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    Delivering fresh D&D 'brews since 2005 Character Statistics. T.G. Oskar's Avatar
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    Name: T.G. Oskar
    Age: 21
    Height: 5' 11''
    Weight: 201 lbs.
    Race: Lumian (celestial-descended human); Greater
    Class: Arcpaladin/Greater Theomancer

    Appearance:
    Long dark brown hair that shimmers golden with the reflection of light, with gleaming pupil-less eyes with a slight silver sheen. He is marked with a silver-etched divine glyph on the back of his right hand: the glyph is the symbol on the Primordial Celestial Language that represents "humanity", on a dark silver lining, superposed upon a lighter symbol, also on the Celestial Language, that represents "servant of God". He possesses a fit and muscular physique, with a smooth skin, very lightly tanned, which gleams at moments in the presence of light. He has two scars: one on his right shoulder, product of a sword cut in an early battle, and a large scar on his torso, product from two razor sharp blades, from the left side of his chest, diagonally. A close look upon his aura reveals his greater form: an angel, bearing six wings and a bird's tail (representing a seventh wing).

    Outside of battle, he normally wears slightly oversized T-shirts, denim blue baggy jeans, a pair of worn leather sandals, and a black cap placed backwards, plus a pair of eyeglasses. The eyeglasses were once necessary due to a minor visual defect (minor myopia on his left eye), but the current lens have no augmentation due to the lingering effect of his heritage mending the visual impairment. The lens are now merely a decoration, often used while reading.

    Weapons:
    Angella, the Innocent Avenger: an oversized holy sword, with a double-edged blade curved as a falchion, in order to possess an effective cutting curve and a deadlier inward curve for backhand tactics. The blade has the reach and size of a zweihander, with a blade wider than common: the inner blade is grey, with a rash surface that glimmers within light, and etched with holy inscriptions that glow with a soothing pale green light, in slight pulses; while the edge is the color of white metals, polished to provide an almost perfect mirror reflection. The hilt is ornate, with a cross-shape as pommel. The guard of the blade, while allowing two-hand wielding, protects well the hand with a half-basket hilt, of narrow expansion, which partially covers the ornate holy symbol crossguard. The end of the basket-hilt has a dual set of feathers, which always look and feel soft and shimmering, as if a pair of wings. The thicker part of the blade, close to the fuller, has two extending small protuberances, forming an inverted II etched within the blade, while between the blade and the basket-hilt, three holes stand in triangular formation.

    The blade, albeit well sized to be only worn with two hands, is blessed to counter the balance in weight, and is light enough to be carried in one hand, providing a free hand when necessary. The sword, thus, can be carried with one hand but is effectively useless when the range of a zweihander is compromised: namely, within an arm and a half's reach. Two feathers on each side of the feathered sets glow golden each time the sword is grabbed, with the weight of the blade increasing or decreasing according to the actions of its owner: a pure heart can wield the sword lightly and precisely, while a dark and twisted heart finds the sword impossibly unwieldy and heavy.

    The sword has intellect and a personality of its own, which often behaves as a maiden, hence the chosen name. The personality of the blade influences the weight of the blade, and the sharpness of the edge: the sword consciously refuses to strike innocent beings, and a deadly blow becomes a gentle touch; yet its sharpness and power grows immensely upon the presence of a wicked being. At times, when its owner finds itself under menace, the blade may deal blunt damage or even lethal cutting damage even if the person may not be entirely wicked. The point of the blade is functional, and allows for proper thrusting technique, an unusual property for curved blades.

    The sword is of Holy Property, though it may suppress its property at the choice of its owner. As well, it also bears the Force property, which is independent of element, the property which manifests when the blade suppresses sharpness to deal blunt damage or as an extension of the blade's own sharpness. Finally, the glyph's on the blade's edge serve as a conduit of the owner's own will.

    The blade was formed from the remains of Oskar's former preferred weapon, a Holy-property bastard sword that shattered during a critical moment, and was reforged by a master weaponsmith. The blade's fragments, having channeled Oskar's power for various battles, retained a portion of his growing power and of his fading innocence. It is said that the personality of the sword emerges from Oskar's memories, as the ethereal representation of his fading innocence shaped as a maiden dear in his memory. The aura of the blade, at times, bears the phantom image of the deceased maiden.

