any event where he cannot reach his preferred bladed weapon (whether it be on the battlefield or otherwise). To that end, Jack has trained in a mirade of different arts; jujitsu, karate, bo, arnis sticks, knives and even the Siam art of Muay Thai.

    Weaknesses:
    Jack can lack attention at times, but never during battle (he would be dead already, if he did)
    Last edited by Daddy; 08-17-2005 at 05:16 AM.

  16. #316
    Sarina Piatza
    Guest
    Name: Sarina Piatza
    Age:22
    Height:5'8"
    Weight: Y'all don't need to know that!
    Ethnicity:Hispanic
    Eyes:Brown
    Weapons:Firearms and broadswords.
    Class:Thief/Gunner/Warrior
    Special Abilities:Mug, Spare Change, Armed Robbery, Luck, Steal, Use
    Limit Break,La Etuelta:Pistol Peril, Finite, Motor Bomb, Desperado, and This Bitch is Crazy!
    Enemies:Jabu, Tike, Morty, and David Star
    Friends:The Whole Krystal*Light5 Osheya's Children cast.
    Background:Sarina was Osheya's most wanted criminal, she performed over 100 crimes in almost about every country. While in disguise in Gardenia, she finds Mike Piatza unconscience in the flower fields. She awakes him and Mike tells her that he is trying to find a friend of his. With no transportation available to him, I take him home with me on my motorcycle. He spends the night. The next morning we are off and I meet his friend Zaden and another girl in red. Zaden says he's on quest to obtain the oracles of Osheya so that a mad man named Morty won't turn this world inside out and re-create it. It sounded far fetched to me but I was on the run anyway, so I joined them. If I was caught by the police, at least I would have someone going down with me. I join them and our quest begins.
    Last edited by LocoColt04; 08-16-2005 at 02:16 PM. Reason: removal of signature

  17. #317
    666Rage999
    Guest
    Name: Rage; Rabid Wolf of Doom

    Age: 1,500

    Hair: Silver hair that is shaved

    Eyes: Yellow with a red pupil.

    Race: Werewolf

    Class:

    Height:7'5

    Weight: 280

    Appearance:
    A large man that wears a black cloak most of the time in human form. Underneath are special holsters for two giant axes on his back and special silver armor with a black tint. When he turns into awolf he is consumed by a thick coat of silver hair and becomes bigger than a full sized horse. When he transforms all of his armors and things become perfectly fit in that form too.

    Weaponry:
    Rage uses to giant axes in battle. The blades are possessed by to spirits of ice and darkness. The blades work together to freeze an opponent then the darkness will crush the opponent to icicles when just hit by the blades. When Rage goes into his wolf form the blades are now on his back and can now be retracted and released like wings. He now could use them and slice an opponent in half even in wolf form, if his fangs or claws don’t get to them first


    Background:
    Rage was born in a pack in the coldest part of the world where wolfs fought for land for millions of years. Since then, the wolves there have evolved and become bigger than normal wolves to survive in those parts of the world. While Rage was little another pack of wolves came into his packs territory and tried to take it over. Then more packs started coming. This became the greatest war between the wolves. Rage was still a pup compared to the others. He witnessed the cruelest things he has ever seen. After the war, most of the packs where decimated and down to almost nothing.

    Then a man from across the sea had come and selected a few of the wolves to be brought across the sea to expand in there numbers. Rage was one of them, unfortunately. When they all arrived they where beaten and almost killed and worked to death. Bye this time Rage was almost a full adult and very strong. One day when he was working one of the men hit him with a whip. Rage retaliated back and bit the man in half. His eyes began to glow and he went on a rampage. The overseer of this was in fact a necromancer. He saw Rage a great being capable of so much if taught. So the necromancer introduced Rage into the dark arts and all the necromancer had to teach, even about the Dark Christ.

    Soon, Rage could turn into a human and revert back at will at anytime with his powers. Rage and his master had plotted to take over there part of this land, but illness struck the old 1000 year old necromancer and soon died. Rage then had no home and no where to go. He then joined in many wars and has helped decimate armies of 1000s of soldiers. He then herd about the forming of a clan called the BOD. He has turned to them to join there ranks.

    Special Skills:
    Rage as many necromancer abilities but only uses a selected few in human form and wolf form.

    Human form

    -Dark blast
    A blast of pure darkness scans the land destroying everything in its path. Size depends on how much dark energy is put into it.

    -Black hole
    A hole of dark energy that sucks in anything in its way. Size varies on how much energy put in it.

    -Undead dead
    Cast a spell on the dead on the battle field bringing them to life to do Rages bidding. Effects last on how much dark energy is put into them.
    .
    Wolf form

    -Wolf Pack
    A dark army of cloned wolves of Rage are summoned to fight along side him. Number of wolves varies on dark energy

    -Dark fang
    A giant fang crushes enemies and summons them as zombies to attack the opposition

    -Wolf of Lucifer
    Rage uses all of his dark energy to create the Wolf of dark legion. The wolf of Lucifer is a giant flame shaped in the form of a wolf. It is giant compared to an elephant and burns army alive. In exchange to summon, the wolf steals the souls of those who he has just killed and all of Rage’s dark energy along with him.
    Last edited by 666Rage999; 10-24-2005 at 07:42 PM.

