I read the article and the articles mentioned/linked within in. Skinner box mechanics are pretty ruthlessly employed these days - whether it be the stock MMO that as they say, makes you do the same action 100 times to gain a level or a reward, then 110, 120 and so on, or the influx of apps and mini games that force microtransactions upon you to unlock more and more of the game.
Major game development has shifted from quality to quantity I surmise. EA, Activision, even Squeenix churn out unoriginal or uninspiring titles on a regular basis. If they're not charging £45, $50 or even $109 AUD for a brand new title that has nothing really new other than the name (Modern Warfare series take a bow) then they're making Android and iOS apps that give you the shell of the title and then you get to spend $20 on five different downloadable parts at your leisure. There's going to be people out there that have Chrono Trigger on the Super Nintendo, that didn't mind buying it for Nintendo DS because they wanted to revisit their childhood or teen memories from the past but then felt aggrieved seeing it be released for iOS at the same price as DS. I know - I was one of them.
However, just because there seems to be a unstoppable juggernaut of sequels and glitzy rubbish spewed forth from the bigger game debs, it's not to say this is the case for everyone. The increase in independent development has been a highlight - especially as every other month seems to bring forth another bought out game company closing or being shutdown from within. The rise of NISA and the popularity and participation in Humble Bundles has been a joy to see, and whilst it might have nothing to do with combatting the stagnation of the general gaming market directly, I like to see it as somewhat of a fight back.
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