Quote Originally Posted by Taco
Also, more levels of like/dislike between the animals. Like, you can have certain anmals really like you, and others hate you, and want to leave the town (unless there's another player in the town they really like.) None of this "I like you!" one minute, "You're a bitch!" the next bullshit. It'd also be cool if the animals didn't just pace randomly around in front of their houses; like, if they saw weeds or something, they actually picked them themselves. Of course, they're all sooooo busy, they couldn't possibly be bothered with that Anyhoo...
Those are really good ideas. WW had done so to some extent (I can't remember if they did it with the GC version), but it could really use some improvement. I think animal personalities and communications in general just need much more depth.

I'm on the fence about weeds. On the one hand, they should stop telling me to pick them and do it themselves. On the other hand, there's less Four-Leaf Clover opportunities.