  18. #318
    AnGeLiC-DeViL
    Guest
    Name: Drapen, The Angelic Devil

    Age:Unknown

    Hair: Shining Black

    Eyes:Blue

    Race: Human

    Class: Dragon Warrior(Stronger than Dragon knight in STR and DEX, but is lower than Dragon Knight in DEF)

    height: 1.90m

    Weight:70kg

    Appearance:
    Usually under a brown bamboo hat, with a huge Dragon Buster straped to his back. Usually wears robes, But will shows his glimmery golden armour in battle. You will knows that you will be in trouble when you see his eyes turn green. That means that Drapen is going to overload, dealing more damage and will become very fast too.But that seldom happens.

    Weaponry:
    Drapen uses his Dragon Buster in battle. In the buster contains a soul of a legendary dragon, Bahatat(bahamut's father).Legend says that Bahatat sacrifices his life to save the world from the evil dragon.Drapen also have a weapon that he will only use when he is desperate. The twin daggers strapped to his heels. they are called the Brothers, as whoever uses it will have the help from an invisible force, with the prices be some of the user's blood.

    Background;
    Drapen is abandoned in a forest. He was found by a person with infinite powers. The master taught him everything he needs to know, and seeing the potential in him, the Master gave him the Dragon Buster and Brothers. After the Master died, he asked Drapen to help him find the Dragon Orb in order to let the world be in peace. Therefore, Drapen stars his journey to serach for the Dragon Orb.

    Skills:

    -Earth Shaker
    With a powerful impact of the Dragon Buster Driving into the ground, the ground will breack apart, letting the people int he way dropping into a bottonless pit.

    -Dragon Roar
    This attack requires total concentration, in with Drapen swishes the Dragon Buster HARD sending soundwaves to hit the opponent. The attack speed is fast and the soundwaves are invisible.

    -Soul Of Dragon
    Drapen's soul fuse with Bahatat's soul, and Drapen with become a ferocious monster taht possess the skills of a Dragon, with includes Dragon Fire, Dragon claw, Heaven Strike and Dragon Pack.When fusing, will cause a blinding light that will blind opponent for a few seconds.

    -Dragon Fire(Dragon Mode)
    Drapen fires a luminous blue flame towards the enemy, and as its range is huge, it is almost impossible to dodge.

    -Dragon Claw(Dragon Mode)
    A swish of the dragon claw can paralyse and poison the enemy.

    -Dragon Pack(Dragon Mode)
    Summons a pack of dragons to destroy the enemy. Using this skill is very dangerous the dragon pack may mistake Drapen for an enemy and kill him. Can only be used as last resort.


    Quote Originally Posted by you
    Armours for Drapen:

    -Gold Titans
    The only Titans armour in the world, the Gold Titans can prevent the wearer from paralysation and petrify.

    -Gold Scorpio
    The Gold Scorpio is a pants with outstanding defence, and it is used to put back-up weapons.

    -Brown Bamboo Hat
    This Bamboo Hat is a special one. It can allow the wearer to use teleportation.

    -Gold Grieves
    Metal Boots that does not affects running speed, while adding lots of defence at the same time.

    -Purple Robes
    Can be used to hide all your armour, no matter how ig they are.

    STEED

    -Tamed Flame Dragon
    Used for air battle, Drapen used it during the world wide war and he leads his army to victory riding on this dragon

    -Medium Ceberus
    A 3-headed dog with size of a horse, this steed can be used to attack your opponents when needed

    -Drauni
    A 2-legged dragon with a horn of an unicorn, Drauni is Drapen's favourite steed. With speed like wind and high alertness, this steed can can warn you of approaching danger and is able to shoot lightning bolts out of its horn. It is a very rare animal, which is very hard to tame, but once tamed, will make a very good pet or warrior.
    edit by LC:
    By the by, those summoning moves push the line of godmodding. Avoid using them if possible, eh?
    Last edited by LocoColt04; 09-09-2005 at 06:15 PM. Reason: condensing double post

  19. #319
    Wullfe Legendz
    Guest

    Thumbs up The Legendary Wullfe

    Name: Wullfe Legendz
    Age: 17
    Height: 5' 11"
    Weight: 170 lbs.
    Gender: Male
    Race: Demi Human: Part human being, part Legend
    Hair: The exact color and style as Squalls hair from Final Fantasy VIII
    Eyes: Left eye: Wine Red; Right eye: Silver Grey

    Outfits:

    # I) Loose blue pants, with a blue jacket bordered by white and a white T shirt underneath. The word, “Sadistic” is tattoed on the back of the jacket, as if written by blood. He carries his serrated broadsword "Torture" in a slim black case.

    # II) Tattered midnight blue cape, hiding his person, only his steel tipped boots are visible. The collar is wrapped around his nose and mouth, like a scarf, hiding the bottom half of his face. Underneath the cape, a tight dark blue body suit which stretches over his feet, and ends at his knuckles. Black gloves that start at his wrists and end at his knuckles. Silver gauntlets covering his forearms, from his wrist to his elbows. Black boots, with silver steel tips. Two silver bone like protrusions from his back. These items allow him to manipulate gravity in his immediate vicinity however he wishes. He can decrease the pull of gravity on his person, to jump to incredible heights, or increase gravity on anyone within arms reach of him.

    # III) White robe, belted at the waist with a black sash, and wooden sandals. He only wears this outfit on “Laundry Day”, when all of his other clothes are being washed.

    Special Abilities:

    # I) “Dark Heritage; Unleashed”: Randomly rearranges all the digits of Wullfes’ statistics. Statistics such as health, Strength, level, offense and defense. The effect lasts until the end of one battle. Unless used at the beginning of the battle. Then it simply summons his armor. This multiplies his powers ten fold. Once initiated Wullfe himself is physically transformed. Whatever he was wearing before changes into shining blue armor, bordered by white. His sword grows longer, larger and deadlier and rests upon his back wrapped up by a red cape. Once he draws "Torture" The cape unfurls.

    # II) “Lightning”: Casts medium lightning elemental damage on any number of targets. Wullfe chooses whom to hit, and how many times. He can keep up a steady barrage of lightning bolts, if he so feels. Of course, he can’t keep it up for the entirety of the battle, but he can go for a good five minutes or fifteen turns.

    # III) Insanity Drive: Automatically kicks in when Wullfes current HP drops below one quarter of his maximum HP. This ability triples all of Wullfes abilities, such as strength and speed every two turns.

    # IV) Summon Deep Spawn: Due to a tooth hanging around his neck, Wullfe can summon a Deep Spawn. This Deep Spawn can be used for various purposes, such as travel and battle. The Deep Spawn is a formidable opponent, with skin tougher than steel and strength that rivals that of one hundred whales. It also has a few hidden powers that are revealed in times of crisis. It looks like this:
    http://www.planetsmilies.com/smilies/sign/1/sign20.gif
    http://mi.wizards.com/global/images/...deep_spawn.jpg

    When the Legend blood was exposed in him, Wullfe had the capability to perform the following abilities. The only restriction on the following abilities is that they can only be utilized when he summons, “The Legendary Wullfe”.

    # V) Summon: Wullfe can summon his guardian Legend, “The Legendary Wullfe”. “The Legendary Wullfe” is the god of all lightning & beasts. He can change his size at will, from being as small as a regular wolf, to being as large as a planet. He can aid Wullfe in battle, with his sharp claws, vicious fangs and overwhelming size. He can also utilize Wullfes "Sigma Theory" Ability “The Legendary Wullfe” looks like the wolf in this picture:

    http://img.photobucket.com/albums/v2...lfe/Fou-lu.jpg

    # VI) Chaos Control: Permanently transports all battlers to the “Thunder Plains”. Any and all realm changes hereon in will not take effect. This positively charged atmosphere is mightily favourable to Wullfe, slowly but steadily healing his health and increasing all of his abilities.

    # VII) Genesis: Draws power from the spirits, the heavens, hell, imagination, Darkness, The Twilight Realm, all realms, each and every known source. The sources of power for this attack keep increasing all the time, as a new thought or being or world comes into existence. He draws energy from everything except his opponent/s. After drawing the energy for a significant amount of time, Wullfe can then release the energy any way he sees fit, to cause colossal non~elemental damage. Wullfe can either pick off one opponent with the expelled energy, or all targets.

    # VIII) Apocalypse: On the eternal night of apocalypse, along with the aid of “The Legendary Wullfe”, Wullfe faced death and won. Due to his life experiences with his legend summon, he can utilize the energy of the “Apocalypse”. This removes any defensive mechanisms and magicks from his opponents, permanent or otherwise.

    # IX) Sigma Theory: Allows Wullfe to copy and use any attack from any character on these battle forums. Every time he uses this ability, he can use one ability from any character, but only one. If he uses the ability once more, he can choose a different ability to employ.

    Properties:

    Wullfe can absorb any and all forms of electricity, including lightning.

    Through years of training and battle, as well as his inhuman blood, Wullfes skin is tough enough to resist much stress and damage.

    Through years of training and battle, as well as his inhuman blood, Wullfe has become stronger and faster than any regular human being, and most other warriors.

    Equipment:

    # I) “Torture”: A serrated broad-sword held together by magic. It adds much strength, and for every opponent Wullfe defeats while having it equipped it gains another strength point.

    # II) “Masamune”: Sephiroths katana. Has the longest reach of any known sword, and can be considered one of the most deadly weapons ever. Its magical properties allow it to elongate or shorten depending on what Wullfe wants.

    # III) “Tri-Dar”: A silver shoulder pad with three medium spikes on his right shoulder. Absorbs Fire and Ice.

    Here's a pic of his shoulder pad, the "Tri-Dar"

    http://img.photobucket.com/albums/v2...lfe/TriDar.jpg

    # IV) A tooth strung on a chain hanging around his neck. This is used to summon a Deep Spawn.

    Detail: Looks exactly like Squall from Final Fantasy VIII aside from the eye color the height the scar running across his forehead and their respective outfits. Wulfles' body is covered in light scars and he has a tattoo of a blue and white wolf head above his heart.

    He looks like this, aside from the scar:

    http://img.photobucket.com/albums/v2...llLeonhart.jpg

    Background: Wullfes’ name is pronounced as “Wolf”. He’s been an orphan for as long as he can remember. He’s not very social and he prefers the serenity of solitude to the cheerfulness of company. He hasn’t had any friends and people have always mistreated him and taken advantage of him. He had a rough upbringing growing up alone and stresses his own strength over everything else. To him, humans only understand strenght, so he aims to unite all humans under his rule. He views power as strength. He started the Jin-Zoh Brigade. In english that loosely translates into the Wolf Brigade. It's a group of knights. Together their powers are unmatched and unsurpassed. Wullfe is the leader of the Jin-Zoh Brigade.
    Last edited by LocoColt04; 09-09-2005 at 02:17 PM. Reason: remember, no sigs in this forum

  20. #320
    The Old Skool Warrior Character Statistics. LocoColt04's Avatar
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    Read this, and then read this. Now, the tournament stuff doesn't apply to non-tournament fights, but that's a little clue as to what godmodding is.

    Your character is heavily moddish. I'd highly suggest changing it, or you're going to find yourself getting into all kinds of issues, and lots of your threads will likely be closed.

