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Thread: Patch 2.1 Notes for PvP

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    The Quiet One Patch 2.1 Notes for PvP Andromeda's Avatar
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    News Post Patch 2.1 Notes for PvP

    There is a significant amount of content to cover for the new PvP feature added. There are a list of new skills specific for PvP. There are only ten skills that can be slotted at one time. There will be changes for Bard's range damage while in PvP based on distance and there will be changes for magic cast interruption. There are PvP specific equipment and there will be lv 30, lv 40 and lv 50 battles.

    The Wolves' Den PvP arena has been added.

    The Wolves' Den allows players to do battle with one another within an instanced battle arena.


    To gain entry into the Wolves' Den, players must first complete one of the following quests depending on their Grand Company allegiance:

    Maelstrom

    Quest A Pup No Longer (Maelstrom)
    Required Level Level 30
    Location Limsa Lominsa Upper Decks (X:13, Y:12)
    NPC: R'ashaht Rhiki


    Order of the Twin Adder

    Quest A Pup No Longer (Twin Adder)
    Required Level Level 30
    Location New Gridania (X:9, Y:11)
    NPC: Vorsaile Heuloix


    Immortal Flames

    Quest A Pup No Longer (Immortal Flames)
    Recommended Level Level 30
    Location Ul'dah - Steps of Nald (X:8, Y:8)
    NPC: Swift


    Location
    The Wolves' Den can be accessed via the the ferry at Moraby Drydocks (X:32, Y:16) in Lower La Noscea.



    Overview
    Matches in the Wolves' Den have been divided into categories based on level and party matching preferences. When registering for a match alone or in a preformed party, team composition must adhere to the requirements of one tank, one healer, and two DPS.

    Category Level Time Limit Number of Participants
    The Wolves' Den 30 or above 30 minutes 1 - 4
    The Wolves' Den 40 or above 30 minutes 1 - 4
    The Wolves' Den
    (Party Matching)
    50 30 minutes 1-3
    The Wolves' Den
    (Preformed Party)
    50 30 minutes 4

    Rules
    Upon registering, players will be divided between one of two teams—the Fangs and the Claws. Players who exceed the designated level for an arena will be level synced. Both teams will be given two minutes to prepare before the match begins.

    During the match, the title "Fresh Meat" will appear in place of character names.
    * Party members cannot be replaced during a match.



    The following battle mechanics have been changed specifically for PvP: Casting will always be interuppted upon receiving direct damage.

    Damage dealt by bows will vary depending on distance from the target.


    All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves' Den.

    Class and Job Actions

    All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves' Den.

    PvP Actions & Traits





    In additional to normal actions, players can also learn PvP-exclusive actions and traits. These actions and traits can be purchased with Action Points (AP), which are earned by fighting in PvP battles. To view available PvP actions, select PvP Profile under Character in the main menu.AP can also be spent on enhancing the PvP actions and traits that you have learned. Additional effects gained will vary depending on skill.
    * By changing Grand Company allegiance, PvP actions obtained as a member of your former Grand Company will no longer be recognized.

    Action Class/Job
    Testudo Reduces damage taken by target party member by 30%.Duration: 8s
    Cannot be cast on self.
    Enhanced Testudo: Shortens recast time to 180 seconds.
    Enhanced Testudo II: Extends duration to 16 seconds.
    Enhanced Testudo II: Increases damage reduction to 50%.
    Gladiator / Paladin
    Glory Slash Delivers an attack with a potency of 140 to all enemies in a cone before you.Additional Effect: Removes one beneficial status from target
    Enhanced Glory Slash: Shortens recast time to 180 seconds.
    Enhanced Glory Slash: Increases potency to 200.
    Mythril Tempest Delivers an attack with a potency of 140 to all nearby enemies.Additional Effect: 10-yalm knockback and Stun Duration: 2s
    Enhanced Mythril Tempest: Shortens recast time to 150 seconds.
    Enhanced Mythril Tempest II: Increases potency to 200.
    Enhanced Mythril Tempest III: Increases duration to 4 seconds.
    Marauder / Warrior
    Thrill of War Increases maximum HP of self and nearby party members by 15% and restores HP by 15%.
    Duration: 15s
    Enhanced Thrill of War: Shortens recast time to 180 seconds.
    Enhanced Thrill of War II: Extends duration to 25 seconds.
    Enhanced Thrill of War III: Increases HP increase and restoration to 25%.
    Full Swing Delivers an attack with a potency of 150.
    Additional Effect: Damage over timePotency: 30 Duration: 15s
    Additional Effect: Increases target's damage taken by 10% Duration: 15s
    Enhanced Full Swing: Shortens recast time to 180 seconds.
    Enhanced Full Swing II: Increases duration to 25 seconds.
    Enhanced Full Swing III: Increases HP increase and restoration to 25%.
    Gladiator / Paladin Marauder / Warrior
    Axe Kick Delivers an attack with a potency of 160 to all nearby enemies.
    Additional Effect: Pacification Duration: 5s
    Additional Effect: Grants Greased Lightning III Duration: 12s
    Enhanced Axe Kick: Shortens recast time to 180 seconds.
    Enhanced Axe Kick II: Increases potency to 240.
    Enhanced Axe Kick III: Increases duration to 9 seconds.
    Puglist / Monk
    Somersault Delivers an attack with a potency of 160.
    Additional Effect: Decreases spell speed of target by 30% Duration: 10s
    Enhanced Somersault: Shortens recast time to 180 seconds.
    Enhanced Somersault II: Extends duration to 20 seconds.
    Enhanced Somersault III: Increases spell speed reduction to 50%.
    Fetter Ward Grants immunity to stun, sleep, bind, heavy, and disease.
    Duration: 5s
    Enhanced Fetter Ward: Shortens recast time to 120 seconds.
    Enhanced Fetter Ward II: Extends duration to 10 seconds.
    Puglist / Monk / Lancer / Dragoon
    Impulse Rush Delivers an attack with a potency of 200.
    Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos Duration: 10s
    Enhanced Impulse Rush: Shortens recast time to 180 seconds.
    Enhanced Impulse Rush II: Extends duration to 20 seconds.
    Enhanced Impulse Rush III: Increases TP reduction to 50%.
    Lancer / Dragoon
    Skewer Delivers an attack with a potency of 180.
    Additional Effect: Reduces target's INT by 20% Duration: 10s
    Enhanced Skewer: Shortens recast time to 150 seconds.
    Enhanced Skewer II: Extends duration to 20 seconds.
    Enhanced Skewer III: Increases INT reduction to 40%.
    Manasong Restores 25% of maximum MP for all nearby party members.
    Enhanced Manasong: Shortens recast time to 180 seconds.
    Enhanced Manasong II: Increases MP recovery to 40%.
    Archer / Bard
    Farshot Delivers a ranged attack with a potency of 140. Potency is not affected by distance.
    Additional Effect: Attack delivered with critical hit rate increased by 15%
    Enhanced Farshot: Shortens recast time to 120 seconds.
    Enhanced Farshot II: Increases potency to 190.
    Enhanced Farshot III: Increases criticial hit rate by an additional 10%.
    Blast Shot Delivers an attack with a potency of 150 to target and enemies near it.
    Additional Effect: 10-yalm knockback to target
    Enhanced Blast Shot: Shortens recast time to 180 seconds.
    Enhanced Blast Shot II: Increases potency to 200.
    Enhanced Blast Shot III: Increases knockback distance to 15 yalms.
    Sacred Prism Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage.Cure Potency: 50 Duration: 18s
    Enhanced Sacred Prism: Shortens recast time to 180 seconds.
    Enhanced Sacred Prism II: Extends duration to 30 seconds.
    Enhanced Sacred Prism III: Increases cure potency to 100.
    Conjurer / White Mage
    Divine Breath Resurrects target at 10% of maximum HP/MP/TP.
    Enhanced Divine Breath: Shortens recast time to 180 seconds.
    Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
    Night Wing Puts target and enemies near it to sleep.Duration: 10s
    Enhanced Night Wing: Shortens recast time to 180 seconds.
    Enhanced Night Wing II: Extends duration to 20 seconds.
    Thaumaturge / Black Mage
    Phantom Dart Deals unaspected damage with a potency of 120.
    Additional Effect: Reduces target's elemental resistances by 10% Duration: 15s
    Enhanced Phantom Dart: Shortens recast time to 180 seconds.
    Enhanced Phantom Dart II: Increases potency to 180.
    Enhanced Phantom Dart III: Extends duration to 30 seconds.
    Misty Veil Reduces target's range by 10%. Range cannot be reduced to less than 3 yalms.
    Duration: 15s
    Enhanced Misty Veil: Shortens recast time to 180 seconds.
    Enhanced Misty Veil II: Extends duration to 25 seconds.
    Enhanced Misty Veil III: Increases range reduction to 30%.
    Arcanist / Summoner
    Wither Deals unaspected damage with a potency of 170 to all enemies in a cone before you.
    Additional Effect: Removes one beneficial status from target
    Enhanced Wither: Shortens recast time to 180 seconds.
    Aura Blast Deals unaspected damage with a potency of 150 to all nearby enemies.
    Additional Effect: 10-yalm knockback to target
    Enhanced Aura Blast: Shortens recast time to 180 seconds.
    Enhanced Aura Blast II: Increases potency to 200.
    Enhanced Aura Blast III: Increases knockback distance to 15 yalms.
    Scholar
    Focalization Increases nearby party members' elemental resistances by 15%.
    Duration: 15s
    Enhanced Focalization: Shortens recast time to 180 seconds.
    Enhanced Focalization II: Extends duration to 25 seconds.
    Enhanced Focalization III: Increases resistances to 25%.
    Weapon Throw Delivers a ranged attack with a potency of 50.
    Additional Effect:20% chance of inflicting Heavy when dealt from behind Duration: 6s
    Additional Effect:Removes Sprint effect when dealt from behind
    Enhanced Weapon Throw: Shortens recast time to 60 seconds.
    Enhanced Weapon Throw II: Extends duration to 12 seconds.
    Enhanced Weapon Throw III: Increases effect potency to 40%.
    Puglist / Monk / Lancer / Dragoon
    Enliven Instantly restores 50% TP.
    Enhanced Enliven: Shortens recast time to 180 seconds.
    Enhanced Enliven II: Increases TP recovery to 75%.
    Gladiator / Paladin / Puglist / Monk / Lancer / Dragoon
    Aetheric Burst Deals unaspected damage with a potency of 170 to all nearby enemies.
    Additional Effect: Decreases skill speed of target by 30% Duration: 10s
    Enhanced Aetheric Burst: Shortens recast time to 180 seconds.
    Enhanced Aetheric Burst II: Extends duration to 20 seconds.
    Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
    Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner
    Equanimity Allows casting without interruption by attacks.
    Duration: 10s
    Enhanced Equanimity: Shortens recast time to 300 seconds.
    Enhanced Equanimity II: Extends duration to 20 seconds.
    Mana Draw Restores 30% of maximum MP.
    Enhanced Mana Draw: Shortens recast time to 180 seconds.
    Enhanced Mana Draw II: Increases MP recovery to 50%.
    Archer / Bard / Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner
    Purify Removes all detrimental effects. Can be used regardless of status affliction.
    Enhanced Purify: Shortens recast time to 150 seconds.
    All Classes
    Attunement Greatly enhances evasion while nullifying 90% of damage. Cannot move or act while in effect.
    Duration: 10s
    Enhanced Attunement: Shortens recast time to 180 seconds.
    Conjurer / White Mage / Scholar

