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    Or the guy in charge uncurses you?

    Could you, for example, use a material that adds a raw 10% to Stength or something? Can a weapon only be synthesized once or can they be fused again? This could have potential, but perhaps we should scrap weapon purchases altogether. If one can "make" their own weapons, all we need to do is supply basic "clean" weapons ready for such synthesis. Although, the materials needed to make it super-awesome will, naturally, require some hard work.

    That's what I thought would happen, and with replaceable weapons, it's not that big of a deal. Maybe some weapons (i.e. cursed and ultimate weapons) can't be synthesized, but they very clearly have some of the best you can find. (Maybe weapon fusions can only raise stats so high. Maybe there should be limitations.)

    I'm thinking that this "Secret material" would add an Unleash depending on what the weapon is. It's not entirely random, though there could be more than one result for a weapon. (There'd just be a select number of Unleashes that could be added to it.) And once it's added, you just have to try it out and see if it's what you want. Granted, I can see all of this leading to player raging, but RPGs are built around this kinda stuff, I suppose.

    This all reminds me of FFX's customization system. Can armor be affected in the same way? We can even use accessories as material bases, given their effects.
  2. View Conversation
    We shouldn't have too many weapons, because they DO need names. And with eight characters (now that Dimitri will also probably receive multiple weapons), that's about 100+.

    Not sure if I like the idea of cursed weapons. Even if they're better than what you currently have equipped, unless you know how to uncurse it, when something even better comes along, you can't use it. Unless you're informed early on about how to uncurse them. But even then, an informed player will likely steer clear of anything with "CURSED" in it's name.

    I like that idea, but what would the damage multiplier be? 2x? It shouldn't be too high, because element weakness can go up to 2x and there the critical hits inflict 3x. What is that... 12x damage? o_O Although, that's probably only possible with Synthesis. Like, adding fire element to a weapon, and the enemy type advanatge of whatever enemy is both that enemy type and weak to fire. AND you score a critical hit. That all seems... strategic, I suppose, but it isn't going to be too complicated, right? The synthesis system in Tales of Graces f was pretty confusing, with varying properties, rank, hidden abilities...

    As for Unleashes, maybe Synthesis can "add" them? I'm just not sure about these hidden skills. Like, I get the random and "wow" factor you spoke of, but does EVERY weapon have them? And how would I implement them? Elyon attacks, then attacks again randomly? And when do they activate, just during normal attacks? Are they like the Lightbringer from FFVI, which randomly casts Holy? I can make a few effects, but nothing terribly innovative. And the ultimate weapons have innate effects that simply enhance your battle prowess and don't possess any unleashes, at least not yet. I composed a list of synthesis ingredients recently (which was promptly scrapped). In it, I had Secret materials, which added abilities like Unleashes or something else to it.

    You could just visit google and look up threads of people asking for weapon names. It's where I got most of my ideas, although there was a little tweaking on my part.
  3. View Conversation
    Thinking about it, it doesn't really make sense. Why would Elyon, who's essentially allowed these people to be his tour guides and battle partners, suddenly turn on them for no real reason? It's just not what I want anymore, now that I've thought about it some more. Shira is more appropriate, though Elyon's fate won't change, I think. Now, as for how Dimitri meets the same fate...

    Well, details such as selling price and how you obtain it can come later. But I still have problems properly balancing them, considering there's only a handful of towns to visit. Of course, they're treasure chests, and as you say, monster drops, but I'm not sure how to figure that out. Stuff in chests should be relevant to the area they're found, and drops from monsters shouldn't be unreasonable, but worth getting. Not to mention the Steal items...

    Whether I want to have 10+ weapons for each character, each definitely stronger than the last. Or a bunch more, with double-edge stats, like STR +30, SPR -30. There's a lot to consider, it's just not simple. And accessories seem more and more broken without an upgrading system to balance them.