    The following is a list of everything which should be changed:


    Special Abilities:

    # I) “Dark Heritage; Unleashed”: Randomly rearranges all the digits of Wullfes’ statistics. Statistics such as health, Strength, level, offense and defense. The effect lasts until the end of one battle. Unless used at the beginning of the battle. Then it simply summons his armor. This multiplies his powers ten fold. Once initiated Wullfe himself is physically transformed. Whatever he was wearing before changes into shining blue armor, bordered by white. His sword grows longer, larger and deadlier and rests upon his back wrapped up by a red cape. Once he draws "Torture" The cape unfurls.

    There are no numerical stats for characters here. This is useless.


    # II) “Lightning”: Casts medium lightning elemental damage on any number of targets. Wullfe chooses whom to hit, and how many times. He can keep up a steady barrage of lightning bolts, if he so feels. Of course, he can’t keep it up for the entirety of the battle, but he can go for a good five minutes or fifteen turns.

    Unless the opponent is allowed to attack between bolts, this is a blatant godmod. Plus, if all you're doing for fifteen posts is attacking with the same bolt of lightning, that's boring.


    # III) Insanity Drive: Automatically kicks in when Wullfes current HP drops below one quarter of his maximum HP. This ability triples all of Wullfes abilities, such as strength and speed every two turns.

    DEFINITELY not allowed.


    # IV) Summon Deep Spawn: Due to a tooth hanging around his neck, Wullfe can summon a Deep Spawn. This Deep Spawn can be used for various purposes, such as travel and battle. The Deep Spawn is a formidable opponent, with skin tougher than steel and strength that rivals that of one hundred whales. It also has a few hidden powers that are revealed in times of crisis. It looks like this:
    http://www.planetsmilies.com/smilies/sign/1/sign20.gif
    http://mi.wizards.com/global/images/...deep_spawn.jpg

    When the Legend blood was exposed in him, Wullfe had the capability to perform the following abilities. The only restriction on the following abilities is that they can only be utilized when he summons, “The Legendary Wullfe”.

    Summons turn the fight into a two-on-one. Up to the opponent whether he wants to deal with it or not. Slightly moddish.

    # V) Summon: Wullfe can summon his guardian Legend, “The Legendary Wullfe”. “The Legendary Wullfe” is the god of all lightning & beasts. He can change his size at will, from being as small as a regular wolf, to being as large as a planet. He can aid Wullfe in battle, with his sharp claws, vicious fangs and overwhelming size. He can also utilize Wullfes "Sigma Theory" Ability “The Legendary Wullfe” looks like the wolf in this picture:

    http://img.photobucket.com/albums/v2...lfe/Fou-lu.jpg

    Same as above.


    # VI) Chaos Control: Permanently transports all battlers to the “Thunder Plains”. Any and all realm changes hereon in will not take effect. This positively charged atmosphere is mightily favourable to Wullfe, slowly but steadily healing his health and increasing all of his abilities.

    Can't transport yourself or your opponent. Can't recharge health.


    # VIII) Apocalypse: On the eternal night of apocalypse, along with the aid of “The Legendary Wullfe”, Wullfe faced death and won. Due to his life experiences with his legend summon, he can utilize the energy of the “Apocalypse”. This removes any defensive mechanisms and magicks from his opponents, permanent or otherwise.

    Cannot modify your opponent's character.


    # IX) Sigma Theory: Allows Wullfe to copy and use any attack from any character on these battle forums. Every time he uses this ability, he can use one ability from any character, but only one. If he uses the ability once more, he can choose a different ability to employ.

    Makes your character too "uber."




    Properties:

    Wullfe can absorb any and all forms of electricity, including lightning.

    If he regains health from it, it's a godmod.




    Equipment:

    # I) “Torture”: A serrated broad-sword held together by magic. It adds much strength, and for every opponent Wullfe defeats while having it equipped it gains another strength point.

    Again, stat numbers don't mean anything. Kind of pointless.


    # III) “Tri-Dar”: A silver shoulder pad with three medium spikes on his right shoulder. Absorbs Fire and Ice.

    Here's a pic of his shoulder pad, the "Tri-Dar"

    http://img.photobucket.com/albums/v2...lfe/TriDar.jpg

    Again, if you can absorb elements, it makes all opponents useless. Heavily moddish.

  21. #321
    Wullfe Legendz
    Guest
    Quote Originally Posted by LocoColt04
    Read this, and then read this. Now, the tournament stuff doesn't apply to non-tournament fights, but that's a little clue as to what godmodding is.

    Your character is heavily moddish. I'd highly suggest changing it, or you're going to find yourself getting into all kinds of issues, and lots of your threads will likely be closed.

    The following is a list of everything which should be changed:


    Special Abilities:

    # I) “Dark Heritage; Unleashed”: Randomly rearranges all the digits of Wullfes’ statistics. Statistics such as health, Strength, level, offense and defense. The effect lasts until the end of one battle. Unless used at the beginning of the battle. Then it simply summons his armor. This multiplies his powers ten fold. Once initiated Wullfe himself is physically transformed. Whatever he was wearing before changes into shining blue armor, bordered by white. His sword grows longer, larger and deadlier and rests upon his back wrapped up by a red cape. Once he draws "Torture" The cape unfurls.

    There are no numerical stats for characters here. This is useless.


    Ok, you can't tell me how to judge the damage dealt to my character. If I wish to dictate his health in numerical point values, then there's no rule stating that I can't. I'm at least allowed to decide whether or not I want to judge my characters strength and defense in numerical point values, and this ability allows me to manipulate that to my advantage. So, perhaps you can't find any uses for an ability such as this, but I can, and so I'm keeping it, and plan on using it as well.

