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Thread: Patch 2.1 Notes Combat Class and Job Changes

  1. #1
    The Quiet One Patch 2.1 Notes Combat Class and Job Changes Andromeda's Avatar
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    News Post Patch 2.1 Notes Combat Class and Job Changes

    Most combat classes/jobs have received some changes with some of them announced earlier. The biggest changes are for Warrior and Dragoon, but Bard, White Mage, Black Mage and others have all received some changes to their abilities/skills. In general, Warrior, Paladin, Monk and Dragon have received buffs to their jobs. In general, Bard, White Mage and Black Mage have received debuffs to their jobs. Arcanist and Scholar are a little more mixed. For more specifics on how this will affect your chosen jobs look below.

    The following changes have been made to actions and statuses:

    Class
    /Job
    Skill
    /Status
    Changes
    Paladin Cover Range has been extended from 6y to 10y.
    Shield Oath Enmity generated has been increased.
    Pugilist Bootshine Potency has been increased from 130 to 150.
    True Strike Delivering the attack from behind will no longer increase critical hit chance, but will instead deliver an attack with a potency of 190.
    Internal Release Critical hit rate increase has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Internal Release.
    Twin Snakes Increased damage duration has been extended from 12 to 15 seconds.
    Demolish In addition to dealing damage over time, now delivers an attack with a potency of 30. 70 potency when attacking from behind.
    Greased Lightning Damage bonus has been increased from 7% to 9%.
    Greased Lightning II Damage bonus has been increased from 14% to 18%.
    Greased Lightning III Damage bonus has been increased from 21% to 27%.
    Monk Shoulder Tackle Recast time has been reduced from 90 to 30 seconds.
    One Ilm Punch Potency has been increased from 80 to 120.
    Marauder Marauder Recast time has been reduced from 30 to 20 seconds.
    Overpower Enmity generated has been increased.
    Enmity generated has been increased. Recast time has been reduced from 60 to 40 seconds.
    Thrill of Battle Effect duration has been increased from 10 to 20 seconds.
    Storm's Path The combo bonus now also reduces damage dealt by enemies by 10%.TP cost has been reduced from 90 to 60.
    Holmgang Range has been extended from 3y to 6y.Enemies will now be pulled toward the caster. While under the effect of Holmgang, the caster's HP cannot be reduced to lower than 1. Players can now change the direction they are facing.
    Vengeance Now reduces incoming damage by 30% for 15 seconds.
    Storm's Eye TP cost has been reduced from 70 to 60.
    Defiance Defiance While under the effect of Defiance, characters will now gain increased enmity, and HP recovered via curing magic is increased by 20%.
    Inner Beast HP absorption effect has been reduced from 300% to 100%. Now also reduces damage taken by 20% for 6 seconds.
    Unchained Recast time has been reduced from 180 to 120 seconds.
    Steel Cyclone Now generates increased enmity.
    Wrath The increased HP recovery effect has been removed.
    Lancer Heavy Thrust Increased damage when attacking from a target's flank has been increased from 10% to 15%.
    Increased damage when attacking from a target's flank has been increased from 10% to 15%. Increased damage when attacking from a target's flank has been increased from 10% to 15%.
    Phlebotomize Potency of the damage over time effect has been increased from 20 to 25.
    Blood for Blood Damage bonus has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Blood for Blood.
    Chaos Thrust Potency when used as a combo action has been increased from 160 to 200. Potency of damage over time effect has been increased from 20 to 30.
    Dragoon Jump The animation has been changed, and the animation lock shortened.
    Spineshatter Dive The animation has been changed, and the animation lock shortened.
    Power Surge Recast time has been reduced from 90 to 60 seconds.
    Dragonfire Dive The animation has been changed, and the animation lock shortened.
    Archer Shadowbind Recast time has been increased from 12 to 40 seconds.
    Hawk's Eye The effect has been changed to increase DEX by 15% and guarantee that all attacks land.
    Bard Rain of Death The additional effect has been changed from reducing enemy attack damage by 10% to reducing enemy evasion by 10%.
    Conjurer Cure II The additional effect has been changed to a 15% chance that the next Cure III will cost half MP.
    Cure III Casting time has been reduced from 2.5 to 2 seconds. Range of effect has been increased from 4y to 6y.
    Medica II Potency of the regen effect has been reduced from 100 to 50, and the duration has been increased from 15 to 30 seconds.
    White Mage Holy Potency has been reduced from 240 to 200.
    Thaumaturge Thunder Can now only be used by thaumaturge and black mage.
    Blizzard II Potency has been reduced from 100 to 50, and the bind effect has been increased from 4 to 8 seconds. Can now be used by all Disciples of Magic.
    * Only thaumaturge and black mage gain the effect of Umbral Ice.
    Scathe Potency has been reduced from 120 to 100.
    Black Mage Freeze Potency has been increased from 20 to 100, and the casting time has been reduced from 3.5 to 3 seconds.
    Arcanist Virus When the effect of Virus expires, enemies will now be granted the effect Antibody, making them immune to the effects of Virus for 60 seconds.
    Bane The range of effect has been increased from 5y to 8y. Also, when a target's Bio, Bio II, and Miasma are spread to nearby enemies, their durations will not be reset if longer than the original effect duration.
    Sustain Will now consume MP sintead of HP
    Scholar Lustrate HP recovered has been increased from 20% to 25%.


