Quote Originally Posted by Xanatos View Post
In your opinion it may be the worst one, fact is though, music of Final Fantasy XII was highly praised, it's considered to be one of it's strongest points.

I do hope you know what huge open spaces are, freedom in general? What you mentioned there is a world map, miniature version of actual world, freedom is there, though still limited. Final Fantasy XII doesn't offer a miniature version of it's own world, everything you see is in it's natural scale, nor does it restrict you to one linear path with images as background, aka. fake feel of depth.



You couldn't lose? And What kind of opponents were you fighting? Ever tried tackling Saurian with your perfect gambits and party at level 7, you can find him right at the start in Dalmasca Estersand. I assume you also had easy time defeating Elder Wyrm, Omega Weapon, Anima, Yiazmat, Zodiark...



Final Fantasy VII strayed more from original concept than Final Fantasy XII, Final Fantasy VIII as well. Thing is, there's no original concept. Every Final Fantasy is different on it's own, and thank God for that. Battle system featured in Final Fantasy XII is similar to it's predecessors as it's still based on ATB, sure, the battles are more dynamic now, but it's the same old ATB system, people still moan about it. Final Fantasy XII is set in more fantasy world than some of it's predecessors, it has more tributes to Final Fantasy franchise than all of it's predecessors, people still moan about it. Thing is, people will always moan, even when there's no reason for it.



One of us played different game it seems, characters cared, and were rather determined to stop the war, petty you didn't notice the obvious. Basch fought against his own brother, Balthier against his own father. Ashe held ultimate power in her hand, a mean to stop the war, fact that it could harm her own nation, cause countless of casualties prevented her from using it. Even some NPC-s showed their determination, Reedas, former dog of Arcadia, Nabudis's dark messenger, scarified his own life so other may have chance to fight back. Larsa was prepared to fight against his own brother, if needed.



Can't say I encountered the same issue, you're probably the first one to point such problem. Is that the only instance, does the same issue appear anywhere else?



Balthier didn't have anything to do with the story? With that sentence alone you showed how limited your knowledge is, as far as Final Fantasy XII goes. You do know that Balthier's nation, even his own father, were responsible for countless of casualties, grief, and sorrow. During the events of Final Fantasy XII Balthier decided to fight against his own nation, he faced, and defeated his own father, also known as Cidolfus Demen Bunansa who was a huge asset to Arcadian Empire, Balthier acted as a hero multiple times, prepared to sacrifice his own life in the end so other may live.

May you like it or not, Vaan was part of the story, be it planed or last minute add on. It's another pair of sleeves that you prefer cliched protagonists who are capable of saving the world on their own. Vaan was a regular fellow, with strong motives, and interesting persona, a part of strong group, rather than one man's sidekick.

If we're to look at it in such manner, by your own logic, the only important characters in Final Fantasy VII are Cloud, and Sephiroth, Squall, and Rinoa in Final Fantasy VIII, Zidane, and Garnet would be in Final Fantasy IX, and so on...if you catch my drift.
Sorry, I don't know how to quote individual phrases so I'll try to keep it as clean as possible...


Music- Well it was most praised due to it's technicalities much like FF13, tho you may never hear most fans even name a FF12 song. I do like near the water, port of balfonheim and Battle for freedom tho.

Freedom- Yea, your right. Something FF13 is lacking horribly. The only thing I don't like is certain arduous areas like the great crystal or the ogir yensa when the openness takes your brain away... o.o

Difficulty- I mean in standards to what level you are. Yazmat? No problem at level 80s. Omega was a little challenging, but I didn't die. And the dino, well, that's like fighting emerald weapon at low levels, it is something you are not supposed to fight yet. All you really have to do is buy allot of phoenix downs, which I had 99 before I escaped the prison. The one where you fight the mimic queen. Then put it as the first gambit and as long as you are in correct leveling, you won't die. Funny thing you brought up elder wyrm... I hate him though... >.>

Originality- I meant the battling system where you don't have to do anything. and current walking monsters on field. It was cool but it all had a dusty feel, with animations and graphics. Actually by the animations, FFX had more detailing.

Characters- Well the characters didn't show enough emotion. I meant Vaan and penelo more than the others. About balthier tho, you don't find his motivation till Arcadia which is long into the game. He is basically just there till that part. I liked the subsidiary characters, they were more interesting. I was hoping reddas was gunna be a party character but nope >.>

Sound- I read why the sound is different on another forum, but I forgot. Yep, it is everywhere, maybe that's why I don't like the characters much cause the sound is of horrible quality. I remember on phon coast, I was expecting something like FFX's voice acting but... It was muted harshly, or maybe cause I been playing PIano for 7-8 years my perception of tonality is strong lol

Well, the only characters that need to be in the main party are the characters that have direct influence on the story progression.
Seplhie was pointless really about halfway through, same with Irvine halfway through. Quina... do we even need to say? Mog and umaro are more easter eggs but ya catch my drift lol. Vaan and penelo, other than penelos peach syndrome, had no direct influence on the storyline other than Last minute discussions. Most NPC's out of rabrenaster talked to ashe and Basch more than Vaan