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Thread: Patch 2.1 Notes for Housing

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    The Quiet One Patch 2.1 Notes for Housing Andromeda's Avatar
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    News Post Patch 2.1 Notes for Housing

    Housing has been had one of the bigger question marks in the patch mainly because it was not decided until recently how expensive they would make housing. The notes go into great detail on the housing prices. There are several things to remember with it. You need to know what server you're on as the server changes the price, non-legacy versus legacy and even population. The TFF Server Ultros is one of the more expensive non-legacy servers, likely due to the high population of the server. There are also 5 rankings for plots of land which change the cost and the cost will lower every 6 hours for a total of 360 times. So unpurchased land will get cheaper. However, land will still be very expensive even the cheapest is 4 million gil with the most expensive being 625 million.

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    Free company housing has been added.

    Free companies can now purchase an estate, upon which a hall can be built, in any one of the three residential districts regardless of Grand Company allegiance. Estates can be customized with a variety of fixtures and furnishings, creating a unique community space to be shared by free company members.

    Mist

    Access: Lower La Noscea - Red Rooster Stead (X:34, Y:19)



    Lavender Beds

    Access: Central Shroud - Mirror Planks Docks (X:27, Y:26)



    The Goblet

    Access: Western Thanalan - The Eighty Sins of Sasamo (X:25, Y:27)



    By completing one of the following quests, players will be able to teleport to the residential districts via each city-state's Aethernet.

    Mist Village


    Quest Where the Heart Is (Mist)
    Required Level Level 10
    Location Lower La Noscea - Red Roost Stead (X:32, Y:20)
    NPC: Ahctkoen


    Lavender Beds


    Quest Where the Heart Is (Lavender Beds)
    Required Level Level 5
    Location Central Shroud - Bentbranch (X:21, Y:22)
    NPC: Margeria


    The Goblet


    Quest Where the Heart Is (The Goblet)
    Required Level Level 5
    Location Western Thanalan - Scorpion Crossing (X:25, Y:24)
    NPC: Imme


    Purchasing Land
    In order to acquire an estate, free companies must first unlock the Land Acquisition entitlement by achieving rank 6. Having done so, examine the placard standing before the empty plot of land you wish to purchase. Its current price will be displayed along with a devaluation timer (details below). Please note that only free company members with the proper authorization may purchase land.

    * Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictily prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure.


    The Devaluation Timer

    The price of a plot of land is set to be reduced 14% every six hours.

    Example:
    Small
    - Starting Price: 8,000,000 gil
    - 10 Days Later: 7,552,000 gil
    - 15 Days Later: 7,328,000 gil
    - 30 Days Later: 6,656,000 gil
    - 90 Days Later: 3,698,000 gil
    * The price will reduce a maximum of 360 times in 90 days and will will fall to half its starting price.
    * From patch 2.2 onward, a free company will automatically relinquish its land if its estate is unused for a prolonged period of time.


    Plot Pricing
    The initial price of land at the release of patch 2.1 will vary depending on World population and economy. Prices are also affected by location, and there may be differences between plots of the same size. The following is a list of starting prices for each World:

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 4,000,000 4,250,000 4,500,000 4,750,000 5,000,000
    Medium 15,000,000 15,937,500 16,875,000 17,812,500 18,750,000
    Large 50,000,000 53,125,000 56,250,000 59,375,000 62,500,000
    Adrammelech / Asura / Belias / Brynhildr / Chaos / Famfrit / Hecatoncheir / Lich / Mateus / Moomba / Quetzalcoatl / Shemhazai / Syldra / Unicorn / Valigarmanda / Yojimbo / Zalera / Zeromus / Zodiark

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 6,400,000 6,800,000 7,200,000 7,600,000 8,000,000
    Medium 24,000,000 25,500,000 27,000,000 28,500,000 30,000,000
    Large 80,000,000 85,000,000 90,000,000 95,000,000 100,000,000
    Adamantoise / Alexander / Anima / Atomos / Cerberus / Coeurl / Exodus / Faerie / Gobli / Hades / Ixion / Kujata / Lamia / Malboro / Moogle / Pandaemonium / Phoenix / Typhon / Ultima / Valefor

