Quote Originally Posted by EmperorLeo View Post
Can someone explain how everyone complains that FFXIII is too linear, yet every FF game has been just that?
Because in FF13 there is literally one path to follow. Theres no sidequests (ignoring the end of the game) there are limitations in character development within the crystarium that pertain to your progress in the story, there's no way to go back to where you have previously been (like you would want to anyway, its all just linear paths) theres no real beauty or artistic design until you reach pulse. The game is shallow. Its a bad example of an rpg. Compare final fantasy 13's world map (huh?) to final fantasy 12. That is an example of something that non-linear, gameplay wise. Theres ALWAYS a destination, but frequently forcing us along a narrow path with no alternative routes that branche off is linear to me. It sucked. They tried to make up for the linear nonsense in 13 in 13-2 by making it shockingly awkward by travingly backward and forward in time. It was some lame attempt at merging ff with chrono trigger. The end result was a sequal that tried too hard to make up for the faults of its predessesor with a dumb plot and trying to sell us DLC along the way, because we're suckers like that (although I bought serah's swimsuit, but thats because im a sucker for skin and tits.)

Hopefully that answers your question.