    Trait
    Enhanced Strength (PvP) Increases strength by 4.
    Enhanced Strength II (PvP): Further increases strength by 8.
    Enhanced Strength III (PvP): Further increases strength by 13.
    Enhanced Strength II (PvP)
    Enhanced Strength III (PvP)
    Enhanced Dexterity (PvP) Increases dexterity by 4.
    Enhanced Dexterity II (PvP): Further increases dexterity by 8.
    Enhanced Dexterity III (PvP): Further increases dexterity by 13.
    Enhanced Dexterity II (PvP)
    Enhanced Dexterity III (PvP)
    Enhanced Vitality (PvP) Increases vitality by 4.
    Enhanced Vitality II (PvP): Further increases vitality by 8.
    Enhanced Vitality III (PvP): Further increases vitality by 13.
    Enhanced Vitality II (PvP)
    Enhanced Vitality III (PvP)
    Enhanced Intelligence (PvP) Increases intelligence by 4.
    Enhanced Intelligence II (PvP): Further increases intelligence by 8.
    Enhanced Intelligence III (PvP): Further increases intelligence by 13.
    Enhanced Intelligence II (PvP)
    Enhanced Intelligence III (PvP)
    Enhanced Mind (PvP) Increases mind by 4.
    Enhanced Mind II (PvP): Further increases mind by 8.
    Enhanced Mind III (PvP): Further increases mind by 13.
    Enhanced Mind II (PvP)
    Enhanced Mind III (PvP)
    Enhanced Piety (PvP) Increases piety by 4.
    Enhanced Piety II (PvP): Further increases piety by 8.
    Enhanced Piety III (PvP): Further increases piety by 13.
    Enhanced Piety II (PvP)
    Enhanced Piety III (PvP)