    Quote Originally Posted by LocoColt04
    # II) “Lightning”: Casts medium lightning elemental damage on any number of targets. Wullfe chooses whom to hit, and how many times. He can keep up a steady barrage of lightning bolts, if he so feels. Of course, he can’t keep it up for the entirety of the battle, but he can go for a good five minutes or fifteen turns.

    Unless the opponent is allowed to attack between bolts, this is a blatant godmod. Plus, if all you're doing for fifteen posts is attacking with the same bolt of lightning, that's boring.
    Obviously the opponent is allowed to retaliate, or dodge, block or even deflect the bolts. Where did I say they weren't? So there's no god modding there, and you're argument bears no weight. Also, I'm not battling to keep you entertained, I never said my character would keep using that ability for fifteen turns, I just said he could.


    Quote Originally Posted by LocoColt04
    # III) Insanity Drive: Automatically kicks in when Wullfes current HP drops below one quarter of his maximum HP. This ability triples all of Wullfes abilities, such as strength and speed every two turns.

    DEFINITELY not allowed.
    ...Yeah, that's a very strong argument, not to mention that's some mighty powerful reasons. You can ask me to limit or change an ability, but you can't just tell me for no reason, "No, you can't use that ability, period, end of argument!" Until you clarify, I'm keeping this ability.

    Quote Originally Posted by LocoColt04
    # IV) Summon Deep Spawn: Due to a tooth hanging around his neck, Wullfe can summon a Deep Spawn. This Deep Spawn can be used for various purposes, such as travel and battle. The Deep Spawn is a formidable opponent, with skin tougher than steel and strength that rivals that of one hundred whales. It also has a few hidden powers that are revealed in times of crisis. It looks like this:
    http://www.planetsmilies.com/smilies/sign/1/sign20.gif
    http://mi.wizards.com/global/images/...deep_spawn.jpg

    When the Legend blood was exposed in him, Wullfe had the capability to perform the following abilities. The only restriction on the following abilities is that they can only be utilized when he summons, “The Legendary Wullfe”.

    Summons turn the fight into a two-on-one. Up to the opponent whether he wants to deal with it or not. Slightly moddish.
    Thank you so much, for you comments. I'll keep that in mind.

    Quote Originally Posted by LocoColt04
    # V) Summon: Wullfe can summon his guardian Legend, “The Legendary Wullfe”. “The Legendary Wullfe” is the god of all lightning & beasts. He can change his size at will, from being as small as a regular wolf, to being as large as a planet. He can aid Wullfe in battle, with his sharp claws, vicious fangs and overwhelming size. He can also utilize Wullfes "Sigma Theory" Ability “The Legendary Wullfe” looks like the wolf in this picture:

    http://img.photobucket.com/albums/v2...lfe/Fou-lu.jpg

    Same as above.
    Same as above.

    Quote Originally Posted by LocoColt04
    # VI) Chaos Control: Permanently transports all battlers to the “Thunder Plains”. Any and all realm changes hereon in will not take effect. This positively charged atmosphere is mightily favourable to Wullfe, slowly but steadily healing his health and increasing all of his abilities.

    Can't transport yourself or your opponent. Can't recharge health.
    After reading the two pages you wanted me to, I can say that you're correct, at least to a certain point. However, there's no rule saying I can't teleport my own character, but I would guess that teleporting my opponents character would have to be god modding, so I'll tweak this ability, just a tad bit.

    Quote Originally Posted by LocoColt04
    # VIII) Apocalypse: On the eternal night of apocalypse, along with the aid of “The Legendary Wullfe”, Wullfe faced death and won. Due to his life experiences with his legend summon, he can utilize the energy of the “Apocalypse”. This removes any defensive mechanisms and magicks from his opponents, permanent or otherwise.

    Cannot modify your opponent's character.
    Keep in mind, nowhere in my characters abilities section does it say that any of these attacks have to hit at all. If I use this ability, and my opponent decides they're ok with it, what's the problem? I'm not modifying my opponents character, I'm just changing their limits. For instance, Wullfe using "Apocalypse" on an enemy who has reflect on would be the same as Squall using dispel on an enemy who has reflect on. Essentially, dispel and "Apocalypse" are the same thing. If I were to say something like, "Wullfe uses 'Apocalypse' and it removes his opponents shield", then that would be modifying my opponent's character, and I would never do such a thing. I intend to use this attack like this, "Wullfe uses 'Apocalypse' and waits for it to wither away his opponents shield" and my opponent could say, "But the attack has no effect on the character in question and his shield holds strong." So this ability stays.

    Quote Originally Posted by LocoColt04
    # IX) Sigma Theory: Allows Wullfe to copy and use any attack from any character on these battle forums. Every time he uses this ability, he can use one ability from any character, but only one. If he uses the ability once more, he can choose a different ability to employ.

    Makes your character too "uber."
    I'm sure to you that it does, however there's no rule against it.


    Quote Originally Posted by LocoColt04
    Properties:

    Wullfe can absorb any and all forms of electricity, including lightning.

    If he regains health from it, it's a godmod.
    Actually, I know this might be a tad bit difficult for you to swallow, it's not. To quote what you say, "Curative magic is also heavily moddish." If a character would regain health due to a magick that is not curative, but destructive in nature, it's perfectly legal. Don't be miffed that I've found a way to get around a rule or two.


    Quote Originally Posted by LocoColt04
    Equipment:

    # I) “Torture”: A serrated broad-sword held together by magic. It adds much strength, and for every opponent Wullfe defeats while having it equipped it gains another strength point.

    Again, stat numbers don't mean anything. Kind of pointless.
    Again, stat numbers don't mean anything to you, but they define my character.


