From lack of suggestions, the official version of the inner RP is not much different from the one I posted a while back. We can expand on it later. The tourny should be our main focus right now, but as soon as you get time you should esign a character. The inner RP will probably not begin until the tournament has ended.

Characters

Characters in the inner RP are loosely based on you. You sdot have to use your real age or name, but please base your character’s personality on your own. You will not be fighting with these characters. They are merely the characters that attend our school, Writer’s Academy. These characters will attend classes and possibly other social events- if we want to take it that far.

Name:

Age:

Appearance:

Personality:

Background:

Classes

Classes are the most important aspect of this inner RP. They each help you to better a certain aspect of writing. All members must choose at least 3 classes from the list below. These classes will determine the types of training activities you are allowed to do. Training activities are detailed in the first post, and it is recommended that members participate in them from time to time. After signing up for your initial classes, additional classes can be chosen every other day of the week-except Sundays.

-Grammar (sent structure, punctuation, etc.)

-Spelling

-Tense Shifts

-Detail (description)

-Flow

-Vocabulary

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You do not have to post for this inner RP every time you post. Just throw in an occasional bit here and there. The goal of this is to create the atmosphere of an Academy and to help improve writing on a smaller scale.

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Now I have my battlefield. Tell me if I need to change anything, as it's my first time designing one. ^^;

Balthur Ruins

A complex course of danger and constant fear. The Balthur Ruins are a labyrinth of narrow paths all overlapping in unpredictable patterns. The stone walls are weak and crumbling, with ivy and moss growing upon them, while the floor is uneven and supports the occasional puddle. At the center of this once great structure, for those lucky enough to find it, is a large room open to the sky. It has only one entrance, and is flat, with most of the floor still intact. It holds only a throne. In front of the throne lies a large, golden goblet, tilted onto its side as if it was discarded in a hurry. Ivy still grows up the walls, and a moat-like “waterway” of stagnant water encompasses the entire ‘arena-like’ area.

Hazards: Puddles of water and uneven flooring makes it easy to trip. Also, the possibilities of running into your foe before reaching the main room and having to fight in the narrow hallways can keep one quite on edge. An ominous presence lingers over the ruins, as if someone hasn’t quite left its walls yet…

It is also said that a curse surrounds the goblet. Each time you doubt in your ability, the goblet calls out to you, desperately trying to distract you from your fight. One survivor of the ruins tells us that the goblet righted itself the moment he assured himself that he was to lose and began to fill itself with blood, one drop at a time. If it were to fill itself to the top…perhaps you would witness the original possessor of the throne?

A battleground for the strong-willed, Balthur Ruins is still shrouded in myth.