Oh man..you are right about the Beserker, how could i forget? They truely are pure killing machines. While they certainly lack in versatility, they make up for in raw killing power. Speaking of beserkers, Baasch is kinda my beserker type in FF XII, a simple strategy i use once if i am unable to use quickenings is to use a bacchus wine and cast haste on Baasch and watch him completely total any enemy/boss, he's such a tank. Vaan and Ashe simply are there to heal him and get in the occasinal attack.Originally Posted by LocoColt04
Geomancer i did actually use a lot at the end of the game for all the parts with traps but yea in battle i thought they were completely useless. I mean sure they don't use MP to cast spells, but god their spells sucked horribly.
Lancer though? I don't know..as much as i'm a big fan of lancers in general (cmon kain is probably my all time fav ff character, well besides general leo of course.), i didn't find them as useful as the other warrior classes in FF V (or Tactics for that matter). As much as the jump ability is great, they really didn't have much else going on in terms of abilities.
Weapons wise, lances are very powerful (especially the Holy Lance) but i wish there was more..uh versatility in terms of mixing with other warrior classes (ie using two handed, sword magic,etc). I felt like with all the other warrior classes, you could mix and match things but the lancer was kinda the stand alone guy. Correct me if i'm wrong, but you can't use two lances at once either can you? Also, with the knights and samurais, i feel like they could take the damage but with the lancer jumping all the time, it left my weak mages and summoners to take the brute of the enemy attacks. Though i guess that could be a kind of survival tactic, if anyone has seen the video i posted (in the FF IV game room) of the extremely low level party in FF IV and Kain solely beating the main guy of the game by himself, you'll know what i mean.
Yeah i thought Monk was great at the begining of the game and it was probably one of my most used jobs. As i got to the end though, and characters were constantly getting better weapon and armor upgrades (and more importantly the legendary weapons or whatever they are called) it's power seemed to get less and less. Though it certainly had some good abilitiesFavourite FFV job? Oh wow, that's a tough one. I'm going to exclude mime because, although I find a 4 mime party absolutely deadly, it's just boring to have everyone the same, and one on thier own isn't as effective, or so I've found. So my favourite would probably be...Sorceror actually. Because of the 2 slot system, I find them fairly ineffective later in the game compared to alternatives, but I thought they were really cool. Other than that I'd have to say Monk simply due to their versitility.
Ah..ok. I' gonna have to give it a try. I don't know what it is, but i've never been able to get into PC games as much lately. Way back when on my old computer with windows 3.1 i loved playing all the old point and click adventure games. Siberia is just like that too, isnt it? God i'd love to play one of those again soon. I feel like that's such a dying genre and it's good there are still games like that left.Originally Posted by Jintatsu









), i didn't find them as useful as the other warrior classes in FF V (or Tactics for that matter). As much as the jump ability is great, they really didn't have much else going on in terms of abilities.

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