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Thread: Final Fantasy VI - Stand Guard

  1. #1

    Final Fantasy VI - Stand Guard

    This is a revision of Final Fantasy III US v1.1, made using LordJ’s excellent FF3usME, and many patches found on this site and elsewhere. It took two and a half months to finish, and there are three patches: one for Easy, one for the original game’s difficulty, and one for Hard. It was my intention to bring the presentation of the game in line with later games in the series, and I re-wrote a bit of the dialog for color.

    Short List of Changes:

    You may now dash with the cancel button
    The font has been changed (Custom Font by vivify93)
    Spells, items, monsters, etc. have been changed
    Gau may now return from any monster formation with less than 6 monsters
    Gogo’s command select no longer has a yellow streak in it
    Many typos, errors, etc. were corrected
    The text has been formatted so that you may name characters whatever you like
    The graphics have been changed back to the original game’s uncensored graphics


    This is the relevant download link:

    http://www.fantasyanime.com/finalfan...6downloads.htm

    Enjoy!

    - Spooniest
    Last edited by Spooniest; 09-25-2011 at 05:21 AM.

  2. #2
    Registered User Final Fantasy VI - Stand Guard
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    Re: Final Fantasy VI - Stand Guard

    How you suppose to play .ips file?

    Ok, I should have read ReadMe first lol

    Edit:

    Unfortunately I can't run any version of SNES Tool I have found with my windows 7 x64. Says not compatible. Anyone know where I can find one?
    Last edited by FFGamer86; 07-17-2011 at 01:58 AM.

  3. #3

    Re: Final Fantasy VI - Stand Guard

    Quote Originally Posted by FFGamer86 View Post
    How you suppose to play .ips file?

    Ok, I should have read ReadMe first lol

    Edit:

    Unfortunately I can't run any version of SNES Tool I have found with my windows 7 x64. Says not compatible. Anyone know where I can find one?
    Have you tried this one:

    Romhacking.net - Utilities - TUSH

    It's a utility for adding a header to a SNES rom. Try it and see if that helps.

  4. #4
    Registered User Final Fantasy VI - Stand Guard
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    Re: Final Fantasy VI - Stand Guard

    Ok it seems the program runs. Hold do you use this though?

  5. #5

    Re: Final Fantasy VI - Stand Guard

    Quote Originally Posted by FFGamer86 View Post
    Ok it seems the program runs. Hold do you use this though?
    Right click your Final Fantasy III file and select "copy," then right click an empty space and select "paste."

    Double click the tush.exe file. Select "Browse."

    Locate the unheadered Final Fantasy III rom.

    Double click the unheadered Final Fantasy III rom.

    It will tell you whether there is a header or not.

    If it says there isn't one, click "Add Header."

    Now, again, right click your Final Fantasy III file and select "copy," then right click an empty space and select "paste."
    You might want to give it a different name, like "FF3header.smc"

    Now go here:

    Romhacking.net - Utilities - Lunar IPS

    And use Lunar IPS to apply the patch.

    It's a comparably simple GUI (Graphic User Interface).
    Last edited by Spooniest; 07-18-2011 at 10:45 AM.

  6. #6
    Registered User Final Fantasy VI - Stand Guard
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    Re: Final Fantasy VI - Stand Guard

    what is the unheadered Rom?

  7. #7

    Re: Final Fantasy VI - Stand Guard

    Quote Originally Posted by FFGamer86 View Post
    what is the unheadered Rom?
    Final Fantasy III (U) v1.1 [!].smc

    Is a common name for the file, but I won't say where you go to get such a thing.

  8. #8
    Registered User Final Fantasy VI - Stand Guard
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    Re: Final Fantasy VI - Stand Guard

    oh ok. i have that but it says it has a header when i clicked it.

  9. #9

    Re: Final Fantasy VI - Stand Guard

    Quote Originally Posted by FFGamer86 View Post
    oh ok. i have that but it says it has a header when i clicked it.
    Ok, then just use Lunar IPS: Romhacking.net - Utilities - Lunar IPS

  10. #10
    Registered User Final Fantasy VI - Stand Guard
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    Re: Final Fantasy VI - Stand Guard

    I opened the Lunar. Clicked on the ips file, then clicked on the .smc file and it said patched was applied or whatever. Now it is ready to play?

  11. #11

    Re: Final Fantasy VI - Stand Guard

    Should be.

  12. #12
    Registered User Final Fantasy VI - Stand Guard
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    Re: Final Fantasy VI - Stand Guard

    LOL. Now I can't get Snes 9x to open. I click on application and it goes to taskbar but it is like fully minimized. Click on icon on taskbar and all it does is open another minimized app and no option to maximize. Have to figure out what is wrong.

    Running Windows 7.

