Results 1 to 30 of 50

Thread: Ea

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #21
    Mystyrion
    Guest
    Quote Originally Posted by loaf View Post
    I didn't say linear. I really think Odin doesn't know what linear truly means.

    Did you not play Halo 4? Everything about that game has Call of Duty influence.

    From Halo 2 to Halo: Reach noone would stay after a match, everyone would leave the party and re queue...not anymore in Halo 4.

    Halo 2 - Reach you always start a new game....not in Halo 4 since Call of Duty had the whole join a game in progress with the way it does MatchMaking Halo 4 added it.

    Halo Reach stated it will have loadouts. It didn't...Halo 4 it does and they act just like Custom Loadouts in Call of Duty. Killstreaks were added in Call of Duty...Halo 4 has them now. You want that nice gun? go unlock it just like the latest Call of Duties.

    They made it so you don't have to hold any button to pick up the flag or bomb but FPS's have had that feature for a long time.
    I did want to touch on this. The good ole "Halo 4, Call of Halo, Halo of Duty, etc"
    The games are still very, very different.
    Halo is built on a Arena shooter base premise with influences of other genres. Halo was never meant to have just one defining FPS genre, its one of the reasons that made it so much fun. You wanted to play large scale battles you could, you want that arena shooter competitive settings its there, you want to kick back and play funny gametypes still there.
    The things that were "taken" from CoD were either a necessary evil, dont actually have as much influence over the game as people think, or was just 343i trying to evolve something into the game.

    Join in Progress falls into the first category. Not a lot of people are happy with this choice, but 343i has implemented it better than CoD ever has. Sure when Halo 4 first came out you might join those games that are already over, but it rarely happens anymore. Nobody likes being down a person, nobody likes joining a losing game, nobody likes a quitter. So what what are you going to do? Just end the game after someone quits? Its very rare that in that you and your buddies will amass the win over the other team down a player. JiP is a terrible solution to this problem, but for now its the only solution.

    All guns are unlocked within the first 11 ranks of Halo 4. There is no prestige, no losing the guns again. You could say that this is like CoD, but its really not. Its trying to help introduce players into the class based system that 343i tried to implement into Halo.

    Custom Loadouts like from Call of Duty? Please, you act like they were the first to do it. They were just trying to evolve Halo to bring out individuality in a rather faceless game. None of the perks actually have that much influence over the game. One specific perk isn't going to help you dominate anymore that if you didn't have it. Stability is just about the only one that gives players an unfair advantage and thats only if you can't control your recoil on certain weapons.

    Ordinance drops are in less than 50% of the playlists. They are nothing like killstreaks either. Its a random pot luck to see if you get a good weapon or a needler.

    Lastly the core aspects of the games are still nothing alike. Shields, grenades, melee, all play a much more vital role than they do in CoD. That has never changed over the life of the series.
    Last edited by Mystyrion; 05-18-2013 at 10:49 AM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •