Quote Originally Posted by Unknown Entity
Also, the final level in LittleBIGPlanet when you have to make your way through those big, circular mazes which spin... and some platforms have electricity flowing through them. THEN you have to time it all right so that you can drop through the bottom of the maze when the exit passes the hole in the floor... which if you miss, you get electrocuted by the floor around the hole. That area sucked big time, especially when you lost all your lives and had to start from the beginning of the level.
God that place is a bitch! I had to restart the level about a dozen times before I realized I could never do it. I just stopped there. IT'S RETARDED. For such an adorable game with cute little things all over the place, obstacles like that make it evil. GAH.

Some of the FFXII locations were pretty bad. Like the deserts. Holy hell, the deserts. I got so bored walking back and forth through them to complete missions. I don't even remember the names for them because every single one was the same: boring and hard to maneuver through. Even during rainy season for that one desert, the place is just as bad because you lose half of your walk-ways, and there are elemental things flying all over the place trying to rip your head off. Yeah. I can't beat them without sacrificing about five phoenix dawns, so any place with a bunch of those sucks.

Actually...now that I think about it, a lot of the FF places are bad. You always get large expanses of land or mazery to travel before getting to a boss so you get some experience and stuff, but those mazes are annoying...

Okay, so all the little stage things before you get to the boss (in ANY game), is the worst location ever. I hate being in those. Monsters pop up every other second, and the design is always confusing so you have to go around and around several times. Yuck.