    Quote Originally Posted by LocoColt04
    # III) “Tri-Dar”: A silver shoulder pad with three medium spikes on his right shoulder. Absorbs Fire and Ice.

    Here's a pic of his shoulder pad, the "Tri-Dar"

    http://img.photobucket.com/albums/v2...lfe/TriDar.jpg

    Again, if you can absorb elements, it makes all opponents useless. Heavily moddish.
    Again, this doens't make my character undefeatable, or all opponents useless. If an opponent were to aim a precise attack on just the shoulder pad, they might be able to take it off, nullifying its regenerative abilities, not to mention there are more elements than just fire and ice. So this is perfectly legal.


  22. #322
    The Old Skool Warrior Character Statistics. LocoColt04's Avatar
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    Okay, so you make a valid point with the stat business. But, if I may...


    Obviously the opponent is allowed to retaliate, or dodge, block or even deflect the bolts. Where did I say they weren't? So there's no god modding there, and you're argument bears no weight. Also, I'm not battling to keep you entertained, I never said my character would keep using that ability for fifteen turns, I just said he could.
    Pardon? If you're not battling for entertainment, why are you battling? You're not in a tournament. This isn't an RPG. It's supposed to be for fun, after all. If you want to be THAT serious about RPB, join the next tournament. Just realize that your character would be disqualified before it even started as it currently stands.


    ...Yeah, that's a very strong argument, not to mention that's some mighty powerful reasons. You can ask me to limit or change an ability, but you can't just tell me for no reason, "No, you can't use that ability, period, end of argument!" Until you clarify, I'm keeping this ability.
    You really want to know why increasing your speed and strength every two turns isn't allowed? Because it makes your character ungodly powerful. If you really read those topics, you'd know that any character that is created to be "too powerful" is godlike, and therefore not allowed. I should have clarified earlier, but since I didn't, I hope this suffices for you.


    Keep in mind, nowhere in my characters abilities section does it say that any of these attacks have to hit at all. If I use this ability, and my opponent decides they're ok with it, what's the problem? I'm not modifying my opponents character, I'm just changing their limits. For instance, Wullfe using "Apocalypse" on an enemy who has reflect on would be the same as Squall using dispel on an enemy who has reflect on. Essentially, dispel and "Apocalypse" are the same thing. If I were to say something like, "Wullfe uses 'Apocalypse' and it removes his opponents shield", then that would be modifying my opponent's character, and I would never do such a thing. I intend to use this attack like this, "Wullfe uses 'Apocalypse' and waits for it to wither away his opponents shield" and my opponent could say, "But the attack has no effect on the character in question and his shield holds strong." So this ability stays.
    Okay then, just realize that no one is going to want to be hit by Apocalypse, and it's likely that you will never in your time here land that sort of attack on a person. Not impossible, just highly implausible.


    As far as the absorbing of elements goes, just don't overdo it. If every single post has you absorbing your opponents' attacks, it's likely I'll be closing your threads down. It really does, in a sense, render your opponents useless. If you choose to take full advantage of that sort of equipment (and abilities, referring to the lightning), you're modding.


    I'm sure to you that it does, however there's no rule against it.
    You're right. There's no specific rule against blue magic. But, in light of EVERYTHING ELSE you listed, it's yet another ability that makes your character too powerful. If it'd been at the top of your list, I probably would have overlooked it altogether.



    Basically, you're missing the one biggest point of all here -- your character has to have weaknesses. You don't have to necessarily post these weaknesses, but you've offered up a solution to anything an opponent could do with all of these different things your own character can do. There's too much, which is why I said he's too "uber."

  23. #323
    Wullfe Legendz
    Guest

    All right...

    So can you approve my character, as long as I continue to battle in a fair manner, and remove "Apocalypse" and "Chaos Control" and modify "Insanity Drive" to only doulbe his stats once. I think that's a fair enough compormise, trust me, you won't be dissapionted by how I battle. That's as far as I'm willing to negotiate, because I honestly believe I might've asked for too much. So now that I'm willing to modify my character, I'd like for you to approve him to be used in the TOA. I do battle, but to keep myself entertained, not others, and for the respect that it brings. Also, you really don't have to worry about Wullfe wearing the Tri Dar, I rarely if ever equip it.

  24. #324
    The Old Skool Warrior Character Statistics. LocoColt04's Avatar
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    Oh, of course. The only reason I even bring it up is because it's NOT a videogame, and people have a tendency of locking others up in impossible-to-evade situations. There's a bit of realism that exists here, and because of that, you have to take your opponents into consideration when you do this sort of thing. Like I mentioned in the Newcomers thread, communication is key. Unfortunately, communication makes little difference if you're being attacked from seven different directions. Realistically, no one can dodge that sort of thing.

    Bottom Line? This isn't the Matrix, and we're not all Neo. ^_^

  25. #325
    Wullfe Legendz
    Guest

    Thumbs up I'm glad we could...

    reach some sort of an agreement.

    Name: Wullfe Legendz
    Age: 17
    Height: 5' 11"
    Weight: 170 lbs.
    Gender: Male
    Race: Demi Human: Part human being, part Legend
    Hair: The exact color and style as Squalls hair from Final Fantasy VIII
    Eyes: Left eye: Wine Red; Right eye: Silver Grey

    Outfits:

    # I) Loose blue pants, with a blue jacket bordered by white and a white T shirt underneath. The word, “Sadistic” is tattoed on the back of the jacket, as if written by blood. He carries his serrated broadsword "Torture" in a slim black case.

