Well elements already don't do anything in game. So unless they completely redesign that part, there's never going to be anything like Fire Damage. But from everything I've seen they are pretty opposed to do something that adds that much complexity to the system. Not to mention, doing something like that would be very disadvantageous to people that have all of their jobs leveled. Because anything that introduces value to secondary stats will start to significantly increase the volume of gear you will need to carry for different situations. People are already wanting the 25 slots per spot in the Armory system increased since we're getting too many classes and jobs. Anymore specialization in gear will make it almost impossible to carry around all your gear for every single job/class which currently allows for the flexibility to change whenever you want.

But I also don't really want a XI situation where if you wanted to worth something, you had to have all those elemental staves for something like that. The macro gear changing for unique stats for specific skills to improve them is definitely interesting, but not something I want to revisit.

Cool looking gear or cute looking gear is all I really want and they've been hit or miss on that. It comes down to personal taste yes, but I want gear that I actually want to walk around in rather than be embarrassed to be wearing.

But XIV has been the same thing since it's relaunch. It should not be a surprise that things are going to be similar. We are seeing different systems for raiding and some tweaks to systems. But it is the same thing we've been doing for almost 2 years now.