Yeah, if you silence he will not use fire attacks I think and can`t remember but I think that you stop him from summoning other bombs.Originally Posted by r5r5
Try it out. Helped me.
Yeah, if you silence he will not use fire attacks I think and can`t remember but I think that you stop him from summoning other bombs.Originally Posted by r5r5
Try it out. Helped me.
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My advice on King Bomb...
Just attack him until his health is at about 52%, then chain a quickening on his ass. He will be dead in no time.
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The Espers question, well I do not know their names all too well, but I'll try my best. First off most of the last Espers you need to get require some quest or process to reach, you can't simply walk up to them to the area to fight them.
The Barheim Passage holds Zalera, because it is in the passage this requires you to have the Barheim Key, which is a tedious quest. Otherwise it is pretty easy to get to once you have that. He is way in the back of the passage and has a 5 minute timer. I was lv 70ish when I fought him and I killed him in 2:30.
There is a place the Highroad or something like that, in between Nabudus and Arcades where there were fountains. I'm sorry for being vague, but I don't have the game on hand. There is a Esper at the top, Zeromus I think. You have to active the South, Northwest and West fountains I believe, but you can only get two of them because one is behind a boulder. Which requires you to go out and ride the wild chocobo around to get to the last one. Which will create a path to the top, you will have already been in the area to reach the fountain so you it should not be hard to find. I also fought this one around 70ish, probably less, but I was already up there, not too hard.
Necrohol of Nabudis holds Chaos which requires a few things to do. One you have have the two medallions which is another long series of quests to obtain. After than you have to fight two option bosses to create a third medallion that allows you to fight Chaos. And Attack is disabled, so you probably will use Magic or something else to kill him. He is very annoying, but I killed him around 65s probably.
There is one in the Waterway of Rabanastre. You have to turn on the right two switches and then go in the back to switch on a No. 1 switch and then turn on the left two switches and go back for another No. 1 switch. After that you have to do the middle two switches that give you access to the battlefield where the Esper is in the back. You have poison or sap consistantly on you, so beware of that.
The other is in the Stillshrine of Miriam, but you have to speak to a priest on Mt. Bur-Ominace to get an item. Then you go to the shrine with the stone and place it in the teleporter, it'll be an option you don't have to equip it. That will teleport you to a different area and you will fight another Esper. That one was pretty rough, but you just need the right accessories to be immune. Its hazing, so I can't remember the specifics, but having the immunity for silence and sleep I think are the important ones along with Slow and Stop.
The last two, Ultima is in the Great Crystal, where I don't exactly because I haven't fought her yet. But various commands will get disabled through the fight as I understand it and having absorb holy is useful as well.
The other is Zodiac in the Henne Mines, which requires you to have 10 Espers and speak to the Geomancer Gahid in the Jarara village. He will have the door in Henne Mines opened for you and you will have access the whole mines. The monsters inside range around the 70s, so it could be rough. I'm 87 so I do not really notice a heavy challenge, but it is still a good work out and there is only one crystal in the center of the mines. There is no save crystal before Zodiac, so it's a long run back to him. Zodiac is a advised to be lv 70 plus as I hear, but also I have not fought him yet.
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Speaking of sidequests and such, my party is at the point to hoarde the Bahamut, I don't want to know the details, just a simple yes or no, is this the "final dungeon" or are there still parts of the story afterward. I'm curious to know whether i should just start leveling up and doing the sidequests or go through Bahamut and do whatever, then be at a level to do more sidequests/hunts.
It is the final dungeon, and there is no save points or exits, it is the end of the game. So if you want to be prepared now would be the chance to do it. I don't know what level you are, but more than likely you have enough to get through it without troubles.
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Interesting..this kinda goes with Cain's question. I THOUGHT i was at the end of the game though i'm at the Pharos. My question is after the second ascent, i didnt know what was going on so i chose the "no magic" door thinking you'd have to complete all of them. Well that certainly was a bad choice..i'm at the main guy after right before the third ascent though i have no healing items left or i can't use magic so basically i'm trying to face this guy with no way to heal. Not too hard i can get his HP pretty low, but i wonder is there any way to exit the Pharos at this time because last time i checked the door wouldn't open and will i have to deal with this no magic thing much longer after the boss?
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I was lucky to have it easy with just a "No Items" lock. Don't worry though, RIGHT after that second boss you have the opprotunity to "turn off" the lock and proceed to the third ascent, which involves touching the right color waystones which I might as well give out here:Originally Posted by GLC
Black, Green (standsalone in hidden room), Red/Orange, *NOTE whatever "color" the seal you picked on the second ascent (in your case magic) is the right color here* (in my case it was yellow) then the colorless stone in a room by itself, beat the Tower enemy and head into the door.