    # II) Tattered midnight blue cape, hiding his person, only his steel tipped boots are visible. The collar is wrapped around his nose and mouth, like a scarf, hiding the bottom half of his face. Underneath the cape, a tight dark blue body suit which stretches over his feet, and ends at his knuckles. Black gloves that start at his wrists and end at his knuckles. Silver gauntlets covering his forearms, from his wrist to his elbows. Black boots, with silver steel tips. Two silver bone like protrusions from his back. These items allow him to manipulate gravity in his immediate vicinity however he wishes. He can decrease the pull of gravity on his person, to jump to incredible heights, or increase gravity on anyone within arms reach of him.

    # III) White robe, belted at the waist with a black sash, and wooden sandals. He only wears this outfit on “Laundry Day”, when all of his other clothes are being washed.

    Special Abilities:

    # I) “Dark Heritage; Unleashed”: Randomly rearranges all the digits of Wullfes’ statistics. Statistics such as health, Strength, level, offense and defense. The effect lasts until the end of one battle. Unless used at the beginning of the battle. Then it simply summons his armor. This multiplies his powers ten fold. Once initiated Wullfe himself is physically transformed. Whatever he was wearing before changes into shining blue armor, bordered by white. His sword grows longer, larger and deadlier and rests upon his back wrapped up by a red cape. Once he draws "Torture" The cape unfurls.

    # II) “Lightning”: Casts medium lightning elemental damage on any number of targets. Wullfe chooses whom to hit, and how many times. He can keep up a steady barrage of lightning bolts, if he so feels. Of course, he can’t keep it up for the entirety of the battle, but he can go for a good five minutes or fifteen turns.

    # III) Insanity Drive: Automatically kicks in when Wullfes current HP drops below one quarter of his maximum HP. This ability doubles all of Wullfes abilities.

    # IV) Summon Deep Spawn: Due to a tooth hanging around his neck, Wullfe can summon a Deep Spawn. This Deep Spawn can be used for various purposes, such as travel and battle. The Deep Spawn is a formidable opponent, with skin tougher than steel and strength that rivals that of one hundred whales. It also has a few hidden powers that are revealed in times of crisis. It looks like this:
    http://www.planetsmilies.com/smilies/sign/1/sign20.gif
    http://mi.wizards.com/global/images/...deep_spawn.jpg

    When the Legend blood was exposed in him, Wullfe had the capability to perform the following abilities. The only restriction on the following abilities is that they can only be utilized when he summons, “The Legendary Wullfe”.

    # V) Summon: Wullfe can summon his guardian Legend, “The Legendary Wullfe”. “The Legendary Wullfe” is the god of all lightning & beasts. He can change his size at will, from being as small as a regular wolf, to being as large as a planet. He can aid Wullfe in battle, with his sharp claws, vicious fangs and overwhelming size. He can also utilize Wullfes "Sigma Theory" Ability “The Legendary Wullfe” looks like the wolf in this picture:

    http://img.photobucket.com/albums/v2...lfe/Fou-lu.jpg

    # VI) Genesis: Draws power from the spirits, the heavens, hell, imagination, Darkness, The Twilight Realm, all realms, each and every known source. The sources of power for this attack keep increasing all the time, as a new thought or being or world comes into existence. He draws energy from everything except his opponent/s. After drawing the energy for a significant amount of time, Wullfe can then release the energy any way he sees fit, to cause colossal non~elemental damage. Wullfe can either pick off one opponent with the expelled energy, or all targets.

    # VII) Sigma Theory: Allows Wullfe to copy and use any attack from any character on these battle forums. Every time he uses this ability, he can use one ability from any character, but only one. If he uses the ability once more, he can choose a different ability to employ.

    Properties:

    Wullfe can absorb any and all forms of electricity, including lightning.

    Through years of training and battle, as well as his inhuman blood, Wullfes skin is tough enough to resist much stress and damage.

    Through years of training and battle, as well as his inhuman blood, Wullfe has become stronger and faster than any regular human being, and most other warriors.

    Equipment:

    # I) “Torture”: A serrated broad-sword held together by magic. It adds much strength, and for every opponent Wullfe defeats while having it equipped it gains another strength point.

    # II) “Masamune”: Sephiroths katana. Has the longest reach of any known sword, and can be considered one of the most deadly weapons ever. Its magical properties allow it to elongate or shorten depending on what Wullfe wants.

    # III) “Tri-Dar”: A silver shoulder pad with three medium spikes on his right shoulder. Absorbs Fire and Ice.

    Here's a pic of his shoulder pad, the "Tri-Dar"

    http://img.photobucket.com/albums/v2...lfe/TriDar.jpg

    # IV) A tooth strung on a chain hanging around his neck. This is used to summon a Deep Spawn.

    Detail: Looks exactly like Squall from Final Fantasy VIII aside from the eye color the height the scar running across his forehead and their respective outfits. Wulfles' body is covered in light scars and he has a tattoo of a blue and white wolf head above his heart.

    He looks like this, aside from the scar:

    http://img.photobucket.com/albums/v2...llLeonhart.jpg

    Background: Wullfes’ name is pronounced as “Wolf”. He’s been an orphan for as long as he can remember. He’s not very social and he prefers the serenity of solitude to the cheerfulness of company. He hasn’t had any friends and people have always mistreated him and taken advantage of him. He had a rough upbringing growing up alone and stresses his own strength over everything else. To him, humans only understand strenght, so he aims to unite all humans under his rule. He views power as strength. He started the Jin-Zoh Brigade. In english that loosely translates into the Wolf Brigade. It's a group of knights. Together their powers are unmatched and unsurpassed. Wullfe is the leader of the Jin-Zoh Brigade.

