It would make sense to do that because the classes are quite similar in both abilities and stats. However, I find it better to have two characters that are speedy combined with abilities from some of the other classes.Originally Posted by Cereal~Killer
On my first time through I did a similar thing. It seemed obvious to start Reina out as a White Mage and Bartz, arguably being the main character, as a Knight. Galuf, being old and looking stereotypically like a wizard seemed to be suited for Black Mage. Faris, being a pirate, fitted being a Thief.Originally Posted by Cereal~Killer
That seems like a decent combination for Galuf. A Beserker that could counter attack would be a force to be reckoned with. Although instead of having a character that I can't control, I prefer to use the Beserk spell in certain boss battles when I'm certain I won't need to control someone anymore.Originally Posted by Michael Swayne
As I've gone further through the game, I'm finding that the White Mage/Summoner combination runs out of MP too quickly. I have to use Ethers and Elixirs a lot more than I do in any other FF game. On the other hand, I wouldn't want to allocate White Magic and Summoner to separate characters because it would interfere with using other characters as "tanks". It wouldn't do to have a Knight that couldn't attack because it needed to use White Magic throughout a whole boss battle. I think Mystic Knight makes Black Mage redundant, and I would have similar MP problems with a Black Mage/Summoner combination anyway. In any case, the Dancing Dirk's ability to absorb MP solves this somewhat, but Mystery Waltz doesn't always happen when you need it. It's a tricky one...
I'd have thought your combination for Faris would be a lot of ground to cover. Do you master all four classes, or just use certain abilities? I know that Dual-wield and X-fight require Ninja and Archer to be mastered, which I'm assuming is what you were aiming for.
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