Quote Originally Posted by Odin1199 View Post
If you add something like more than 100 backpack slots on a consoles, the menu starts lagging. I didn't make that up. Anyways, maybe the gun system doesn't require that much memory to spawn guns, but I think it does have to think harder, the more parts there are to choose from. That I can't really say, but I don't see why they promised us a bazillion more guns in BL2, but gave us pretty much a cut version of BL1 gun system. They cut alot of parts and combos as well. Why did that do that? Why does every gun have to feel pretty much the same? Why do all purples have to always be very good and all legendaries pretty much always have to be kick ass? That's not very rpg'ish. Purples, legendaries and blues should've had variety, as in usefulness variety. There should've been good and bad of each category and only a few perfect combos should've been really awesome. That would've added alot of depth. What players have to find now is mostly greens, some blues and very few purples. No depth whatsoever. Maybe I'm wrong here, but maybe the loot generation process can't allow adding more parts or the game will start thinking for too long and glitch, especially on the consoles. Yeah, I shouldn't have really used this as an example, if I don't know that much about programming.
Look at the visual variety of weapons in Skyrim, and not just weapons, equipment and overall loot as well... add to that massive backpack and your personal chests to stash that all in (plus, Skyrim's several times bigger to begin with) which again means it's not an issue of a console limitation, though for some strange reason you're willing to stick to it.

The same way Bioware promised our choices and war assets would matter, 16 different endings, more engaging sidequest... what this means my naive friend... developers lie! Instead you actually blame consoles for something as minor as more backpack space.

People become spoiled, want games to be for everyone and make them alot easier, shorter and less rewarding.
I'll repeat myself once again, this time I would like for you to at least try to prove me wrong. Easier? Over 70% of video games today offer several levels of difficulty for you to chose from (higher ones being indeed hard), meaning it's as easy or hard as you make it out to be. Shorter? Fluffy addressed this earlier in this thread, long story short seeing as video games in general offer a lot more of content today, in most cases you add multiplayer to that, I honestly don't see how video games are in any way shorter (do care to explain?). As for your last point, I'm pretty sure "sense of reward" differs from player to player.