Since you can't change gear in combat, there's nothing that would make it different if you add the specialization to gear. This is different from FFXI where you could change weapons even in battle. I already have like 10 BLM sets. One for each FCOB turn, one for SCOB, and a "no accuracy" set for primals, etc. I suppose I'm asking for too much in an MMORPG as far as customization. /s
edit: didn't even think of resistances, but there are tons of unused things on our character sheets. I simply meant like, you could choose between Fire dmg+5%, Crit+3% or something else, kind of like enchants in WoW) or talent points so I could make my blizzard do more damage or increase my thunder proc chance or just straight up fire damage. Something like this would be fun.
But nope. Here's the new tomes, new raid (just like a patch), now you have to cap crafter tomes too. Bleh. Where's the real change in the game?
Bookmarks