Q: Name the four special abilities that are unique to each form.
Q: Name the four special abilities that are unique to each form.
Curiosity Conquers, So Click:
Valor Form - High Jump - Lets you jump higher!
Wisdom Form - Quick Run - Short dash in any direction.
Master Form - Aerial Dodge - Basically a second jump. Deflects some projectiles.
Final Form - Glide - Break the laws of physics and fly around. Different from the KH1 version, you can glide without moving, and glide just above the ground for eternity if the ground is flat and you never let go of the Square button.
Might as well add this...
LIMIT FORM - KH2FM+ ONLY! - Dodge Roll - Classic KH Dodge Roll to move quickly in any direction. Completely nullfies all damage during the Dodge Roll.
FQ.
I'm going through a bit of a The World Ends With You phase right now.Click THERE:
I have an easy since I can't come up with anything better....Which FF character that appeared in the KH series is from the earliest FF?
"Take a chance.....roll the dice.......pick a card....whatever suits your game.....you'll lose either way...."
Organization XIII in a nutshell, in their most core personality:
http://fc04.deviantart.com/fs25/f/20..._blablachn.jpg
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