    Armor:
    Plate of Caelestia: a suit of gleaming plate armor, etched with numerous plates interwoven with glistening chain-linked mail, offers excellent protection against most typical physical attacks. The suit of armor, while near-hermetic, is forged and made in a way that allows maximum freedom of movement, as if wearing the skin of oneself. Warm in the most desolate of colds and cool in the most merciless of heats, the suit of armor regulates the temperature of the body on natural circumstances, although does not protect against magically-altered changes in temperature. The suit of armor combines the flexibility of chain mail with the inner weaving of links, with the hardness and durability of plate armor, and the added protection and shape of scale mail to interlock the tough plates in a way that reduces the clumsiness and rigidity of typical full suits of armor. The suit is blessed with prayers of haste and weightlessness, to maximize the effectiveness in combat. The suit is also etched in subtle glyphs that hide within the shine of the suit, which serve as conduits for the will of its wearer. As a final protective ward, the armor possesses a mighty blessing that may harmlessly dissipate any energy spell, move, or technique that directs to its user and turn it into light, although with a hefty cost: the armor becomes vulnerable upon said protection ward activates, which remains for the duration of the battle Essentially, it means that it becomes vulnerable to mundane weaponry as normal plate armor, although without the burden of mobility and speed. As well, it drains its wearer of stamina, rendering it fatigued for an amount of time.

    The suit of armor was forged by a master dwarven armorsmith, whom swore to forge the greatest piece of armor ever worn by celestial being. Since celestial beings have no need for such a protection, as they can become ethereal at will, and are blessed with great wards and protections against the elements and evil, the suit of armor was rendered useless. Yet, since the armor was crafted with a noble purpose, and held great protective abilities, it was hidden from the worlds until someone worthy enough was capable of using it, and needed of its power. A testament to such tale are the rare, long yet thin plates on the back of the suit, which allow for the manifestation of wings.

    Gauntlets of Titanic Power: These thick plated gloves, etched with potent runes and enchanted with arcane and divine magic, increase the normal strength of its wielder and improves the channeling of any kind of energy instead of tampering with the somatic components and the energy flows of spells and moves. Wielders of the gloves can earn super-human strength and limited fatigue from lifting heavy objects and structures, up to the limits of a giant humanoid blessed with above-average strength. As well, the gloves can improve the impact of physical attacks, causing greater damage than with the bare hand: however, the gloves drain stamina from their wearer with such use, due to a curse enchanted during creation to hinder the use of such artifacts for physical combat; hence, a blow incremented with too much power may leave the wearer unconscious and perhaps even comatose from the violent drain of stamina.

    While the hands of the plated gloves are normally protected with a thick plate for protection, the right hand glove possesses an altered plate that reveals part of the wearer's skin. This measure was part of a request from Oskar by a renowned smith, which allows him to reveal his right-hand symbol.

    Winged-Boots of Pegasus: with a shape that evokes the mighty steed of Bellerophon, the plated boots with a golden winged motif provide an excellent protection and little to none hindering in feet movement. The boots do more than merely evoke the flying mount: they also grant their wielder faster than normal speed and the ability to jump great heights by the force of will. Normally, they serve as an excellent way of travel as they reduce the fatigue of extended periods of travel on the person (the boots do not eliminate the fatigue; they merely reduce the wear and fatigue of the wearer's feet to allow longer days of travel. The wearer must still eat or sleep and rest every now and then). As well, the boots allow sprints of speed comparable to an above-average horse galloping at high speeds, and also allow leaps comparable to the leaps of a dragon enabling flight: however, the use of such skills enact a physical toll on the wearer's stamina, causing fatigue depending on the total speed and time elapsed while running/charging/rushing, or the height achieved during leaps. As a final blessing, the boots greatly reduce the shock of impact from great leaps as long as the leap was done with the boots, and the wearer falls on its feet.

    Abilities: Oskar, besides the abilities presented, has a great degree of skill on basic swordsmanship, varied martial arts such as brawling/karate/wrestling, and good skills on polearm fencing, axe & mace technique, and gunmanship.

    Offensive Abilities:
    -Shining Wind Style: while still a novice, Oskar self-taught this style (derived from a style that emphatizes on air manipulation), based upon the manipulation of air, combined with the power of light he is capable of manifesting and his fighting spirit. Since then, he has developed the style further:

    --Shining Air Wave: upon focusing holy energies and his fighting spirit into his blade, he can send an air wave attack filled with the energy towards its enemy. The air wave is unusually sharp as the blade. This move has been practiced enough by Oskar that it deals little to no fatigue upon him.

    --Shining Air Blast: upon focusing holy energies and his fighting spirit into his blade or fist, he can shoot a blast of condensed air filled with the energy. The blast is of a blunt hit nature, and has a distinct concussion element, meant to knock back the enemy briefly. It can be used to impulse, in order to displace a certain distance, or use it as a "jump". The force exerted can make a cloud of dust, or slightly smash concrete walls. This move has been practiced enough by Oskar that it deals little fatigue upon him.


    --Shining Dual Wind Intersect Razors: upon focusing holy energies and his fighting spirit into his blade, Oskar releases two blades of air that are suffused with holy energies. The blades are angled so that they meet at the specific point the opponent is present: once they meet, the blades collide, causing shards of razor-sharpened air and holy energy to burst upon a small area. Normally, the technique can only be executed with two swords, which allow the waves to collide properly: this use causes moderate fatigue. However, a variant of the technique can be executed with a single sword, albeit the speed of the swing and the angle of the attack must be executed and determined at slivers of time, which affects the accuracy of the attack and the amount of energy expended. Using this variant renders Oskar greatly fatigued.

    --Shining Wind Crescent Moonlight Blast: upon focusing holy energies and his fighting spirit into his blade, and drawing his blade upon an arc, Oskar can release a massive crescent wave formed of willpower, surrounded by an aura of radiant energy and outward-propelled force at abnormal speeds. The wave is possessed of an unusual sharpness, which can slice in half any object devoid of willpower, and seriously injure weak-willed individuals. The holy energy, the force projected by the wave, and the air that pulls, are considered independent and mutually exclusive, so merely blocking the attack is useless if the three components are not considered beforehand. This move causes moderate fatigue to Oskar, as it demands a peak physical shape to unleash.

    --Shining Air Dragon Flowing Strike: perhaps the greatest technique developed from the Shining Air style, the user draws great amounts of willpower and radiant energy to strike the space upon a certain point. The user remains at a stance with its blade extended, as the form unleashed travels at speeds. Regardless of whether the form hits or not, the form emanating from the blade erupts into a form of dragon that emerges from the point of collision, which travels in a vector determined by the second swing of the user's weapon. This renders the move very difficult to evade, although it can be blocked, parried, or even avoided by extraordinary means. This move causes great fatigue upon the user, as fitting for an extraordinary move.

    It is rumored that the dragon may abruptly change vectorial direction with sufficient willpower from the user, but such a move is, sufficient to say, suicidal due to the incredible amount of willpower required to change the dragon-form's "flight" after the eruption.

    -Divine Blade Spell-Technique: moves revealed only to the most experienced and devoted Paladins, those who transcend the line of duty and excel upon their determined goals. Each tactic generates very decent amounts of fatigue, which preclude their repeated use.

    --Sacred Sword Eruption: a technique that conjures an ethereal blade formed from holy energies, with sharpness and physical durability. The blade surges from the ground, which glows with a divine sigil before emerging, as the tsuba of an oriental Katana. The sigil and blade are unique to each executer: in Oskar's case, it takes the shape of two interposed perpendicular blades, both double-edged, and both of crystalline appearance, flowing from a sigil that contains a cross-formation that spins slowly.

    --Sacred Sword Blade Extension: a technique that conjures an ethereal blade formed from holy energies, with sharpness and physical durability. The blade emerges from the executer's own weapon, and the shape of the weapon does not carry to the ethereal blade formed, as it possesses a shape unique to each executer. In Oskar's case, it takes the shape of a wavy crystalline blade similar in appearance to ice, with sky-blue color, and the ethereal "hilt" of the blade slowly transmutes into a pole as it flows from the blade.

    --Sacred Sword Shooting Star-blade: a technique that conjures an ethereal blade formed from holy energies, with sharpness and physical durability. The blade flows from an undetermined point in the sky, and pierces the earth and anything in between, though not necessarily has to strike the land. The executer places the sigil from the point in the sky from where it wishes the blade to emerge, which takes originally the form of a small sphere. The second part of the tactic, which can be withheld by an indeterminate time, consists in striking with the weapon as the key utterance of the move is spoken, in the direction the user seeks to extend the blade. From there, the blade emerges, exactly in the same direction the user intends to strike. The sigil and blade are unique to each user: in Oskar's case, two double-edged blades, intersecting and perpendicular, emerge from a spinning sigil on perpendicular to the blades. The blades, of crystalline appearance with a flaming red aura, have etched edges that simulate a falling meteor, spinning in the same direction of the sigil, as it protrudes four deadly looking spikes that contain equal force and holy power as the blades themselves.

    --Sacred Sword Blade Aura: unlike the other ethereal blade techniques, this spell-technique serves merely as an extension of the user's blade, capable of extending its reach to great levels.

    --Sacred Sword Grand Sigil: a deadly technique, the Grand Sigil conjures a massive glyph that expels waves of holy energy and physical force, at the cost of the user's lifeforce. The sigil, which is unique to each user, extends to a vast reach (a radius between the distance of 10 to 25 meters), with the extension draining stamina from the user. Once the sigil emerges, the user strikes the ground, which unleashes a circular burst of energy projected outward. With each strike, which projects from the area of impact of the blade, the user is drained of lifeforce, which opens fresh wounds and reopens closed wounds. If used enough, it may completely drain its user, causing death. In Oskar's case, the sigil takes the shape of two superposed crosses, placed in a way they form a nautical rose with the appearance of silvery metal, enclosed on a circle. The circle and the crosses both contain holy glyphs.

    -Radiance Manipulation: by focusing very large amounts of energy upon his hand, Oskar can shape pure radiant energy into various shapes, such as a spear, a bolt flowing from mid-air, a sphere, and other shapes. The forms have a holy component, a force component, and a "ki/chi/fighting spirit" component, which ensures that at least part of the forms bypass the defenses. The large amounts of energy required drain him, and thus he can only attempt such move a few times.

    Defensive/Support Abilities:
    --Blast Defense Fist: upon focusing holy energies into his fist, he can attempt to cancel a energy blast directed at him. The blast and the fist collide, canceling each other in a explosion. This skill leaves him prone for a short while to any attack, and also knocks him back a distance. Accuracy of the defensive move is determined by size: the longer the blast, more effective is the move.

    Additionally, the Blast Defense Fist move can be used to block ethereal or spectral enhanced weapons. The move, executed as a karate blocking motion instead of a fist, can block both the physical and the energetic blades, but only once before the energy dissipates.

    Oskar has developed this move to a degree in which it deals little to no fatigue.

    --Outward Radiance Blast: mostly used as a distracting tactic, Oscar creates a sphere of blinding light with a very wide radius, which deals no damage but impairs visual-depending moves, and also reduces the accuracy of attacks. The shine dissipates during time, lasting a mere 2 seconds. This move, for its simplicity, produces little fatigue, but also causes Oskar to lose accuracy as it also impairs his own visual acuity for an extended period of time.

    --Sword of Light: by focusing radiant energy in his palm, he can reshape such energy into a sharp blade bearing the holy element. In all means, it behaves as a normal sword (balance, sharpness, technique capablility), however it cannot be removed from the hand (the energy quickly dissipates), only cancelled. This is often a skill taught to holy swordsmen.

    Oskar has improved upon the skill, making it capable of dealing blunt force damage as well as holy/slashing damage.

    --Ether Breathing: since the total of Oskar's moves depend on stamina to execute, he has developed a tactic to recover stamina faster, by controlled breathing. This tactic can only be done while calmed, and recovers stamina at 1/10th the amount of time required for a normal person to recover its stamina (e.g., what a person requires of rest to recover in one hour, Oskar can do it in 6 minutes) While on this stance, Oskar is vulnerable to any attack aimed at him, as his reflexes diminish to focus on stamina recovery. Note, stamina recovery DOES NOT recover physical wounds or internal wounds, but rather reduces the fatigue.

    Greater Theosophy: as a Greater Theomancer, Oskar is capable of using very potent Holy powers in a way similar to spells, albeit with a slight difference: his "prayers", his powers, do not require complex litanies or focal points, much less
    components. However, manifesting such powers requires stamina, and such, caution should be exercised while using the Greater Theosophy to unleash divine power.

    -Redemption: heals physical wounds by shifting into fatigue. The power to turn wounds into stamina drain is not very cost-effective, and it requires an immense deal of stamina to close a wound, with lesser to stabilize.
    -Intersession: reduce physical hits by shifting damage into stamina drain. Completely reducing the effect of a wound greatly drains stamina, so a potent wound may cause the caster to go unconscious. The ward is immediately dispelled if it causes to go unconscious, which causes the full effect of the attack to be taken.
    -Disbelief: reduce the effects of a magical spell that causes an offensive effect, by shifting the effect into stamina drain. It follows the same rules as "Intersession", but only one of the wards can be placed into effect at a time. Shifting the wards takes time, in which the caster becomes vulnerable to attacks or spells.
    -Retribution: by consuming stamina, a specific area increases in pressure, causing physical damage. The effect is instantaneous, and it lingers with the concentration of the caster. The effect of the pressure change can be intensified with further straining of stamina.
    -Repulsion: by consuming stamina, an enemy is repelled with a physical rebuke, expelled with a force proportional to the amount of stamina consumed. The being is rebuked in a way fitting its composition: evil is rebuked with faith, physical objects are repelled by force, magic is repelled by magic (magical creatures and missile-type spells only), and so on.

    (these are examples of the effects. All "spells" consume large quantities of stamina to be executed. More and similar effects may emerge, which will be notified with anticipation)

    Overdrive: Transfiguration: Oskar's latent angelic heritage can bloom in the moments of dire need. The Overdrive is composed of 7 different stages, each manifesting more of the aspects of an angel as well as granting new wings (odd numbers of wings are represented by the last even amount of wings plus a bird tail). Upon each transfiguration, Oskar's ability to manifest holy energy/fighting spirit, and the amount of energy he can manifest is increased. Also, skills and powers of incredible energy requirement can be used. Finally, his stamina is increased after the 4th stage, each stage granting greater amounts of stamina.

    *4th stage and beyond is restricted unless requested*

    (He may be improved in the near future, as he discovers more skills throught RPing or RPBing)
    Last edited by T.G. Oskar; 02-18-2008 at 07:57 PM. Reason: Giving a proper epic update to fit position as faction leader.

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