    Thunder can no longer be used as an additional skill by Disciples of Magic.

    * With additional actions that can no longer be used have an unique mark. Please remove them from your action list.

    Action help text has been revised for the following actions:


    Bane

    Now correctly states that Bio, Bio II, and Masma are spread to a maximum of three targets.


    The period of immobility upon being revived has been reduced, and characters are granted temporary invulnerability.

    * The invulnerability effect will be lost upon using actions.

    The effects of the following actions can now be overwritten by the original caster, regardless of the difference in potency:

    Status affliction resistances will now begin counting after the last corresponding status affliction is received.

    Damage-over-time actions that target the ground such as Flaming Arrow and Shadow Flare will now break sleep and bind effects.

    Players will now receive the additional effects of other players' actions even if damage is completely nullified by statuses such as Stoneskin and Adloquium.

    When restarting a duty, the limit break gauge will now reset.

    When multiple characters are playing the same class/job in a party, the gauge for level 2 and level 3 limit breaks will now fill more slowly than before.

    New monsters will be added

    Enemies in instanced dungeons will now yield more EXP.

    In light of the above increase in EXP yield, link bonuses no longer apply in instanced dungeons so as not to affect enemy placement.

    The movement of bosses and certain enemies is no longer affected by NPC position.

    The potency of the dhorme chimera's Ram's Voice and Dragon's Voice in the quest "A Relic Reborn" has been reduced.

    The maximum number of statuses that can be inflicted upon notorious monsters and dungeon bosses has been raised to 60.

    * Please note, however, that only 30 will be visible under the target bar.

    The hunting log now displays the requirements for unlocking higher ranks.

    Players will no longer lose the effects of food items upon being incapacitated.

    The following changes have been made to pet actions:

    The Away command has been added to the subcommand menu when selecting your pet.

    When set to Obey and Steady, pets will only execute actions when commanded, and will remain in the Steady stance.

    The faerie Eos will no longer automatically cast Whispering Dawn when set to Obey.

    The faerie Selene will now use Fey Light when set to Sic.

    Pet action help text is now displayed in the same format as class and job actions.

    Help text for pet actions that are not used when set to Obey has been revised.

    Pet positioning will no longer affect the movement of enemies, and vice versa.



    The following changes have been made to chocobo companions:

    Players can now examine chocobo companions to view their rank and barding.

    Enmity generated by the actions Choco Drop and Choco Strike has been increased.



    Character motions have been added for the effect of Sleep.

    Character motions have been added for the effect of knockback.

    Motions and effects have been changed for the following:

    Player Actions

    Overpower / Holmgang / Shadow Flare / Jump / Spineshatter Dive / Dragonfire Dive / Flash / Holy

    Statuses

    Greased Lightning I / Greased Lightning II / Greased Lightning III / Astral Fire I / Astral Fire II / Astral Fire III / Umbral Ice I / Umbral Ice II / Umbral ice III

    Gear

    Bravura Zenith / Holy Shield Zenith

    Enemies

    Garuda's channeling lines in the Howling Eye (Hard) Effects have been enlarged to improve visibility.

    The red line has been made into a dashed line.




    DoT damage now affects objects such as crates and barricades.

    The frequency with which player position is updated during trials and PvP has been increased.

    * Monitor server stress will be closely monitored before these adjustments are applied to other duties.

    Source: FINAL FANTASY XIV, The Lodestone | Patch 2.1 Notes (12/14/2013)
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  2. #2
    Resident Saint Seiya fanboy Patch 2.1 Notes Combat Class and Job Changes Leon's Avatar
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    Gonna love the changes for the Pugilist class. I can't sneak up on an enemy with True Strike since Bootshine needs to be used first, so the change on the former won't affect me much. I can see how it affects party battles, though.
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