I'll add a few things about the game and voice a few things he might have missed.
Fighting
Yes, like he said you pretty much don't have to do much put move your wrist to swing your sword, but it does go deeper than OoT. Back then you just hit a button and one of a few swings happened. Here you can make chains depending on how you swing. I've found quite a few of these. Depending on what direction you first swing (as in diagonally or down) You start swinging a certain way. After that usually you can just swing for a certain combo. For certain bosses and mini-bosses this is essential to know. Like with Iron Knuckles. If you don't mix it up and attack a certain way he'll block your every move. Attack the right way and you will end up hitting through the space on the left from when he blocked on the right.
As for the nunchuk in fighting. The one thing that really ticks me off is sensitivity. It takes some work to unleash a spin attack by shaking it. Then there is a shield attack you can learn. By shoving the nunchuk forward while targeting Link does the same with his shield. Now this move you will find happening at the slightest twitch of your hand, but then it never happens come when you need to use it.
Hyrule Field
Let me kind of redefine Hyrule Field from what he said. There is no one Hyrule field. You go around and if you aren't in a special area{like Lake Hylia) or a town, you are in Hyrule field. And the towns aren't based around it. You have to walk to them, through them, and keep on going after you're done there. It's like a giant path going around in a circle.
Music
Yes, alot of the music is just redone. No, it is nothing compared to them. While still some is synthesized, this game has orchestrated music. You first note this at the start screen with the same music OoT had but with a chorus in the background. I nearly cried. And certain times, usually major plot points, you can tell the music is orchestrated.
The battle music is more interactive. In OoT you could hear music if you got near an enemy. Here you go into a room and immediately can tell an enemy is nearby by the barely noticable bit of the music mixed in the normal one. Then it gets louder until you find the enemy. Once all enemies are gone, you then hear it all die away and know it's safe. Truly amazing.
Weapons
He said more than enough here. Old weapons redone, new weapons, and all weapons has a variety of uses and will use everyone until the end of the game.
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