Quote Originally Posted by o0Odin0o View Post
Ohh, I have heard that Status ailments make bosses harder, mix that in with area strong attacks and a naturally high speed.
Dude, any boss can be annoying with the right combo. The best example off the top of my head is if you're under Poison when it performs a move that reduces everyone's HP to 1. Instant death, no reaction time.

But if you want general challenge, have its ATK power increase everytime its HP drops by a tenth. Near death, it'll be knocking out your members in 1 hit.