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    I think I may have actually found a successor to Gin no Ishi/Silver Will.

    Zero no Kiseki Super Arrange #01 Inevitable Struggle - YouTube

    It's an arrange, but it's very similar. Violin, but also adds more. I think this'll go well with the sequel's final boss. But that's thinking ahead. Still, wanted to tell you.
  2. View Conversation
    I should think the HP is a good help with how to distribute the stats. I wasn't sure how to give HP out the the later enemies. So, I worked in reverse, giving 3 million to the secret boss and going backwards. How this will translate into the game will depend on how we handle things.

    Don't give up. There must be someone, somewhere, who can help. Seriously, other music exists. Use it. Half the music on my PSP playlist would fit right into the game.

    Right. Just use citations and whatnot. We can do into detail on what we want, later.

    Of course friends can help, especially if they share similar interests. Hell, anyone into RPGs can lend a hand. Check out Google, there's plenty of how-to guides. Improvising is good, too. It shows you can work well under pressure.

    I have some mental images, when you're ready. I'm sure you have some ideas, too.

    I can try to find people, but I don't think I'm as versatile as you, right now.

    Good, good. We're probably gonna need it. Let's shoot for a release before or near the end of next year. Not saying we will, but goals never hurt.
  3. View Conversation
    Seriously, though. I need an answer. Can you handle the bestiary? I laid out what I need within.

    Can't you look on the VX forums or something for help? I'd imagine someone could lend a hand.

    We're almost done, anyway. Besides sprites and music, the hard part's over. We have a story, we have characters. We have abilities and monsters. We have a plan, all we have to do is see it through. And don't be shy about taking music from other games. Who is your composer, anyway? Do you have a track I can listen to? What are your ideas for music direction?

    Actually, have we discussed the appearance of the characters? We know the original five, but what about the others? We never got to that. We should have some brainstorm sessions. What do you think?
  4. View Conversation
    I get it, it's tough. When not everyone's fully commited, projects can come to a halt, completely. It's very troubling.

    Still, as always, you know that I'll stand by you until the end. Merry Christmas, man.

    When I lack ideas, I ask others how to improve my current ideas. Though, it's not hard to find ideas. Inspiration is all around you, at all times. You just need to look for it. I'm looking forward to your other writer(s).
  5. View Conversation
    Tell me you got that PM. It glitched for me and I don't feel like rewriting it.
  6. View Conversation
    Then perhaps it's time to find new members to help. Find a new graphics artist. A game that takes years to make is an unsuccessful one.

    Listen to me talk. I've been intentially ignoring this for months, now. I keep returning to my word documents, but then I stop. I'm just losing interest without some semblance of a finished project. Perhaps you could start releasing some more demos? Ah, maybe too much to ask for.

    I'm just going to give you my latest document, the bestiary. Of course, it's half-assed, but I'm getting tired, it seems. Not sure what'll happen from here, but I'll do my best to see your game get released.
  7. View Conversation
    Althea... Alther? xD

    I'll use those, then. I don't really check the group anymore. ._.
  8. View Conversation
    Yeah, Elyon. I think it's time I turned for you on this.

    I'm not sure if or when Meigumi can respond to me, but I REALLY need some idea of what her in-game parent's names would be. I feel so awkward making up my own, so could you recommend two names to me? If she responds with her preference, please change to those.

    Thank you.

    PS: Now working on the bestiary and Master file. (It has all the documents and more, all spelled correctly and probably having a scene or two I forgot to add. That will be the final thing I do for this game.)
  9. View Conversation
    I was surprised at all the crap I found on Google, myself. Unfortunately, all the good stuff was invented by other companies. >_>
  10. View Conversation
    Ah, so the Aeondight is actually the Arondight. Could you please update the name?
  11. View Conversation
    When I finish, of course.

    I'd say a few more days.
  12. View Conversation
    You ever do one thing while doing another? For example, I've being watching FFIX playthroughs while doing all this documenting. It really distracts from the fact that its so tedious.

    Man, that game was fantastic.
  13. View Conversation
    Change of plans, I'm just going to combine all the Movesets into one package. It goes without saying, just use the descriptions.

    I've also been working on equipment/items.

    Do you have any new ideas for the game? Perhaps an ability system. Just a heads up.
  14. View Conversation
    Sorry, it's going now, it's your turn against the voodoo apprentice!
  15. View Conversation
    Although, I can tell you that, so far, I've completed several documents. By now, the Moveset is done and gone, I'm just working on the description and cost versions.

    The script is nearly rewritten. I'm shooting more for choices during events, perhaps giving more spice to it all. It should be void of plot holes this time.
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About Elyon Seraphim

Basic Information

Date of Birth
August 29, 1990 (34)
About Elyon Seraphim
Biography:
I am a male human(?) being coming from the world of Tellus. While i am quite positive that i am chaotic good in both mind and soul. My flaw is that i am kind of anti-social, but i assure you that i just mean everything well, and that i like conversations and speculations, or even just mindless philosophizing.

But i digress, i am a person who is naturally good-willed.
Location:
Falling from the Sky
Interests:
Gaming
Favorite FF?:
I, IV, V and IX.
Occupation:
Laziness and Youtube.
Playstation Network ID:
Rhidlareh

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