Just as Andromeda said and haboo further mentioned, I'm a proponent of the reactive RP style. While that in no way undermines your argument that certain RPers might ruin a plan you had for your character, I feel as though you've settled on the negative of it.
Allow me to illustrate my counterpoint first. For that, I will use HA's example:

Originally Posted by
Heartless Angel
Mine usually have some very basic ground rules. Players are free to introduce new elements to the game, as long as they do not require any other player to make changes to their personality or history. If I'm an assassin waiting for my mark, you're free to wander in and ask me for directions to the nearest gas station and ruin the whole thing for me as my mark walks by and gets away during this exchange, but you're not free to decide that I was there to meet you, because that changes my own character's history to include knowing you and having made plans with you. The only rights I tend to explicitly deny to other players are passing significant amounts of time, and creating global events that are going to affect all other characters, IE, no you can't make a dragon attack the ****ing bar while I'm waiting for my mark.
Response Post #1: Other RPer posts having come to meet your character
I saw my mark sitting there, going over his notes as he stirred the sugar into his coffee. I only needed to wait for the right moment. It wouldn't be long now.
"Oh, so there you are!" A friend of mine, though I was sorry for having deceived him like this.
I'd had invited him to the cafe, my way of having an alibi. He was none the wiser, thinking I was just sitting with him to chat. I responded to him before taking a quick scan around. They'd taken the bait. Being alone would have automatically raised their suspicions. With my friend there, I'd melted into the crowd, just another patron of the cafe.
Response Post #2: Dragon attacks the ****ing bar
I saw my mark sitting there, going over his notes as he absentmindedly stirred his drink. I only needed to wait for the right moment. It wouldn't be long now.
Suddenly, screams erupted from outside and, soon after that, a loud thud alerted the lot of us to something that had landed on the roof. A giant scaled claw crashed through, the hole it left revealing the hideous reptile putting a end to my careful plans. Everyone was in a frenzy, some making their way to the doors, others cowering in fear under their tables. My mark was one of those making his escape through the door. It wasn't my original design, but it would work nonetheless.
Quickly, I dodged the falling debris, making my way to him and offering my help to aid his escape. Though puzzled by a stranger's help, his survival was more important and we fled the bar together, surrounded by others. In their panic, they never suspected nor cared and my poisoned dart easily dug its way into my mark's veins.
I left the dragon to handle the clean up. It was doing a good enough job leaving nothing but ash in its wake. Meanwhile, I would rejoin the fleeing masses.
As I said, always a proponent of reactive RPing. Unlike a story, an RP doesn't need to have every detailed planned. There really is little you could do to safeguard them, after all. If you reveal the plan to every RPer, what would be the point? As Andromeda said, how would that differ from a collaborative work? However, if you hide the details, other RPers won't know, for example, that you have a mark you had planned on waiting for. Part of the joy of RPing is not knowing how you'll come to the conclusion of your RP and working through the other posts to eventuate at your intended ending. In another example, I've had the ending, my character's final post for my current Exigo RP written for years. However, during that time, two characters have died and another had most recently been brought into the world of a new RP prematurely. All reworked to fit the current standings. The development of a few other characters has even led to my writing a few bits of what I intend to be the final post of the RP, which in itself hadn't been decided on until there were other developments.
In fact, my overarching Exigo Universe has undergone several revisions to accommodate Square Enix's own changes, for example, their release of Lightning Returns, which came after I'd written the Exigo Timeline.
Though, I was rather pleased my ideas mostly coincided with theirs. *proud face*
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