    Edit: I think i got it working, Now my usb controller is acting up lol.
    Last edited by FFGamer86; 07-18-2011 at 11:10 AM.

  13. #13

    Re: Final Fantasy VI - Stand Guard

    Quote Originally Posted by FFGamer86 View Post
    LOL. Now I can't get Snes 9x to open. I click on application and it goes to taskbar but it is like fully minimized. Click on icon on taskbar and all it does is open another minimized app and no option to maximize. Have to figure out what is wrong.

    Running Windows 7.

    Edit: I think i got it working, Now my usb controller is acting up lol.
    These dang ol computers just don't like you do they??

  14. #14
    Registered User Final Fantasy VI - Stand Guard
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    Re: Final Fantasy VI - Stand Guard

    I finally got the logitech controller situated in the game. It wouldn't assign buttons properly or it would start assigning the button to a different one I already had assigned and it kept eventually assigning the same button to like 4 different keys. It took forever to get it to assign L and R. Who needs to run away? Finally got it all down though and was able to start playing. Need to get latest patch again now lol.

  15. #15

    Re: Final Fantasy VI - Stand Guard

    Ze trick, she is done!
    "I find this all to be highly inappropriate."

  16. #16

    Re: Final Fantasy VI - Stand Guard



    Is this better? Someone with the handle vivify93 edited my font for me, and explained to me how to drop it in. I'll be putting this up on romhacking.net on October 1st. Hope y'all enjoy it.

    I admit that I have no experience designing a font, and if you search "Final Fantasy VI Stand Guard" on google, you'll eventually run into a Russian site that has screens of my first attempt. I was using Courier, and it was ugly as hell.

    Then I tried using Times, and it was ugly as hell.

    So you guys're lucky that somebody with some eye for this sort of thing came along and offered his services. I'll no longer be assaulting yer eyes with my horrible fonts.

    Look for it October 1st!
    "I find this all to be highly inappropriate."

  17. #17

    Re: Final Fantasy VI - Stand Guard

    "I find this all to be highly inappropriate."

  18. #18
    gumballthechewy
    Guest

    Re: Final Fantasy VI - Stand Guard

    I'd like to start off by saying: This is a terrific mod/patch/whatever-you-call-it!

    This makes the original version on SNES seem like complete garbage! and I LOVED FFIII/VI to death!!

    The Rippler bug is gone!, you can run whenever you feel like! (OMG!! That purple octopus is gonna shove that 4 ton weight on Celes! Well, I'm just gonna stroll over, ya know, take my time), and the dialog, I dunno, it "feels" better than the SNES version. (I enjoyed watching Sabin call Kefka a b****** in the desert camp)

    I only had three teeny tiny problems though...

    Being a super FFIII/VI fanboy, I guess you could call me (I've been playing it regularly since the day it came out), a few name changes bugged me a bit:

    Changing Esper to Eidolon
    Changing Gestahl to Ghastra
    And changing the main characters names (I know I can change them back but still... I'm weird that way)

    Other than that (which is fairly minor) this is the best thing to happen to FFIII/VI! I really didn't like the Advanced remake at all, but this is near perfect!

  19. #19

    Re: Final Fantasy VI - Stand Guard

    Hey, just as long as the changes took, I'm golden. You haven't any idea how many times I would do an update and find out a certain change didn't take (i.e. somehow I screwed up).

    I'm glad you enjoy it. I'm just finishing up a play through, but I did something kind of ridiculous. I leveled everyone to Level 50 because I didn't want to over level my characters, as I think it makes the game too easy.

    I forgot that a lot of guys in Kefka's Tower cast Lv.5 Doom, which is one-shotting my party all over the place.

    My favorite character to (re)write was Kefka, btw. I hope this doesn't mean I'm some sort of lunatic.
    "I find this all to be highly inappropriate."

  20. #20
    gumballthechewy
    Guest

    Re: Final Fantasy VI - Stand Guard

    I can only imagine how difficult something like this must be, and you did an amazing job! I love being able to run anytime! Sprint Shoes where such a useless relic. The dialog is much better! I can't really explane, but like I said, it seems to flow better than the original dialog. I could go on, and on about your improvements! Simply amazing!

    Ha ha, good ol' lv.5 Doom! I try and keep my levels staggered, like having lv. 20 21 22 and 23 to prevent my entire party falling pray to those nasty spells.

    Hey, Kefka's one of my favorite characters too, he's funny in a messed up sorta way!

    I like what you did with those yes and no choices, a few of them are quite humorus! I can't remember an example off the top of my head but it was something quite amusing.

  21. #21

    Re: Final Fantasy VI - Stand Guard

    My favorite is if you wait till the WoR to get the Seraphim magicite. The guy offers it to you for 10 gil, and your choice is:

    >...Sure
    I don't want your stupid rock
    "I find this all to be highly inappropriate."

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