I'm ashamed to say I totally forgot about older XCOM games, the first one is still pretty epic. Persona 4 Arena is there for the same reason I would place Dissidia games, yes it's a part of a series, but on a completely new ground and pulling it off. As for Kingdoms of Amalur: Reckoning, it's one of the best hack and slash games I ever played, shame it didn't meet it's sales quota.
In most cases you have several levels of difficulty to chose from, so I wouldn't say games themselves spoon feed lazy gamers as much as you have an option to chose your ideal difficulty. Walkthroughs have always been there, I would even dare to say they were quite popular back then because not every bloke knew you had to combine a paper tissue with a penguin (wink to oldschool adventure games) unless you tried every combination out there which is nothing more than plain guessing, that and video games in general were pretty much straight forward, you didn't really need a walkthrough for Sonic, Mario or Street Fighter.
Cheats were available back then as well, so much so they were pretty much encouraged by video game magazines, but lets not mention those for some reason lolI find that todays gamers expect to be spoon fed if it gets too hard. (Let's not make a reference to Game genie on the cheats, I know it was available)









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