I realize that RPGs these days are much different than in the past, but come on – it was a luxury back in the day to get to a save point. Take classic games like FFIV. That game was so merciless with the opportunity to save, especially in the dungeons. Not only that, that game was significantly harder because you actually had to stock up on items to get through things. On the other hand, FFXIII coddles the player.

It's still a great game, regardless, but the game developers sacrificed the sense of accomplishment for the sake of convenience.