Originally Posted by
o0Odin0o
I am making a video game and I want a ridiculously hard super boss.
Why? Cause in the FF i have played, barely has there been a Super boss that actually took skill if you were at max stats. Penance was the only boss that gave me real trouble, even at max stats.
Would this be hard?
This is trelestria, my hyper-boss.
Trelestria gains hp about 300 per second
When Trelestrias Hp drops 70%, he gains hp at an interval of 1 point every one tenth of a second
When Trelestrias Hp drops 50%, he gains Hp at an interval of 2 points every one tenth of a second
When Trelestrias Hp drops 30%, he gains Hp at an interval of 10 points every one tenth of a second
When Trelestrias Hp drops below 10%, He drops all Hp gaining processes and goes on the offense
He doubles his Att and def, but looses permanent statuses.
He then splits into 2 separate entities known as Ahura, and Mazda
Each entity has it's own 2 attack nodes
Each attack node has triple edge
All the attack nodes start hasted and quicken
The attack nodes have death touch and lv.1 doom strike
Ahura and Mazda both have Triple cast.
Ahura and Mazda are now able to create utter oblivion with their Neo-big bang
Ahura and Mazda both are immune to all magic, including dispel and white magic
Ahura and Mazda are only able to use Forbidden magic, "Ultimaga XX and Neo-Starfall XX"
Ahura and Mazda both have Magic and Magic def status points above 255, actually they are on 500
Ahura and Mazda both create another Node every time they get hit with a magic attack
Ahura and Mazda both will fall when their total Hp reduces to 1%.
Then they both will fuse to create Ahura Mazda
Ahura Mazda will have Permanent Faith, with Mag Dam to 500
Ahura Mazda will only use Neo-big bang, and Neo-Starfall XX with triple cast.
Ahura Mazda will then attempt to finish the fight with Final End when hp drops to 1%, about 560,000 Hp left
If Ahura Mazda uses Final End, the fight will end and so will all of eternity...
Trelestrias Permanent Regen allows him to gain a random Gain in Hp and randomly set intervals.
Trelestrias Mantra magic allows Him to gain 50% of all damage dealt to any party member.
So if somebody is Sapped, he gains the point in Hp. If all 4 members are sapped, He gains an addition 3 points per one tenth of a second.
Add that with his Below 30% gambit, and he gains 130 points per second.
In a single attack, If you hit him and deal 10,000 Dp to him, through his curse touch, you deal 3333 to yourself. And also, due to his mantra defense, he gains half of the Damage dealt by his curse touch.
And due to Infectious, you also fall under poison, sap and virus.
So, in easier terming
In a time span of a single attack
Laon deals 20,000 to Trelestria
Laon gets poisoned, sapped and Viruses
6666 is taken out of Laons Hp
Laons Mp is reduced to 0
Laons max Hp is reduced by 6666 Dp
3333 is added to Trelestrias Hp
The poison affects Laon and deals additional damage to Laon
Trelestria will Use strong magic attacks to both injure you and keep you on the defensive.
She will use physical attacks to both gain Hp and add status effects, as well as keep you on the defensive again.
She will often Quicken herself to allow her to move anywhere as much as 4 to 1 turns.
She will also use renew to gain one of her bars back if her Hp is dropped to quickly, though only at the 80%, 63%, 50%, 48%, 32%, 27%, 17%, and 10% marks
She will use Curaja if her Hp is dropped to quickly in a matter of 2 seconds
Is this hard?
And what makes a super boss hard anyways? is it the status ailments? Area attacks, it's speed, or an overwhelming amount f targets?
Bookmarks