Originally Posted by
Heartless Angel
To be perfectly honest, I prefer a little weapon variety. Yeah, the master sword was cool the first 386 times or so, but now it's getting kinda boring. I prefer not knowing what's going to happen in my game's storylines. However in most recent Zelda games, as soon as a new power to defeat whatever is mentioned, it's pretty much, "Oh, ok, the sacred grove IS somewhere in this game, and after the next dungeon or two, we'll be going there to get the Master sword.... AGAIN."
Yes, I like the idea of going to get a special weapon to defeat the major enemy, but sweet merciful crap****, does it ALWAYS have to be the same weapon? I like new and different plot elements now and then.
Bookmarks