I have to disagree with the challenge aspect of the game.
Some simple examples:
- Always guaranteeing CP for ALL party members (especially those not even with you) after battles, even if they are knocked out.
- Eliminating the need to heal after battles because every battle granted the party with full HP.
- The Retry option.
- The use of the spell Libra alone led to the "usually" best actions against enemies.
- The Sentinel role is overpowered because you can use it to soak up so much damage while you healed up, powered up your party and debuffed the enemies.
Point is, I could go on and on about various other things that really watered down the challenge. For me, I still certainly enjoyed the game and had a lot of fun with the title. However, for an RPG in this newer generation, the game design leaned too much for holding your hand throughout the game, generously making things as painless as possible for the gamer. I like having some help in the games when I play, but this title did make me feel like I was running on auto-pilot for most of the game.
Bookmarks