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    The White Wizard of Fynn So what's everyone's preferred job routes for each character? Mindu's Avatar
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    So what's everyone's preferred job routes for each character?

    The last time I played this game, I spent a considerable amount of time grinding to give everyone the best combination of abilities. I'm not a completionist by any means, but by the end of the game I had Bartz Sshot-ing Flare and another character who could dual-wield, counter, and use Giant Drinks. I started a new game last weekend, but due to a lack of free time these days I do not intend to do any grinding. I've just been using my knowledge from prior playthroughs to have each character accomplished in a good pairing of jobs.

    This is my current path:

    Bartz: Knight and Mystic Knight. This is obviously a great combination for the Bare class, as the Knight's superior strength and two-handed makes sword magic devastating, and the Mystic Knight is infinitely more useful than a Black Mage for having similar stats to a Knight, and being able to use all the best Black Magic spells for a fraction of the MP cost. Depending on whether there is enough time before the end of the game, I may raise Bartz as a Hunter to get the Sshot ability for the Mime class again.

    Reina/Lenna: White Mage and Summoner. A good combination, and as the Summoner's stats are higher you can get away without mastering White Mage. Before, I also had Reina learn the Drink command to able to double her HP, but they made the effects of this ability temporary in the GBA version so this time I don't think it will be worth it.

    Faris: Thief, Time Mage and Samurai. Time Magic is great to have in any FF game, and the Thief's innate abilities are good to have in any dungeon in order to find all of the treasure. You can get away without mastering Time Mage because you don't really need the extra magic stats. A Samurai's $toss is great against the final boss, and the Sword Grab ability is a good natural ability to have. A combination of a Samurai's strength and stamina, and a Thief's speed is excellent for the bare and mime classes.

    Galuf: Monk and Ninja. The Ninja's Throw command has been infinitely useful throughout the game, and the Dual-wield and Counter are great skills to pass on to the Bare and Mime classes. I may also raise Galuf as a Hunter for Sshot.

    I haven't bothered with Blue Magic this time around, and quite frankly haven't needed it.
    Last edited by Mindu; 11-06-2011 at 03:05 AM.

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