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    How is Chaostroph progressing?
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    O hai! How are ya?
  3. View Conversation
    I see. So, basically, if we create a "final" arc, it will be a mess of levels and items?

    EDIT: Ooh, I just got another idea.

    YouTube - Axel and Saix backwards

    When I heard that backwards theme, the idea that Chaosthroph gets cut off near the end of the game came to me. Instead, we have to enter some kind of realm and fix all the problems in the worlds.

    What I mean is, Dimitri does some crazy stuff, and removes Chaosthroph entirely from existence! But it's not gone, rather, its in another realm, or perhaps, its on "the other side."

    On Orderos, we need to save Chaosthroph before fighting Dimitri, and in this "nega-world" all the town themes and even the overworld theme is backwards. The sky is dark, the people are near lifeless, because they are eternally repeating their last day until the world ends. Going through each place to solve the problems, we eventually find that the only way to truly bring Chaosthroph back is to defeat Dimitri.

    And from there... well, use your imagination. How about that?
  4. View Conversation
    Okay, so basically, with the plot, you want it pretty simple, right? Abusing the fourth wall, that can be easier, like you said, the characters are aware they are in a video game.

    I should just rewrite this damn plot to make it far less confusing.

    EDIT: I got it!

    What if we split the game among multiple "versions?" Each one tackles a different character's story, and the final one is where it all comes together. Naturally, each individual game will rely solely on their character's story, and we don't really stray from them.

    The only problems with that, is how would we transfer data? It wouldn't be a problem if they were all individual games, since its basically five New Games with different stories. But the question stands. How could we transfer important data, like money and levels? That'd be kinda important...

    I'll think about this some more...
  5. View Conversation
    I want the Keyblade.
  6. View Conversation
    Ooh. Should be good. You got any joke weapons, by any chance?
  7. View Conversation
    Ah.
  8. View Conversation
    Did you make that Elyon and Meigumi sprite, then?
  9. View Conversation
    RUN does? Well, you can always just omit it from the script alogether.

    "Examine this? Random enemy appeared! Entering battle!"

    For such a high VIT, does that boss have low HP to compensate? Yeah, I know of Disgaea. Surprised those games can keep track of such high numbers.
  10. View Conversation
    I get it. It's like with Excalipoor, Gilgamesh used the wrong ability. That's so like him. xD

    Have them rare drops, but include a way to increase drop rates. I'm think like 1-5% drop rates among lots of enemies. Perhaps you could give different types of enemies different boosts. Like flying enemies drop Accuracy boosts and enemies with high defense drop Defense boosts.

    I think Evasion should be affected by equipment, and Accuracy should stop at 99%. BTW, 9999 STR, RUN, VIT, SPD? o_O And the critical rate should also be affected by equipment. Also, we really have dropped the magic defense stat? Or does Vitality cover both? Just wondering.

    I just remembered. Examining an oven to fight Gilgamesh reminds me of the YouTube video: Ultimate Utopia XXIII Randomly examining a toilet brings out Scarmiglione. xD
  11. View Conversation
    I'm a bit of a kleptomaniac in games like this. Once I knew where everything was, before facing Gilgamesh, I used the Time Device to get all the bonus equipment, and traded with Nova, and sold a lot of useless items and weapons in place of Super and Grand Elixirs. I know what to do, Elyon, its just I had a bad run. I didn't know Gift of the Goddess could be reflected. o_O (I took full advantage of those hamburgers, too, and you better believe I'm gonna be a stickler for maxing stats when it comes to the hardest bosses.)

    The music you just told me, I just never knew its name. It is pretty cool.

    I figured, but instead of being level 100, everyone's level 99, as if you didn't beat Dimitri, but the game pretends you did. It was nice being able to go straight to the oven to fight Gilgamesh, but first I had to teleport to get the new Overlimits, then get the secret weapons and equipment, then use the Hamburgers, then save in front of the oven. This is more procedural than you'd think.

    You can do it eventually, right? We kinda need that for the final product.

    Spark Waltz was awesome. Alther's new move was pretty good, but I felt it was like using Disembowel on all enemies at once. Meigumi's Dimention was pretty good, I couldn't even count the number of hits. I know, I know, I only did it when she wasn't busy healing or applying Miracle.

    I figured as much. I hope these boosting materials aren't THAT difficult to find, but at least require a good amount of determination to max the stats. Can you max every stat? And so, if I kept it up long enough, I could have 99999 HP and 9999 RP for everyone? Whoa. But for hard bosses, what do you think the highest amount of HP will be? 2 million? 5 million?

    It's just, you've created real monsters of bosses. Gilgamesh seems to choose randomly from having two to three turns per round. What does Defense Failure do? I didn't want to walk into a trap.
  12. View Conversation
    Yep, can't defeat Gilgamesh. He did Ultimate Illusion twice. Think about fixing that.
  13. View Conversation
    Something must be possessing me to continue coming back to these demos again and again. Perhaps the next demo can focus more on adventuring/overworld exploration as well as NPC interaction. Fighting's fun and all, but after a while...

    When you say save states, you mean a save file you've already placed in the demo? Or like with emulators?

    That music was kickass. You must use it in the fight before Shira.

    Well, we can still work with this battle system. Is it random? Because almost everytime, Ralz and Meigumi have gone before everyone, as they should with their speed stats.

    I used Poisoned Arrow once and it didn't work. I assumed he was immune to it, like all of Alther's debuffs.

    Be back soon with updates.
  14. View Conversation
    Okay, he's finally dead. His Cruel Force only heals him for 20000 now, which is far more manageable. Doesn't save the fight from taking forever, but its more possible now. Is his Reaper Sword supposed to penetrate Reflect? It did, alot. Also, I encountered the Miracle glitch again, but one turn after I revived my characters with their Miracles still intact, they went away. Strange. Maybe Miracle causes some problems in the scripting. One good thing is Alther's new move rocked. But Dimitri's AI is a little wierd, he used Hasten with both of his turns.

    Also, what's that Destined Battle music called? It was sweet.

    Too bad about ATB, but the battle system we have now does well enough. Or perhaps you could consider the CTB system from Final Fantasy X? Its like a frozen ATB system, where you can see whose turn is next. Maybe that would be even worse, or maybe its not possible? Although, I work well with any battle system.

    But, something wierd happened after I got back to the hub. Elyon is slow as a slug, and nothing seems to change it. Perhaps you could check that out?

    Also, I don't think I can take on any more bosses. I sort've blew all my resources on that Shira. <_>
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About Elyon Seraphim

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Date of Birth
August 29, 1990 (34)
About Elyon Seraphim
Biography:
I am a male human(?) being coming from the world of Tellus. While i am quite positive that i am chaotic good in both mind and soul. My flaw is that i am kind of anti-social, but i assure you that i just mean everything well, and that i like conversations and speculations, or even just mindless philosophizing.

But i digress, i am a person who is naturally good-willed.
Location:
Falling from the Sky
Interests:
Gaming
Favorite FF?:
I, IV, V and IX.
Occupation:
Laziness and Youtube.
Playstation Network ID:
Rhidlareh

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