Originally Posted by
Xanatos
Technicality? Care to elaborate that a bit more.
Music was praised because it was actually good, to quote one of the reviewers "I actually don't feel the absence of Nobuo Uematsu".
Not just Final Fantasy XIII, after playing Final Fantasy XII every game in franchise feels restricted, and linear.
I can't get rid of this impression that you actually haven't played Final Fantasy XII. You do know Yiazmat is the biggest challenge not just in Final Fantasy XII, but in the entire franchise as well. Battle alone lasts five hours, and that's if you're excellent at it, if not, add couple of hours more. Skilled players, with maxed characters, best equipment, and well set gambits, have difficulties defeating Yiazmat, and you're telling me that he's no problem with characters at level 80. Omega Weapon, little challenging? Now I know that you're full of shit. If you need that quantity of phoenix down's, what does that tell you about game's difficulty.
In which manner you chose to set gambits is entirely up to you, the game itself can't be blamed if you chose to set gambits so characters would grind on their own, the game gave you an option, it's up to you to chose which one you prefer, simple as that.
It's been a while since I had a good laugh, you do know that Final Fantasy XII is one of the best if not the best looking game on PS2, it's animations, and cut scenes are better looking, and more detailed than those in Final Fantasy X, common sense really.
Not enough emotions? I really do hope you know what emotions are, joy, sadness, anger, anticipation, just to name few. Now, how the hell you missed to see those, and more, in characters of Final Fantasy XII. Vaan showed his emotions more than any character in Final Fantasy XII, anger, and saddens in quite a few occasions, and I really don't need to point that he was cheerfuller and light hearted fellow, which he showed through entire game.
By your logic Balthier is far from good character since his motives are revealed to player halfway through the game, if so, we should cross quite a few characters my friend, few protagonist as well, as they usually obtain real motives halfway through the game. Take Squall for instance, for majority of game he fought because he was ordered to, only later he started to care for his friends, and fell in love with Rinoa, thus decided to fight because he wanted to protect them, what a lame character, right?
You do know that sound includes both music, and voice acting. Final Fantasy XII is praised for both, especially the voice acting, many, including those who dislike Final Fantasy XII, consider it to be a huge step forward, superior to the one from Final Fantasy X. Do you really think no one would notice issue of such caliber, especially if it was in a popular game as Final Fantasy XII.
Well then, Square would need to remove quite a few characters. You're right you know, we should remove Vaan from the game, how rude of Square to put character which player can easily relate to, character who experienced harsh side of Arcadian conquest, to illustrate what it means when regular fellow stands against tyranny, character who's not cliched, far from smartass, curious and willing to learn, instead they should have gone with cliched protagonist, angsty teen with bigass sword and inhuman strength, intelligent, and capable right from the start, leader who often makes doubtful, rather stupid decisions, thus leading his party in deathly situations, but they still follow him for unknown reason, yes, that's better, Square should have gone with such character. I'm sure you would adore him or her.
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