Let's try this again.

First:

Quote Originally Posted by JuzamDjinn View Post
But I was thinking, there really isn't anything to the battle systems of Final Fantasy games as long as you grind just enough to out level the next boss.

Is this so different from button mashing? It seems, we convince ourselves there is stragegy, but all it comes down to is being a higher level than the enemies.
Quote Originally Posted by Loaf View Post
You need to button mash in FF?

Button Mashing is playing a fighting game and pressing random commands and hope you win.
What Loaf says and later on reiterated has importance. When a person button mashes they hope to win there is less a chance because fighting games are technical. With level-grinding the chance for success increases with a standard RPG strategy.

Second:

Quote Originally Posted by JuzamDjinn View Post
But I was thinking, there really isn't anything to the battle systems of Final Fantasy games as long as you grind just enough to out level the next boss.

Is this so different from button mashing? It seems, we convince ourselves there is stragegy, but all it comes down to is being a higher level than the enemies.
First statement has a clause that makes it not an absolute. The player would have to go out of their way to accomplish. Instead of increasing the their own skills required for a fighting game, they increase the characters' skills in a RPG.

And it does not "all come down to being a higher level than the enemies". The player does not need to be a higher level than the enemy(s) or boss to win. In Final Fantasy XII levels are vastly inferior to equipment. Be 10 levels over the enemy but with poor equipment those extra levels won't do any good. The monsters in Final Fantasy VIII level with the party; therefore you can't out-level some of them; I do believe some of the weaker enemies do have a level cap. In FFVIII junctioning is more important than levels.

Quote Originally Posted by JuzamDjinn View Post

..but what I meant, I was comparing the simplicity of the final fantasy battle system to the simplistic nature of button mashing. I'm aware that there are "challenges", but I'm just wondering about everyones thoughts considering how many people bash "button mashers" when the skill required isn't all that much less than other popular forms of gaming.
While all fighting games could be button mashers which of them are really personify that title? None of them. So those who do bash them don't know little of the subject. The numbers involved in any RPG, and figuring out the best configuration for the party development in a Final Fantasy is not as simple as randomly mashing buttons.