Note there's NO save point in the third ascent, if you spent a good couple of hours obtaining loot and experience I'd use the available way stone to go back to the first floor. You have to climb back up, but it's easy with the elevators and then you don't lose all that progress.
Note: Thanks Andro. my party's all on Lv 50, I just want to do all the extra stuff. I noticed the Deadlands weren't even explored yet (as well as several other areas) and I just wasn't sure if this was "sidequest territory" or if I was going to go through here for matters of story later anyway (those damn Deadbones/Crusaders seem just a bit on the strong side)
Wait until you get to the secret area of Henne Mines after you obtain enough espers to go after the final one. My party is 80's now and the monsters in there are HARD!!!! They each give well over 4k experience for every kill though. If you get 3 on you at the same time you will most likely bite it. Some bats in there hit for over 3k and sometimes will hit you multiple times.
I'm doing the Fafnir hunt, the one that requires a Blizzard in a specific area in order to bring it out.
I have had NO LUCK getting a Blizzard. I could EASILY beat the hunt but I just can't beat the weather! Is there some kind of trick to getting the weather the way you want or do I just keep wandering in and out?
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I consume time...
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When you first talk to the petitioner, the Viera and then leave there is already a blizzard. However, if you take the wrong path, the blizzard ends. If the blizzard ends, you have to go back to the Viera and talk to her again to restart. If I remember correctly the path from Mt. Bur-Ominace is West from the initial zone, then south and south again. That should get you there, I think.
Deathbringer is found in Port of Balfonhiem.
I've taken on 16 of the Abysteel Bats you are talking about all at once, a few Scathes does the trick nicely. They are not hard, I was killing them with relative ease in my mid 70s. What is hard in the Henne Mines is dealing with 5 Evets and them turning into Necrofiends. Thankfully I had Ribbons on had, so they were not as hard as it could have been. Henne Mines does not require much to get through it, though a solid gambit improves things.
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Ok.. Balthier has Poison, Sap, and Slow.. I saved the game like 5 times and tried to cure him with all my magics, etc. and he STILL has all of the defects. I can't get rid of em!!!!! I use Antidote for Poison, nothing, I use Esuna, Nothing, I use save crystal (orange, blue) Nothing. Does anyone know what this could be?
MERGED POSTS
Ok figured out my problem.... I got the Ensatuated shield (spelling might be wrong) in the Henne mines. Evade goes up a TON!! But, it casts Poison, Sap, and Slow on the character who equips it. LOL. So, my hours long problem was just unequipping the damn shield
MERGED POSTS
I just tried Zodiark. OMG. The fight lasted about 45 minutes and I still wiped. I got him down to about 1/4, even less. Near the end, I couldn't hit him with my weapons, nor magic. Every 10 seconds he would cast, I guess it's darka, that killed my whole party in one hit. I had to keep replacing my team members and raising them, to have them just die again. This guys is HARD!!
If anyone has any clue as to defeat him please share lol...
-Slow the battle speed will help you know when the barriers goes down...Originally Posted by Rumrunner
-When the magic barrier goes down, cast scathe, flare.. I prefer scourge (it can cast fast enough before the barrier goes up again)
-Don't forget to cast haste on your character each time they revive.(or you can equip the accessory for auto-haste. you don't need the Bubble Belt since he cast Darkja very often=> Die often))
-Equip Demon Shield/ Black Mask
- let your characters stay far from each other (in case that he cast scathe or any destructive spells)
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My main three characters are at level 33 right now and I'm at the underground passageway to Archades. I know I'll have to fight Dr. Cid soon; so my question is, what level should I have my characters for this battle and maybe some tips on how to beat him and prepare for the him?
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Here is my advice.... Atleast, this is how I beat him.
I started the battle with a quickening chain. I always do. I chained about 12 together, then swapped out 3 new party members and hit him for like another 7. I was at level 38 I think. By that time, 80% of his HP was gone and I just attacked like mad, and healed when necessary. Slow works well, so does bio I think. I never got a SAP on him, but it was still effective....
To make it short and sweet, just grind away. Heal when necessary. Cura is your friend.
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Alright. Thanks! btw, how do you get your chains so high? The highest I've gotten was six... but then again I use characters with 1-2 quickening levels... is that why I can't get that many or do I need to practice more?
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It just takes a lot of practice... Just keep flipping as fast as you can until you get the coordination down. Its a bitch at first, but it gets easier....
It also helps to have a couple level 2 and 3 Quickenings. The building where you fight Cid has a few save crystals and is an awesome place to grind out some LP's. There are a couple golden amulets for sale in the Viera village so take advantage of that also, if you haven't already.
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Ok. Thanks for all the help!
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Rumrunner, its sounds like your fighting strategy is going okay if you managed to get his health down to 1/4 before dying. Try equipping all of your characters with Black Masks to absorb damage from Darkja. Hope this helps somewhat.
