Originally Posted by
Zargabaath
Like how the datalog tells the player that Jihl graduated at the top of her class, when how many people know the what goes on in PSICOM. The datalog, some of the times, is a cheap way to further develop the story and/or characters. Another example: the datalog says that Jihl listened to Sazh's worries about his son Dajh. Really? Because all I saw was Sazh talking to a normal security guard possibly about what would happen to his son. I didn't see Sazh telling Jihl anything - that is cheap storytelling and character development - in this instance for the latter. Why couldn't Toriyama show that instead of telling? There are multiple times when the datalog gives information away that was not revealed by the characters, an NPC, or an event.
I understand about "why would the character say something for the player when it is common knowledge", but that is one function the NPCs are for. Example: when the Galenth Dysley first shows up in the "People" section, it says that he was a conservative leader who rarely intervened and if I recall generally a benevolent leader. Really? Where did this information come from? I wasn't told this, there was no NPC or scene showing his character before the purge. Now, the characters already know, but the player doesn't and that is what's important. For this instance - Galenth Dysley - the character's did not need to say anything, instead an NPC could've said, "How could the Primarch allow this, it is uncharacteristic of him. He has been a benevolent leader and he orders this", to that extent. While the developers didn't need towns to convey their story the absence of NPC hurt the game. Final Fantasy for the most part hasn't done towns or NPCs well, but here is when they needed NPCs most.
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