    What should we do? Have weapons that are flat upgrades to one another? Or positive/negatives to consider? Additionally, should a good number of them be treasure/monster drops? And if so, how do we balance that?
  4. View Conversation
    Well, if they MUST have trials, I'm like to use themes we already have, like their character themes, or other themes relating to them. But I should also change up what happens in the trials. Like, Ralz has to steal from people and Laevateinn gets to know what it's like to manage an empire. Just some ideas to mix it up, I suppose.

    Nah, I've decided Elyon won't be the final boss. MAYBE Dimitri, but I'll need to think on this more. Shira being the final boss with a little "help" sounds best to me. For now, anyway.

    Take your time. Until we finish this music thing, we can't proceed.

    Do you know anyone else who might fit the part? Or maybe get in closer contact with Meigumi?

    EDIT: You can hand me your list and I can... make it nice? Are you saying it's a typo mess or I wouldn't get it? Or...?
  5. View Conversation
    Let's see, the issue was...

    The secret dungeon, right? And about how we should cut away most of the character stories for the sake of character development where it actually belongs? Okay...

    So, you gave me the themes for Elyon's trial, and Dimitri's is just his boss fight. I could easily use other themes for the other characters, IF they get trials, which is looking unlikely.

    I'd like to leave equipment to you. It was harder than I thought, considering your ideas of them having options to consider. Like, +30 defense but it reduces RP by 50. I'd like you to come up with some ideas toward this in the coming days.

    The only thing left for the music is really the afterstory, which I'm in the process of imagining. I'll give a quick look over what we have to see what we need and what we don't.
  6. View Conversation
    Okay, I'm back. It was a great game, though I'm a bit mad what they did with Xemnas. Oh well, we finally know what KH3 will be about, now. I also have a few other nitpicks, like how dumb the Drop system is and not being able to level and fuse commands is lame. Still, I had fun.

    Anyway, now that I've beaten it and taken some time to let it sink in, I can return (somewhat) to my duties. Where were we?
  7. View Conversation
    In relevant (or not) news, I just bought my 3DS today, and Dream Drop Distance with it.

    K, bai for a few days.
  8. View Conversation
    Did you get that last PM, the one where I asked you to try and find themes for all the character trials? I sorta posted it really fast and I'm not sure if the system took it or not.

    Sorta worried by the silence.
  9. View Conversation
    I'm going to be sending a "changes" writeup alongside it.

    Mostly to explain where I'm coming from when I mean Chaosthroph and what not. There's been a great number of changes, most of which hasn't been completely thought out yet. I'm seeking what's best to improve the story, so we should debate on this as well.

    Stuff like character changes or new scenarios will be including and you can give your opinion on such. Would so help out.
  10. View Conversation
    Oh, of course. Naturally, I'll want you know where you intend each piece to be used before I can give a full judgment, but I'll comment on it as a whole.
  11. View Conversation
    Alright, I've downloaded it and listened to all we have so far.

    I suppose it's time to begin discussions, yes? Let's do this via PMs. I'll start by explaining why I chose the themes I did, and the use for them in-game.

    And yes, most of the themes you chose speak entire volumes, I have to say.
  12. View Conversation
    Use tinyupload. That's what I used to send you those files. And yeah, what happened? I never had to sign up before...
  13. View Conversation
    You're welcome
  14. View Conversation
    love your new avatar cutie ^^
  15. View Conversation
    I'm going to make a document for us to discuss what I have so far. I'm no longer sure if anything I have right now will "work."

    I'll compile it all in the coming days.
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About Elyon Seraphim

Basic Information

Date of Birth
August 29, 1990 (34)
About Elyon Seraphim
Biography:
I am a male human(?) being coming from the world of Tellus. While i am quite positive that i am chaotic good in both mind and soul. My flaw is that i am kind of anti-social, but i assure you that i just mean everything well, and that i like conversations and speculations, or even just mindless philosophizing.

But i digress, i am a person who is naturally good-willed.
Location:
Falling from the Sky
Interests:
Gaming
Favorite FF?:
I, IV, V and IX.
Occupation:
Laziness and Youtube.
Playstation Network ID:
Rhidlareh

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Still working on rewamping this, Just give a shout if you wanna join!

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