How do I get the loxley bow or complete the Viera Rendezvous in Rabanastre.
hey guys. Its been awhile. I just got 12 about a week ago. I love it! I must admit though I'm a little confused at some parts so I came to my good friends at TFF! Keep in mind that Im not that far in the game so yeah.
1. Why do the fighters attack more than one time randomly, can I do it whenever I want , or is it just random?
2. What is Mist,what is a Mist Charge, and how the heck do I use them to my advantage, and how do I use quickenings.
Thanks for your guys' help. I do have the guide book but it seems like it just confuses me when I read about the Mist Charge part.
Thanks!
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The Loxley Bow is in Mount Bur Omisace for 5200 gil.
Sell 3 water magicites, 1 yellow liquid, and 5 bat fangs to the bazaar for it to be available there, where it costs 6280 gil, but it comes with Bamboo Arrows which have poison touch and attack +2.
As for the Viera Rendezvous, talk to the guy near the fountain in the Southern Plaza (in Rabanastre). Go to Southate and talk to the Viera. Go to North End and enter the Gambit Shop -- talk to the Viera there. Go to The Sandsea in East End and talk to the Viera there. Go back to the man at the fountain in Southern Plaza. Go back to the Viera at The Sandsea -- she should leave, which means you're doing well so far. Go to the fountain in Southern Plaza and talk to the man and the Viera. You will receive a Loxley Bow and two high potions.
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Can someone guide me how to defeat the boss after the viera part?The elder wyrm is tough.My characters are.Vaan lvl 29,basch lvl 27,ashe lvl 25,penelo lvl 25 fran lvl 14,balthier lvl 23.
That boss always casts spore and its damn irritiating.On 2 occasions,i managed to beat it down to about 15% of its hp,but after that it keep casting fireball,ea doing about 2.2k dmg.
Someone help me please.
I've just reached the Tomb of Raithwall and am trying to fight this Pheonix. I'm having slight problems. I use all my quickenings and it still don't kill the damn thing, and it always heals back to full. Does anyone know a good method to kill this thing????
Originally Posted by hottdiamondgurl
If you're talking about the first boss (forgot its name) when first entering the entance to the Tomb, then I'd suggest that you're characters are around level 19. Make sure that you have the strongest weapons and armor available at this point and as for quickenings it shouldn't be a problem if you make combos out of them.
Did you obtain that plant by helping those little guys out? I believe you get it by killing that giant turtle. When you get it, use it on him. That should help. I'd use quickenings first, then use that plant on him, then charge up mp if you can. If not, then use quickenings only with characters that don't require the use of mp in battle. I don't know if that'll help much... that's how I beat him.
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I did not have any problem with the phoenix.. Since it flying so I use my Dark spell. It does good damage on him (I killed him when I was around 15, I did not even know what was quickening by that time.)
for dallana, who asked about the elder wyrm. when i beat him for the first time, i didn't really use any gambits. i had used all of everybody's quickenings and barely damaged him*.
the reason his fireball does so much damage is because his sporefall causes the oil status, which makes fire more damaging to you.
with your character levels, you should vaan, basch, and either ashe or penelo. make sure you have the best weapons you can for them. if you don't have the license for the weapons, ozmone plain is a good place to level up [just walk from the jungle to jahara and back a few times].
in the first slot for the gambits for everyone have Ally=Any or whatever it is and the item a phoenix down. that way whoever dies isn't dead for long. try and buy a few smelling salts and setting up a gambit for Confuse, alarm clocks for sleep, and hankerchiefs for Oil. remember that those status gambits go before the attack gambits.
you decide which ones are more dangerous and rank them from there. once you have good weapons and armour, and the gambits set save and fight.
just concentrate on getting rid of oil, sleep, and confuse. if you have any warp motes, they work wonders on the two treants or whatever they are called. if you have none, kill those first.
after they are dead, start on the elder wyrm. just attack him with weapons or magic, however you use your characters**. keep at least one character with a quickening in reserve. when his health gets really low, bring in that character and use a quickening. try to get three chains so you get a concurrence [finishing move].
just keep trying this fight.
*before i completed the henne mines, everyone had all three quickenings so i had one less thing to worry about during the game.
**all of my people were physical fighters, vaan, basch, ashe, and penelo had the best swords, and balthier had guns, and frans with bows and arrows.
***the license augments such as inquisitor and martyr, which restore mp when you deal physical damage, recieve physical damage, deal magickal damage, and recieve magickal damage are extremely useful on everybody and are worth getting as soon as possible.
have a good fight.
Hey all my characters are around lvl 38-37, each either the double lp or thief cuffs, all of buffs and magicks accessed and whatnot but I can't this damn carrot stalk hunt, I'm in Salikawood where I am suppose to be but the mark won't show up and can anyone help?
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