    OOC:

    For future refrence, if anyone plans on battling me:

    ::Indicates action.::
    "Dictates speech."
    (Expresses unspoken thoughts.)

    Loco, I can't wait for the next TOA.

  26. #326
    The Old Skool Warrior Character Statistics. LocoColt04's Avatar
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    Looks good, but I had another moderator (who's been RPBing almost as long as me) come and complain to me about one thing that slipped my mind...
    Quote Originally Posted by Mike's RPB forum rules
    1: *No God Moding. This includes: the stealing/copying an opponents moves, using guns, using spells such as reflect, cure or Knights of the Round, never getting hit, and stating that you actually hit someone or controlling their character.
    So yeah, as I'd mentioned before, the whole blue magic thing just isn't going to work. I figured I'd seen it somewhere, but you're right that I never put it into either of my threads. Aside from that, everything else looks good now. And I brought up the stats thing because there used to be a rule against it, because there isn't an RPG aspect to RPBing here. I knew I wasn't just pulling it out of my ass. But whatever, it's fine now. ^_^;;

    No real need to continue pushing this topic around, I suppose. Whether you want to drop the Sigma Theory out of your character or not is really up to you. I, personally, don't mind if you use it against me. It's one of those things that you'd have to check on with your opponent before using it. It isn't, however, tournament legal, as the TOA follows all RPB rules, with any exceptions which may be stated.

    (Like the current one, where I've allowed projectiles and guns, which are otherwise godmods.)

    By the way, you'll have to wait another eight months or more for the next TOA. I'm thinking it'll be an annual thing, the way it's set up now. I mean, this one won't be over before January comes around, I know that for a fact.

  27. #327
    Wullfe Legendz
    Guest

    Thumbs up Not a problem...

    For the TOA, I'll remove "Sigma Theory". But other than that, I'll just leave it. And you don't have to worry, I've never had cause to use it, up to date. And I guess I'll just have to wait for the next TOA. Also, you're incorporating the rule in your previous posts into the rpb forums permanently? Just out of curiosity. If you do, then I'll definitely remove "Sigma Theory". I just need it to be concrete first.

  28. #328
    The Old Skool Warrior Character Statistics. LocoColt04's Avatar
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    You know, you actually have a good point. Since the RPB forum technically has no moderator any more, and I do run the RPB tournaments around here, that basically leaves me in charge here as well, wouldn't you agree? I think I'll put up a new announcement right now with ALL of the updated facts, since some of the stuff there contradicts itself.

    I'll list all samples of godmodding for anyone curious, as well as list off examples of things which aren't technically godmods, but could be considered as such if used too much or inappropriately or so on...

    ...yeah. Time to make a guide. Anyway, our discussion in this thread is done. Let's let it serve its purpose again.

  29. #329
    Name: Kai

    Age: 17

    Height: 5'11"

    Race: Human

    Appearance:
    Medium long, grayish-white hair. Jade-colored pupils. Average build. Casual wear: loose black t-shirt over white long sleeves and loose black jeans. He wears a black necklace that represents thorns, complete with a symbolic cross.

    Weaponry:
    Thick leather gloves on both hands and a modest sword mounted on his back.

    Abilities:
    Can sprout dark wings from his back. Able to draw from dark powers, giving him heightened strength and weak manipulation of dark energy.

    Background:
    A fallen angel stripped of his divine powers and left with nothing but his blackened wings. He limits his use of the darkness, as it pulls him further away from redemption.
    Last edited by Kaitou; 09-16-2006 at 08:50 AM.

  30. #330
    アズテオル Character Statistics. Azuteor's Avatar
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    Name: Suzu Kitamura
    Status: Co-Captain
    Title: Blessed Hero
    Height: 5'7"
    Weight: 137 lbs

    Appearance/Armor: Suzu has black hair, white and silver highlights on his bangs with no special hair style. His eye color is black, his eyes are unrested and wears sun-glasses.

    He wears shining blue shoulder armor, cross carvings on the edge of it, and a chain that connects both shoulder armors from the front and the back. White long sleeves jacket reaching down to his shin, under it are baggy navy blue pants with a tall cascade blue shin guard, black steel shoes, and azure colored gloves covering his forearm.

    Suzu is born a half breed; half human, half angel. Pure white angelic wings cover his back, which carry the traits from his mother, and the ability to carry a broad sword and courage from his father.

    Equipment: A broad colored emerald sword shaped as the crucifix, a dragon engraving along the middle to the tip, and a bandaged hilt.

    Abilities: Swing speed determine the hit rate.

    Arc Revolver or Wyrm - Suzu wraps a rosary around his hand connecting his sword and his hand with a vermillion colored rope. With Arc Revolver he swings it diagonally like a pendulum, until Suzu is able to hit his enemy. Wyrm is a long ranged attack when Suzu swings his sword straight to his enemy meteor-like.

    Zephyr's Wings - Suzu folds his hands together to unleash a torrent of sharp, angel feathers. Also he can use Zephyr's Wings when he swings his broad sword.

    Seraphic Blade .: Once time use each battle :. Suzu gathers up all his energy into one attack. His wing span expands a yard long, his sword shines as bright as the sun, then flys up high into the sky pointing his broad sword to the ground to create a large impact light energy emerging from the earth.

    (Imagine Ragnarok from the Golden Sun games)

    One time use in one battle, must be used carefully, if the attack is successful or unsuccessful he loses all of his energy and can only use normal sword-style moves.
    Last edited by Azuteor; 09-12-2005 at 03:09 PM.

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