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    Re: What should FF15 include?

    One thing I liked about Final Fantasy XIII was the battle system. It was fast paced, to the point, and easy to use. If anyone found it that hard, Bob forbid they play Final Fantasy VIII - I still don't get it. >>;

    THAT battle system I liked along with the ones in VII and XII, and I'd be happy for any of those to return.

    I miss buying weapons from new stores. By the time you get to a certain store, you know which level weapon you're expected to have for the next couple of fights. I dislike upgrading weapons - it's a waste of time and Gil. I'd have saved a few million Gil and hundreds of resources in XIII if I could have just bought a damn weapon.

    I didn't like the lack of interaction in XIII. I want to go into a village, with loads of people getting on with their day, and listen to their story. Screw having the stores in save points - I want a store! It's the difference between talking to a robot on the phone and pushing corresponding numbers to the thing you want to access, and talking to a human operator. Not that that makes sense... anyway, I want cities and towns full of character and life, and proper dungeons with puzzles and the like.

    Loads of meaningful side quests and stories would be awesome too.

    I don't like linear RPG games. I like wondering off the path and sticking my middle finger up to the main story for a few hours. I liked having an airship and a submarine in VII, and feeling like I could go anywhere when ever I wanted. I'd quite like the medieval themes to come back too, maybe. I don't mean the cliché "save the princess!" story line - that's been over done and used hundreds of times. A band of unlikely heroes, stealing from the rich and giving to the poor, dragon slaying, a little romance along the way is a good starting point.

    Oh, and for the love of Bob, I'd want to make Gil a whole lot more easier and faster than in XIII. Bring back obtaining Gil after each battle!
    Last edited by Unknown Entity; 10-20-2010 at 01:16 PM.


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