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 8,000,000 8,500,000 9,000,000 9,800,000 10,000,000
    Medium 30,000,000 31,875,000 33,750,000 35,625,000 37,500,000
    Large 100,000,000 106,250,000 112,500,000 118,750,000 125,000,000
    Bahamut / Behemoth / Cactuar / Carbuncle / Chocobo / Diabolos / Fenrir / Garuda / Gilgamesh / Ifrit / Leviathan / Mandragora / Midgardsormr / Odin / Ramuh / Shiva / Siren / Tiamat / Titan / Tonberry / Ultros

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 20,000,000 21,250,000 22,500,000 23,750,000 25,000,000
    Medium 75,000,000 79,687,500 84,375,000 89,062,500 93,750,000
    Large 250,000,000 265,625,000 281,250,000 296,875,000 312,500,000
    Balmung / Excalibur / Hyperion / Ragnarok / Sargatanas

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 40,000,000 42,500,000 45,000,000 47,500,000 50,000,000
    Medium 150,000,000 159,375,000 168,750,000 178,125,000 187,500,000
    Large 500,000,000 531,250,000 562,500,000 593,750,000 625,000,000
    Aegis / Durandal / Gungnir / Masamune / Ridill

    * Pricing for Legacy Worlds has been set higher due to the greater amount of gil in circulation compared to newly established Worlds.
    * The grouping listed above is subject to change based on variance in population and economy.

    Each residential district is divided into a number of identical wards. Even if the plot of land you desire has already been purchased in a certain ward, it may still be available in another.

    Additional wards will be added as required based on fluctuations in the population and economy of each World.
    * The price of newly added plots will be based on the starting prices for that World.

    Building an Estate Hall
    In order to build an estate hall on a plot of land, players must first acquire a construction permit. A construction permit can be purchased from the Housing window while on your property.
    * From patch 2.2 onward, players will be able to hire a retainer to serve on the free company estate.

    Settings on Your Housing
    Once you build the house, you may change various settings on your house such as the name of your house, a message to your Free Company members and who can enter the house.

    Remodeling the Estate Hall
    An estate hall is comprised of four mandatory fixtures (roof, exterior wall, windows, and door) along with up to four optional fixtures (roof decoration, exterior wall decoration, placard, and fence). These components can be crafted, purchased from vendors, or obtained by exchanging company seals. In order to remodel the hall, company members must be given authorization by the company leader.
    * Once placed, exterior parts cannot be retrieved.

    Outdoor Furnishings
    Certain furnishings can be placed on the estate grounds outside the hall. These furnishings can be crafted, purchased from vendors, or obtained by exchanging company seals. The following actions are available when editing outdoor furnishings:

    Move: Change the position of selected furnishing.

    Rotate: Rotate the selected furnishing.

    Remove: Remove the selected furnishing.





    The number of outdoor furnishings that can be placed is dependent on plot size:
    -Small: 20
    -Medium: 30
    -Large: 40

    * Once a furnishing has been placed, it can no longer be traded or sold on the market. Furthermore, certain furnishings will be lost upon removal.

    Remodeling the Interior
    Certain interior fixtures such as wall, flooring, and lighting can be customized. These components can be crafted, purchased from vendors, or obtained by exchanging company seals.



    Indoor Furnishings
    Your estate hall can be decorated with a wide range of interior furnishings. Categories include tables, lamps, plants, wall mountings, carpets, and more. Certain items can be placed on top of others, such as lamps upon counter surfaces. Interior furnishings can be placed and adjusted in the same fashion as exterior furnishings mentioned above.



    The number of interior furnishings that can be placed is dependent on estate hall size:
    -Cottage: 50
    -House: 100
    -Mansion: 200

    * Once a furnishing has been placed, it can no longer be traded or sold on the market. Furthermore, certain furnishings will be lost upon removal.

    Painting Fixtures and Furnishings
    It is possible to change the color of certain exterior fixtures and furnishings. To paint an exterior fixture, select Paint Exterior by accessing Housing within the Social menu. Individual furnishings can be painted when selected from the inventory.


    Relinquishing Land
    In order to relinquish a plot of land, you must first remove the estate hall and all furnishings. Once the plot is completely vacant, it can be relinquished from the Housing menu. Only free company members with the requisite authorization can perform this action.
    * Gil will not be refunded upon relinquishing a plot of land.
    * From patch 2.2 onward, a free company will automatically relinquish its land if its estate is unused for a prolonged period of time.
    Source: FINAL FANTASY XIV, The Lodestone | Patch 2.1 Notes (12/14/2013)
    Attached Images Attached Images Patch 2.1 Notes for Housing-ff14-logo-jpg 
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