Can someone explain how everyone complains that FFXIII is too linear, yet every FF game has been just that? Is it because you can't go back? Because how often do you go backwards in any of the FF games? For that reason, I believe underrated because everyone gives it this big problem that it's too linear.
Maybe because it followed FFXII, the most open world in the FF games (online not included), it caught unnecessary flack for being linear. Think about FFX. Once you defeat spherimorph, the game literally forces you to go one way (with a BIG red arrow) until 3-5 hours later (depending on how levels you are), and when you're out of that part, you can only go forward anyways.
On top of that, the music went in a unique direction that actually worked, combining classical elements with an orchestra blended with rock/slight techno makes it a slurry of music I've really never heard before. Final Fantasy music has that ability to create music that's near legendary. The MIDI victory trumpets? Everyone here knows it. They are iconic, but so much of the music paints such a perfect landscape. Getting on Gran Pulse? The music is just so serene and peaceful. The music fits the situation so greatly, you can basically close your eyes and imagine a similar landscape to what the game actually is. Granted, you can do that with a bunch of the music from the FF series, but XIII stuck out to me. I still put VI number one in music, but this one is definitely number two, and it really swung it for me.
I could truly keep ranting about how well the music is done so well and how its recorded even better, but I think I've made a valid point.
Okay one more, Snow's gestahl mode? A motorcycle that sounds like a real motorcycle instead of something that you'd be embarrassed to show a deaf man (I'm looking at YOU Cloud!)






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