I dont really play elder scrolls much, but thats a pretty sick idea by your DM. Are the other PCs gonna be straight up told what happened, or are they left to figure it out on their own?
Dear everybody,
As most of you probably don't know or remember in the slightest, one of the D&D games I participate in is "Not Skyrim," Cyrodiil set in the Skyrim timeline (4E 201). We recently hit an incredibly interesting bubble in our story - literally, a bubble. I missed a session, and being the only elf in the group, our DM decided this was the perfect opportunity to throw in a gigantic plot twist, and none of the other players know about it. It's bloody brilliant.
They set my character to watch over the campsite mid-day while the rest of the party ventured into the tiny village seeking an answer to whatever question had been posed to them. (My character rides a nearly dire wolf, so it tends to scare people. It would make sense to be removed from the party in that situation.) The party was only meant to be gone for an hour or so.
As far as the other players know, they entered the village, found a necromancer who was raising a skeletal army, fought a skeletal dragon, and are about to leave the village. Their entire duration inside the village is roughly three hours.
What actually happened? The village was set in a time bubble, a trap set by some wizard somewhere, perhaps the necromancer or maybe someone else. What matters is that the village blinked out of existence for EIGHT YEARS.
I have eight years of fake history to make up. What I've got so far:
That's the stuff that doesn't directly relate to my character and what he's been up to during this eight year period. All of this is within the first two years. I've still got to come up with a series of basic events all the way through 4E 209. Help, you creative Elder Scrolls fans, you!spoiler tag since there are super mild Skyrim spoilers... but not really:
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reppin' SOLDIER since 2004 • CPC8 class of 2009Random;:
I dont really play elder scrolls much, but thats a pretty sick idea by your DM. Are the other PCs gonna be straight up told what happened, or are they left to figure it out on their own?
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It depends upon whether they can find me! They entered the village in spring, and will be leaving in winter, so it will be obvious to them that something is off right away. I'll have carved notes in the trees at the old campsite, so if they think to look, they'll be good. Upon finding me, I'll fill them in on everything.
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reppin' SOLDIER since 2004 • CPC8 class of 2009Random;:
Well for one you might want to mention some refugees. Not all of them will be running to Morrowind.
Bruma and anything happening to that.
Imperial City havoc.
Maybe a few Jarl's coming to Cyrodil and trying to be all big and bad. All I can think of right now.
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What of the Nerevarine? Neither blight nor age can harm him, so in theory he'd still be around. Would he give enough of a shit to intervene in any way? Maybe some sort of resistance movement, that'd give you a nice war to beat events out of. Plenty of places to hide underground in Skyrim for a resistance. Maybe a reconciliation of the remaining imperial forces and the Stormcloaks to fight against this. The Aldmeri Dominion would take interest in another power trying to gain influence. You'd probably be looking at another Great War. With no Dovahkiin to stop him, Miraak would have returned to Solstheim, and he had plans to take over Skyrim. In fact, there's a fun further plot twist possibility, Miraak, with his mind controlling thu'um could easily usurp Alduin, or be using him as a puppet the entire time while aiming for ultimate control from the beginning. Dragons are naturally ambitiious creatures to begin with, any way you look at it, Alduin wouldn't be satisfied with only half of Skyrim. Also without the Dovahkiin, nobody would have stopped the prophecy from the Dawnguard storyline from being fulfilled, so your new world would likely be one of eternal night, allowing for vampires to take to the surface. All kinds of shit you can do.
For Our Lord Sheogorath, without Whom all Thought would be linear and all Feeling would be fleeting. Blessed are the Madmen, for they hold the keys to secret knowledge. Blessed are the Phobic, always wary of that which would do them harm. Blessed are the Obsessed, for their courses are clear. Blessed are the Addicts, may they quench the thirst that never ebbs. Blessed are the Murderous, for they have found beauty in the grotesque. Blessed are the Firelovers, for their hearts are always warm. Blessed are the Artists, for in their hands the impossible is made real. Blessed are the Musicians, for in their ears they hear the music of the soul. Blessed are the Sleepless, as they bask in wakeful dreaming. Blessed are the Paranoid, ever-watchful for our enemies. Blessed are the Visionaries, for their eyes see what might be. Blessed are the Painlovers, for in their suffering, we grow stronger. Blessed is the Madgod, who tricks us when we are foolish, punishes us when we are wrong, tortures us when we are unmindful, and loves us in our imperfection.
i'm really leaning towards some Imperial City havoc. Just shit going down.
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I'm thinking your character just split with whatever treasure the party had and went to a fine pub*whorehouse*pub somewhere up in Skingrad and spent the lot on fine cigars and cheap hookers while steadily gaining some added pounds with bottom trolled mead and then just spent the rest of the time with old count vamp (whatever his name is) I'm sure he will still be alive and kicking 200 years after the oblivion crisis although he may not be count of Skingrad anymore that would look a bit suss, just saying.
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