    A PvP category has been added to the Actions & Traits interface which lists all PvP actions learned. Highlighting the checkbox next to a desired skill will add the action to the list at the bottom of the Actions & Traits interface. Once an action has been added to the list, it can be dragged to your hotbar for use in PvP.



    * Players may equip up to 10 PvP actions at any given time.
    * The ◆ symbol displayed below PvP action names represents their enhancement status.


    Morale

    All gear obtained from the Wolves' Den will include a PvP-exclusive attribute known as morale. Morale comes into play only in level 50 matches, where it replaces physical and magical defense in influencing the damage you receive. Furthermore, morale also affects the amount of damage dealt to other players.

    PvP Profile




    The following information can be viewed under PvP Profile: PvP EXP: Earned by fighting in PvP.

    PVP Rank: Raised by accumulating PvP EXP.

    Action Points (AP): Received upon raising your PvP Rank. Used to learn PvP-exclusive actions and traits.



    Victory Requirements
    Matches will end when all members of an opposing team have been KO'd. In the event that neither team is defeated within the allotted time, the match will end in a draw.

    Rewards
    Fighting in PvP will garner players a special type of currency known as Wolf Marks, which can be exchanged for gear and materia that are tuned for PvP. The amount awarded is commensurate to performance.
    * PvP EXP and Wolf Marks are awarded even in the event of a draw or defeat.

    Fighting in PvP will garner players a special type of currency known as Wolf Marks, which can be exchanged for gear and materia that are tuned for PvP. The amount awarded is commensurate to performance.
    * PvP EXP and Wolf Marks are awarded even in the event of a draw or defeat.



    PvP Rank
    As players participate in matches in the Wolves' Den, they will earn PvP EXP and rise in PvP rank. Each time you rank up, you will be granted action points. Certain ranks are also accompanied with a title.
    * PvP titles differ depending on your Grand Company. Additional titles will be added in future updates.

    PvP rank, PvP EXP and AP are all associated with the Grand Company you belong to. Once you switch to another Grand Company, they will become unavailable. Once you transfer to another Grand Company, you must work from a scratch. Once you return to the Grand Company you used to belong to, they will become available again.
    Source: FINAL FANTASY XIV, The Lodestone | Patch 2.1 Notes (12/14/2013)
    Attached Images Attached Images Patch 2.1 Notes for PvP-ff14-logo-jpg 
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