The biggest cause of Final Fantasy XII having pacing problems are the amount of side-quests/optional stuff the player can do. They can literally spend tens of hours not continuing the story. At the same time, Final Fantasy XII does not repeat itself as a refresher to the player. Once something is said the player ought remember it because the game won't say it again; it expects the player to remember the prior story and then to take that into the new cut-scenes. With the amount of cut-scenes being way less than Final Fantasy X people can forget the story more easily. However this "pacing problem" is not much of problem. Why? Because it stems from doing optional stuff meaning the player is in control on what they do, how much optional content they will pursue.
During my current play-through (2nd) I realized something new about the game. Sometimes the pacing for the second half of the story (After the Leviathan sinks) may be criticized, but the cut-scenes at Jahara are not that far off; as well as the scenes in Eruyt Village, Henne Mines, Paramina Rift, & Mt. Bur-Omisace. If the player goes straight to the destination than to reach the next cut-scene should take no longer than an hour in that stretch. Of course if the player wants to explore - something that fans of the world map having complaining about since FFX took out the world map - or do side stuff then that is their prerogative. I do find it humorous that FFXII offered a lot of exploration but that some people found it to be too much.
Also, my baby niece (20 months old) pointed to these emoticons so they must be important in a mysterious way:![]()
![]()
Bookmarks