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The RP will take place over different continents so your ideas for classes "beyond the borders of Europe" is a great idea, especially since there is a desert area planned.
And I wouldn't exactly classify is as "Middle Ages" era. It's more or less a classic fantasy setting, much like Final Fantasy, but without all the industral type things popping up. No airships and such. ^^;
There is an ocean though so a sailor type class might be a good idea as well. Their weapon could be a harpoon or something. XD
I had also talked to someone about Bard and Dancer classes, but how do you think they would function in an text RP?
I like some of your ideas and will think some more about them.
Here's the list of my original classes just to give you an idea of what I've already come up with. I'm doing a secondary class type of thing in which each basic class can choose between two different higher classes that they can become later in the game.
Just keep in mind that I wrote alot of this myself so it might not be very good... ^^;
+Swordsman (Lvl 1) - A warrior skilled in the ways of the sword.
+Knight (Lvl 20) - An experienced swordsman deemed worthy of title.
+Paladin (Lvl 20) - A holy swordsman with the ability to use holy magic as well as proficiently fight.
+Cleric (Lvl 1) - They are the people of the church. Wise and kind, they always use their powers to help those in need. Not only do they heal, but they also have supportive powers which will protect those in need from harm altogether. Clerics pray to the goddess Celesta for power and guidance. Clerics can use a staff, which they use to channel their magic, or mace type weapons. Clerics also have some resistance to dark magic and minor status effects such as lesser poison.
+Priest (Lvl 20) - Priests are much more proficient in holy magic and can heal more serious wounds, cure status effects and illnesses. They have a higher resistance to dark magic and serious status effects such as stone.
+Exorcist (Lvl 20) - Exorcists are a form of Holy Warriors who are proficient in fighting creatures both of undead and darkness. They use spells which can destroy or bind the creatures of darkness as well as draw them out of people who have been possessed. Their main weapon is a blessed mace. They have the highest resistance to dark magic.
+Mage (White, Red, Purple, Blue) (Lvl 1) - These are people born with the gift of magic. The color of their robes determines what rank and level of magic they are able to use; white being a Novice and blue being an Adept. Mages use a staff which they use to channel their magic. Mages also have the ability to detect magic properties in items.
+Arch Mage (Silver, Gold, Black) (Lvl 20) - Arch Mage are much more powerful and have a higher understanding of all things magic.
+Elementalist (Lvl 20) - Elementalist have the ability to use powerful elemental magic as well as summon the elements themselves.
+Warlock (Lvl 1) - (May change to Dark Mage or something similar)
+Necromancer (Lvl 20) - Necromancers use dark magic and have the ability to raise the undead and command them to do their bidding. They can also summon demons or other creatures of the darkness.
+Death Knight (Lvl 20) -
+Thief (Lvl 1) - A class adept at using short blades to pierce the defense of their foes. They are common thieves and burglars and they make their money by robbing others. They constantly are looking for easy money, or hunting for treasure. They are excellent pick pockets and they can pick locks incredibly well.
+Rogue (Lvl 20) -
+Assassin (Lvl 20) -
+Archer (Lvl 1) - People skilled in the art of archery and hunting.
+Ranger (Lvl 20) - The master of the sword and the bow. They are an expert at tracking and are a friend to the forest.
+Beastmaster (Lvl 20) - A person with the ability to tame wild beasts.
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