There's a few things a person doing something like that would need, they would need to be able to spot a fanboy, then never listen to his opinion on any previous or future game ideas. to do that, they will have to know the following: A fanboy is a person who simply cares about information gathering and masturbating to half naked cartoons (fully naked if he squints), knowing the characters, the story and seeing some impressive graphics. The fanboys urge to know these things comes from their wish to be associated with things other people actually enjoy, and their idea game which seems to be stuff developers like to add to these games only do a few things, they take more cloths off female characters, they speed up the story telling, (fanboys like it so they can show off what they know faster, and spend less time playing a game), and by adding more characters, they can blah blah blah about all the different names they know, and show off how much more they know a game than people who actually like it.
once all the fanboys are dead in the world, one must add cid, build an airship, actually make an rpg, you know, those games that the FF series are suppose to be and claim to be, the games that somehow vanished almost completely after the 32bit era, which always seems to amaze me, since diablo and other such games managed to keep their playing styles.... why am i even naming a game in a different genre, all game genres seem to have kept their gameplay roots except "rpgs" who have been completely hijacked by fanboys, probably because most other games are easy to know after playing for an hour.
now, you're probably thinking, how does one simply make an rpg. Well, to make an rpg, do a rom search on the internet and look at the top download list. see all the rpgs being downloaded? yes, the number are so high on those game because they haven;t been made for years and people still love to play them, now, after seeing that list, play a few, and punch yourself in the face for not understanding what an rpg was before doing so.
Once you've mastered the 'making an rpg' from actually playing some, add a chocobo and paint it black with crazy awesome light hearted chocobo music, let the main character fly it around, crash land, have their chocobo injured from the crash, and start te quest from there, have the main character soon meet up with others, and leave the chocobo at a vet (it has to be the only vet in the entire game, or it just won't do, this vet has to live in a town right beside the crsh site too, again, without that, the game would be lame).
there's a few more things, but, the most important things are there, chocobo, top/down view, world to explore, battle system, airship, towns with special characters etc.
The feel of an rpg is all a perfect FF game needs, with the added FF twist.
Now if you wanted the perfect rpg, then you would have to rid yourself of cid, and replace with slime. yes... i did.
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